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#piste:lit=yes | (lit=yes & piste:type=nordic) [0x35 resolution 21 continue]
route=mtb | mtb:name=* [0x13 resolution 23 continue]
route=hiking [0x13 resolution 23 continue]
marked_trail=blue | trailblazed=yes [0x10e0f resolution 20-18 continue]
marked_trail=blue | trailblazed=yes [0x0f resolution 21 continue]
piste:type=nordic
& piste:grooming!=scooter
& piste:grooming!=backcountry [0x30 resolution 21 continue]
piste:type=nordic
& piste:grooming=scooter [0x33 resolution 22 continue]
piste:grooming=backcountry [0x34 resolution 23 continue]
highway=path &
( trail_visibility=bad
| trail_visibility=horrible
| trail_visibility=no )
[0x16 road_class=0 road_speed=0 resolution 24]
highway=path [0x0e road_class=0 road_speed=0 resolution 22]
highway=track [0x0a road_class=0 road_speed=1 resolution 21]
boundary=national_park [0x1c resolution 16]
leisure=nature_reserve [0x1c resolution 21]
boundary=protected_area [0x1c resolution 24]
# Contours take their name from the elevation setting.
# My SRTM files uses 200,50,10
#contour=elevation & contour_ext!=elevation_minor { name '${ele}'; }
contour=elevation & contour_ext=elevation_minor [0x20 resolution 23]
contour=elevation & contour_ext=elevation_medium [0x20 resolution 22]
contour=elevation & contour_ext=elevation_major [0x22 resolution 21]
junction=roundabout & highway=trunk [0x02 road_class=1 road_speed=4 resolution 19]
junction=roundabout & highway=primary [0x04 road_class=1 road_speed=4 resolution 21]
junction=roundabout & highway=secondary [0x04 road_class=1 road_speed=3 resolution 21]
junction=roundabout & highway=tertiary [0x05 road_class=1 road_speed=3 resolution 22]
junction=roundabout [0x06 road_class=1 road_speed=2 resolution 22]
# Set highway names to include the reference if there is one
highway=* {name '${name} (${ref})' | '${ref}' | '${name}' }
highway=motorway {add oneway = yes; add bicycle = no; add foot = no }
highway=motorway_link {add oneway = yes; add bicycle = no; add foot = no }
highway=path {add access = no; add bicycle = yes; add foot = yes}
highway=cycleway {add access = no; add bicycle = yes; add foot = yes}
highway=footway {add access = no; add foot = yes}
highway=pedestrian & area!=yes {add access = no; add foot = yes}
highway=steps {add access = no; add foot = yes}
highway=bridleway {add access = no; add bicycle = yes; add foot = yes}
highway=motorway [0x04 road_class=4 road_speed=6 resolution 18-16 continue]
highway=motorway [0x01 road_class=4 road_speed=6 resolution 19]
highway=trunk [0x04 road_class=3 road_speed=5 resolution 18-16 continue]
highway=trunk [0x02 road_class=3 road_speed=5 resolution 19]
highway=primary [0x06 road_class=2 road_speed=4 resolution 20-19 continue]
highway=primary [0x04 road_class=2 road_speed=4 resolution 21]
highway=secondary [0x06 road_class=2 road_speed=4 resolution 20-19 continue]
highway=secondary [0x04 road_class=2 road_speed=4 resolution 21]
highway=tertiary [0x07 road_class=2 road_speed=3 resolution 21-20 continue]
highway=tertiary [0x05 road_class=2 road_speed=3 resolution 22]
highway=residential [0x06 road_class=0 road_speed=2 resolution 22]
highway=unclassified [0x06 road_class=0 road_speed=2 resolution 22]
highway=living_street [0x07 road_class=0 road_speed=1 resolution 24]
highway=service [0x07 road_class=0 road_speed=1 resolution 24]
highway=motorway_link [0x08 road_class=4 road_speed=4 resolution 20]
highway=trunk_link [0x08 road_class=3 road_speed=3 resolution 20]
highway=primary_link [0x08 road_class=3 road_speed=3 resolution 21]
highway=cycleway [0x0d road_class=0 road_speed=1 resolution 21]
highway=footway [0x0e road_class=0 road_speed=0 resolution 22]
highway=pedestrian & area!=yes [0x0e road_class=0 road_speed=0 resolution 22]
highway=steps [0x0e road_class=0 road_speed=0 resolution 22]
highway=bridleway [0x0e road_class=0 road_speed=0 resolution 22]
# Mop up any unrecognised highway types
highway=* & area!=yes [0x06 resolution 22]
natural=cliff [0x1010b resolution 22]
barrier=wall & historic=* [0x1010d resolution 24]
barrier=fence | barrier=wall [0x26 resolution 24]
power=line [0x29 resolution 21]
power=minor_line [0x29 resolution 23]
aerialway=drag_lift | aerialway=chair_lift | aerialway=gondola [0x1010c resolution 23]
railway=rail [0x14 resolution 17]
railway=subway | railway=light_rail [0x14 resolution 21]
aeroway=runway [0x27 resolution 21]
#natural=coastline | natural=sea [0x18 resolution 20 continue]
natural=water [0x1010a resolution 20 continue]
waterway=riverbank [0x1010a resolution 20 continue]
waterway=river [0x1f resolution 22]
waterway=canal [0x1f resolution 22]
waterway=drain [0x1f resolution 24]
waterway=stream [0x18 resolution 24]
waterway=ditch [0x18 resolution 24]