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CHANGELOG.md

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Project Lonestar Changelog

01/20/19

It's been quite a while since I've updated the changelog, but like a more professional project I would like to begin updating the changelog as issues come and go.

Gameplay

  • Some basic AI is in!

    • Ships use a slightly modified version of Unity's PluggableAI which uses Scriptable Objects
    • My modificaton is an addition of a queue that the agent adds to whenever it moves to a new state so that it can fall back on it's last state if it reaches a null decision (still allows for the 'remain' state feature)
    • To make the game feel a little more lively, there are a couple random ships just wandering throughout the system, this will probably feel really nice when they can communicate/attack/drop loot.
  • Testing some basic UI notifications! (Imagine the (Harvested x10 Wood) notification from Rust)

  • Target Indicator are quicker and state driven rather than created manually

  • Weapon panel has buttons for nanobots/shieldbots (not programmed yet)

  • Asteroid fields now apply slight random spinning to created asteroids

  • UI

    • Sidestep and Blink cooldown indicators are in the bottom left corner
    • New logos!

Misc

  • You'll now find a few random bases and planets throughout the map

  • Tradelane placeholder models are in and they look... amazing...

  • New console command: "last"

    • Use this to repossess your last ship if you released it and want to get back to it without restarting the scene

Performance

  • Projectiles are slightly more performant and should hit their target more often

09/08/18

  • Placeholder ambient background audio
  • Engine effects
    • Cruise engine effects!
  • Quit and restart debug commands
  • Refactoring and speed improvements
    • Should be less stuttering if any was experienced before

Made possessing easier to improve and more modular on my end

09/07/18

  • Changelog begins
  • Flycam improved, no more stuttering
  • Debug console now uses reflection to find all debug commands and populates itself on start
    • Features:
      • You can now spawn a default ship and possess it if you are stuck in flycam
      • You can now quit the game
  • New skyboxes!
    • Thanks to Hedgehog Team