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This shader is not going from srgb -> linear. But maybe it's alright if the equirectangular image was exported linear? https://github.com/vorg/pragmatic-pbr/blob/master/305-exposure-basic/Reflection.frag
Another small bug - the uncharted2 tonemap is operating on gl_FragColor instead of the color parameter.
The text was updated successfully, but these errors were encountered:
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This shader is not going from srgb -> linear. But maybe it's alright if the equirectangular image was exported linear?
https://github.com/vorg/pragmatic-pbr/blob/master/305-exposure-basic/Reflection.frag
Another small bug - the uncharted2 tonemap is operating on gl_FragColor instead of the color parameter.
The text was updated successfully, but these errors were encountered: