Procedurally generated background images in JavaScript
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Updated
Jul 20, 2022 - JavaScript
Procedurally generated background images in JavaScript
This repository will store my Unity shaders made as I read "The book of shaders" and my futher experiments.
3D Project using Ray-Tracing in C
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
✨ New version of TFP project.
3-handed climber on procedurally generated wall
A Go wave-function-collapse port based on the C# WFC implementation.
Spaceship in a procedurally generated 3D cave system
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions). Work in progress: version v1.0.0
Raytracing project with multi-threading, anti-aliasing and procedural textures.
A procedural texture generation tool
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
Generate procedural textures in GLSL-Shader way. Use with demolished or standaone
procedural material shading
Arnold noise shader based on Auburns Fastnoise
Implementation of analytic displacement mapping using hardware tessellation based on Nießner & Loop (2013). The model is extended with procedural generation of displacement textures.
Arnold BerconWood shader based on Jerry Ylilammi’s BerconMaps.
flexible offline generator of small planet models
Procedural plant generation in DirectX
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