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Two small issues #2

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mattdesl opened this issue Nov 28, 2015 · 0 comments
Open

Two small issues #2

mattdesl opened this issue Nov 28, 2015 · 0 comments

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@mattdesl
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This shader is not going from srgb -> linear. But maybe it's alright if the equirectangular image was exported linear?
https://github.com/vorg/pragmatic-pbr/blob/master/305-exposure-basic/Reflection.frag

Another small bug - the uncharted2 tonemap is operating on gl_FragColor instead of the color parameter.

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