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5.1.2 - Starry Night.cpp
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5.1.2 - Starry Night.cpp
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/*
ID: nathan.18
TASK: starry
LANG: C++
*/
#include <iostream>
#include <string>
#include <utility>
#include <sstream>
#include <algorithm>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <bitset>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <fstream>
#include <cassert>
#include <unordered_set>
#include <ctime>
#include <list>
using namespace std;
template<class T> using min_heap = priority_queue<T, vector<T>, greater<T>>;
#define FOR(i, a, b) for (int i=a; i<(b); i++)
#define F0R(i, a) for (int i=0; i<(a); i++)
#define F0R1(i, a) for (int i=1; i<=(a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= a; i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define F0Rd1(i, a) for (int i=a; i>0; i--)
#define SORT(vec) sort(vec.begin(), vec.end())
#define MIN(a, b) a = min(a, b)
#define MAX(a, b) a = max(a, b)
#define INF 1000000010
#define LL_INF 4500000000000000000
#define LSOne(S) (S & (-S))
#define EPS 1e-9
#define pA first
#define pB second
#define mp make_pair
#define pb push_back
#define PI acos(-1.0)
#define ll long long
#define MOD (int)(2e+9+11)
#define SET(vec, val, size) for (int i = 0; i < size; i++) vec[i] = val;
#define SET2D(arr, val, dim1, dim2) F0R(i, dim1) F0R(j, dim2) arr[i][j] = val;
#define SET3D(arr, val, dim1, dim2, dim3) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) arr[i][j][k] = val;
#define SET4D(arr, val, dim1, dim2, dim3, dim4) F0R(i, dim1) F0R(j, dim2) F0R(k, dim3) F0R(l, dim4) arr[i][j][k][l] = val;
#define READGRID(arr, dim) F0R(i, dim) F0R(j, dim) cin >> arr[i][j];
#define all(x) (x).begin(), (x).end()
typedef pair<int, int> ii;
typedef pair<int, ii> iii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ii> vii;
typedef vector<iii> viii;
typedef vector<ll> vl;
void setupIO(const string &PROB) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
ifstream infile(PROB + ".in");
if (infile.good()) {
freopen((PROB + ".in").c_str(), "r", stdin);
freopen((PROB + ".out").c_str(), "w", stdout);
}
}
/* ============================ */
int w, h;
bool A[100][100], visited[100][100], visited2[100][100];
char ans[100][100];
int dx[8] = { -1, -1, -1, 0, 1, 1, 1, 0 };
int dy[8] = { -1, 0, 1, 1, 1, 0, -1, -1 };
int posVal[8] = { 1, 2, 4, 8, 4, 2, 1, 8 };
map<int, int> clusterRotate[4];
void visit(int x, int y) {
if (visited[x][y]) return;
visited[x][y] = true;
int val[8]; SET(val, 0, 8);
F0R(i, 8) {
int x1 = x + dx[i], y1 = y + dy[i];
if (x1 < 0 || x1 >= w || y1 < 0 || y1 >= h) continue;
if (!A[x1][y1]) continue;
F0R(j, 4) val[j] += posVal[(i+j*2)%8];
visit(x1, y1);
}
F0R(i, 4) clusterRotate[i][val[i]]++;
}
void assign(int x, int y, char c) {
if (visited2[x][y]) return;
visited2[x][y] = true;
ans[x][y] = c;
F0R(i, 8) {
int x1 = x + dx[i], y1 = y + dy[i];
if (x1 < 0 || x1 >= w || y1 < 0 || y1 >= h) continue;
if (!A[x1][y1]) continue;
assign(x1, y1, c);
}
}
int main() {
setupIO("starry");
cin >> h >> w;
F0R(i, w) F0R(j, h) {
char c; cin >> c;
A[i][j] = c == '1';
}
SET2D(visited, false, w, h);
SET2D(visited2, false, w, h);
map<map<int, int>, char> clusters;
char ctr = 'a';
F0R(i, w) {
F0R(j, h) {
if (A[i][j] && !visited[i][j]) {
F0R(x, 4) clusterRotate[x].clear();
visit(i, j);
map<int, int> cluster = clusterRotate[0];
if (clusters.count(cluster) == 0) {
F0R(x, 4) {
clusters[clusterRotate[x]] = ctr;
}
ctr++;
}
assign(i, j, clusters[cluster]);
}
if (!A[i][j]) ans[i][j] = '0';
}
}
F0R(i, w) {
F0R(j, h) {
cout << ans[i][j];
}
cout << endl;
}
return 0;
}