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readme.txt
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OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.33.1
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
Font Licenses:
DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)
INSTALLATION
Windows:
Run the installer.
Linux:
Ubuntu (and most others)
Download the .deb file and install it in the usual way.
Arch Linux
There's an OpenMW package available in the [community] Repository:
https://www.archlinux.org/packages/?sort=&q=openmw
OS X:
Open DMG file, copy OpenMW folder anywhere, for example in /Applications
BUILD FROM SOURCE
https://wiki.openmw.org/index.php?title=Development_Environment_Setup
THE DATA PATH
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to
pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
(installing Morrowind under WINE is considered a proper install).
COMMAND LINE OPTIONS
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg (=Beshara) set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--anim-verbose [=arg(=1)] (=0) output animation indices files
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--activate-dist arg (=-1) activation distance override
CHANGELOG
0.33.1
Bug #2108: OpenCS fails to build
0.33.0
Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
Bug #1148: Some books'/scrolls' contents are displayed incorrectly
Bug #1290: Editor: status bar is not updated when record filter is changed
Bug #1292: Editor: Documents are not removed on closing the last view
Bug #1301: Editor: File->Exit only checks the document it was issued from.
Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times
Bug #1436: NPCs react from too far distance
Bug #1472: PC is placed on top of following NPC when changing cell
Bug #1487: Tall PC can get stuck in staircases
Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed
Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck
Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air
Bug #1655: Use Appropriate Application Icons on Windows
Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground.
Bug #1705: Rain is broken in third person
Bug #1706: Thunder and lighting still occurs while the game is paused during the rain
Bug #1708: No long jumping
Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter
Bug #1712: Rest on Water
Bug #1715: "Cancel" button is not always on the same side of menu
Bug #1725: Editor: content file can be opened multiple times from the same dialogue
Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium.
Bug #1733: Unhandled ffmpeg sample formats
Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos
Bug #1750: Editor: record edits result in duplicate entries
Bug #1789: Editor: Some characters cannot be used in addon name
Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center
Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar
Bug #1838: Editor: Preferences window appears off screen
Bug #1839: Editor: Record filter title should be moved two pixels to the right
Bug #1849: Subrecord error in MAO_Containers
Bug #1854: Knocked-out actors don't fully act knocked out
Bug #1855: "Soul trapped" sound doesn't play
Bug #1857: Missing sound effect for enchanted items with empty charge
Bug #1859: Missing console command: ResetActors (RA)
Bug #1861: Vendor category "MagicItems" is unhandled
Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization
Bug #1864: Editor: Region field for cell record in dialogue subview not working
Bug #1869: Editor: Change label "Musics" to "Music"
Bug #1870: Goblins killed while knocked down remain in knockdown-pose
Bug #1874: CellChanged events should not trigger when crossing exterior cell border
Bug #1877: Spriggans killed instantly if hit while regening
Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic
Bug #1881: Stuck in ceiling when entering castle karstaags tower
Bug #1884: Unlit torches still produce a burning sound
Bug #1885: Can type text in price field in barter window
Bug #1887: Equipped items do not emit sounds
Bug #1889: draugr lord aesliip will attack you and remain non-hostile
Bug #1892: Guard asks player to pay bounty of 0 gold
Bug #1895: getdistance should only return max float if ref and target are in different worldspaces
Bug #1896: Crash Report
Bug #1897: Conjured Equipment cant be re-equipped if removed
Bug #1898: Only Gidar Verothan follows you during establish the mine quest
Bug #1900: Black screen when you open the door and breath underwater
Bug #1904: Crash on casting recall spell
Bug #1906: Bound item checks should use the GMSTs
Bug #1907: Bugged door. Mournhold, The Winged Guar
Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn
Bug #1909: Weird Quest Flow Infidelities quest
Bug #1910: Follower fighting with gone npc
Bug #1911: Npcs will drown themselves
Bug #1912: World map arrow stays static when inside a building
Bug #1920: Ulyne Henim disappears when game is loaded inside Vas
Bug #1922: alchemy-> potion of paralyze
Bug #1923: "levitation magic cannot be used here" shows outside of tribunal
Bug #1927: AI prefer melee over magic.
Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown
Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added
Bug #1935: Stacks of items are worth more when sold individually
Bug #1940: Launcher does not list addon files if base game file is renamed to a different case
Bug #1946: Mod "Tel Nechim - moved" breaks savegames
Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill
Bug #1950: followers from east empire company quest will fight each other if combat happens with anything
Bug #1958: Journal can be scrolled indefinitely with a mouse wheel
Bug #1959: Follower not leaving party on quest end
Bug #1960: Key bindings not always saved correctly
Bug #1961: Spell merchants selling racial bonus spells
Bug #1967: segmentation fault on load saves
Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps
Bug #1970: PC suffers silently when taking damage from lava
Bug #1971: Dwarven Sceptre collision area is not removed after killing one
Bug #1974: Dalin/Daris Norvayne follows player indefinitely
Bug #1975: East Empire Company faction rank breaks during Raven Rock questline
Bug #1979: 0 strength = permanently over encumbered
Bug #1993: Shrine blessing in Maar Gan doesn't work
Bug #2008: Enchanted items do not recharge
Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly
Bug #2016: Dagoth Ur already dead in Facility Cavern
Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded.
Bug #2019: Animation of 'Correct UV Mudcrabs' broken
Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients
Bug #2025: Missing mouse-over text for non affordable items
Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall"
Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
Feature #471: Editor: Special case implementation for top-level window with single sub-window
Feature #472: Editor: Sub-Window re-use settings
Feature #704: Font colors import from fallback settings
Feature #879: Editor: Open sub-views in a new top-level window
Feature #932: Editor: magic effect table
Feature #937: Editor: Path Grid table
Feature #938: Editor: Sound Gen table
Feature #1117: Death and LevelUp music
Feature #1226: Editor: Request UniversalId editing from table columns
Feature #1545: Targeting console on player
Feature #1597: Editor: Render terrain
Feature #1695: Editor: add column for CellRef's global variable
Feature #1696: Editor: use ESM::Cell's RefNum counter
Feature #1697: Redden player's vision when hit
Feature #1856: Spellcasting for non-biped creatures
Feature #1879: Editor: Run OpenMW with the currently edited content list
Task #1851: Move AI temporary state out of AI packages
Task #1865: Replace char type in records
0.32.0
Bug #1132: Unable to jump when facing a wall
Bug #1341: Summoned Creatures do not immediately disappear when killed.
Bug #1430: CharGen Revamped script does not compile
Bug #1451: NPCs shouldn't equip weapons prior to fighting
Bug #1461: Stopped start scripts do not restart on load
Bug #1473: Dead NPC standing and in 2 pieces
Bug #1482: Abilities are depleted when interrupted during casting
Bug #1503: Behaviour of NPCs facing the player
Bug #1506: Missing character, French edition: three-points
Bug #1528: Inventory very slow after 2 hours
Bug #1540: Extra arguments should be ignored for script functions
Bug #1541: Helseth's Champion: Tribunal
Bug #1570: Journal cannot be opened while in inventory screen
Bug #1573: PC joins factions at random
Bug #1576: NPCs aren't switching their weapons when out of ammo
Bug #1579: Guards detect creatures in far distance, instead on sight
Bug #1588: The Siege of the Skaal Village: bloodmoon
Bug #1593: The script compiler isn't recognising some names that contain a -
Bug #1606: Books: Question marks instead of quotation marks
Bug #1608: Dead bodies prevent door from opening/closing.
Bug #1609: Imperial guards in Sadrith Mora are not using their spears
Bug #1610: The bounty number is not displayed properly with high numbers
Bug #1620: Implement correct formula for auto-calculated NPC spells
Bug #1630: Boats standing vertically in Vivec
Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
Bug #1646: PC skill stats are not updated immediately when changing equipment
Bug #1652: Non-aggressive creature
Bug #1653: Quickloading while the container window is open crashes the game
Bug #1654: Priority of checks in organic containers
Bug #1656: Inventory items merge issue when repairing
Bug #1657: Attacked state of NPCs is not saved properly
Bug #1660: Rank dialogue condition ignored
Bug #1668: Game starts on day 2 instead of day 1
Bug #1669: Critical Strikes while fighting a target who is currently fighting me
Bug #1672: OpenCS doesn't save the projects
Bug #1673: Fatigue decreasing by only one point when running
Bug #1675: Minimap and localmap graphic glitches
Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
Bug #1677: Sleeping in a rented bed is considered a crime
Bug #1685: NPCs turn towards player even if invisible/sneaking
Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
Bug #1690: Double clicking on a inventory window header doesn't close it.
Bug #1693: Spell Absorption does not absorb shrine blessings
Bug #1694: journal displays learned topics as quests
Bug #1700: Sideways scroll of text boxes
Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
Bug #1709: Remesa Othril is hostile to Hlaalu members
Bug #1713: Crash on load after death
Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
Bug #1722: Crash after creating enchanted item, reloading saved game
Bug #1723: Content refs that are stacked share the same index after unstacking
Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
Bug #1727: Targets almost always resist soultrap scrolls
Bug #1728: Casting a soultrap spell on invalid target yields no message
Bug #1729: Chop attack doesn't work if walking diagonally
Bug #1732: Error handling for missing script function arguments produces weird message
Bug #1736: Alt-tabbing removes detail from overworld map.
Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
Bug #1742: ERROR: Object 'sDifficulty' not found (const)
Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
Bug #1746: Bow/marksman weapon condition does not degrade with use
Bug #1749: Constant Battle Music
Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
Bug #1753: Cost of training is not added to merchant's inventory
Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
Bug #1756: Caught Blight after being cured of Corprus
Bug #1758: Crash Upon Loading New Cell
Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
Bug #1761: Equiped torches lost on reload
Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
Bug #1763: Custom Spell Magicka Cost
Bug #1765: Azuras Star breaks on recharging item
Bug #1767: GetPCRank did not handle ignored explicit references
Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
Bug #1776: dagoth uthol runs in slow motion
Bug #1778: Incorrect values in spellmaking window
Bug #1779: Icon of Master Propylon Index is not visible
Bug #1783: Invisible NPC after looting corpse
Bug #1787: Health Calculation
Bug #1788: Skeletons, ghosts etc block doors when we try to open
Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
Bug #1792: Potions should show more effects
Bug #1793: Encumbrance while bartering
Bug #1794: Fortify attribute not affecting fatigue
Bug #1795: Too much magicka
Bug #1796: "Off by default" torch burning
Bug #1797: Fish too slow
Bug #1798: Rest until healed shouldn't show with full health and magicka
Bug #1802: Mark location moved
Bug #1804: stutter with recent builds
Bug #1810: attack gothens dremora doesnt agro the others.
Bug #1811: Regression: Crash Upon Loading New Cell
Bug #1812: Mod: "QuickChar" weird button placement
Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
Bug #1817: Persuasion results do not show using unpatched MW ESM
Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
Bug #1830: Galsa Gindu's house is on fire
Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
Bug #1840: Infinite recursion in ActionTeleport
Bug #1843: Escorted people change into player's cell after completion of escort stage
Bug #1845: Typing 'j' into 'Name' fields opens the journal
Bug #1846: Text pasted into the console still appears twice (Windows)
Bug #1847: "setfatigue 0" doesn't render NPC unconscious
Bug #1848: I can talk to unconscious actors
Bug #1866: Crash when player gets killed by a creature summoned by him
Bug #1868: Memory leaking when openmw window is minimized
Feature #47: Magic Effects
Feature #642: Control NPC mouth movement using current Say sound
Feature #939: Editor: Resources tables
Feature #961: AI Combat for magic (spells, potions and enchanted items)
Feature #1111: Collision script instructions (used e.g. by Lava)
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1326: Editor: Add tooltips to all graphical buttons
Feature #1489: Magic effect Get/Mod/Set functions
Feature #1505: Difficulty slider
Feature #1538: Targeted scripts
Feature #1571: Allow creating custom markers on the local map
Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
Feature #1616: Editor: Body part record verifier
Feature #1651: Editor: Improved keyboard navigation for scene toolbar
Feature #1666: Script blacklisting
Feature #1711: Including the Git revision number from the command line "--version" switch.
Feature #1721: NPC eye blinking
Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
Feature #1790: Mouse wheel scrolling for the journal
Feature #1850: NiBSPArrayController
Task #768: On windows, settings folder should be "OpenMW", not "openmw"
Task #908: Share keyframe data
Task #1716: Remove defunct option for building without FFmpeg
0.31.0
Bug #245: Cloud direction and weather systems differ from Morrowind
Bug #275: Local Map does not always show objects that span multiple cells
Bug #538: Update CenterOnCell (COC) function behavior
Bug #618: Local and World Map Textures are sometimes Black
Bug #640: Water behaviour at night
Bug #668: OpenMW doesn't support non-latin paths on Windows
Bug #746: OpenMW doesn't check if the background music was already played
Bug #747: Door is stuck if cell is left before animation finishes
Bug #772: Disabled statics are visible on map
Bug #829: OpenMW uses up all available vram, when playing for extended time
Bug #869: Dead bodies don't collide with anything
Bug #894: Various character creation issues
Bug #897/#1369: opencs Segmentation Fault after "new" or "load"
Bug #899: Various jumping issues
Bug #952: Reflection effects are one frame delayed
Bug #993: Able to interact with world during Wait/Rest dialog
Bug #995: Dropped items can be placed inside the wall
Bug #1008: Corpses always face up upon reentering the cell
Bug #1035: Random colour patterns appearing in automap
Bug #1037: Footstep volume issues
Bug #1047: Creation of wrong links in dialogue window
Bug #1129: Summoned creature time life duration seems infinite
Bug #1134: Crimes can be committed against hostile NPCs
Bug #1136: Creature run speed formula is incorrect
Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell
Bug #1155: NPCs killing each other
Bug #1166: Bittercup script still does not work
Bug #1178: .bsa file names are case sensitive.
Bug #1179: Crash after trying to load game after being killed
Bug #1180: Changing footstep sound location
Bug #1196: Jumping not disabled when showing messageboxes
Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works
Bug #1216: Broken dialog topics in russian Morrowind
Bug #1217: Container content changes based on the current position of the mouse
Bug #1234: Loading/saving issues with dynamic records
Bug #1277: Text pasted into the console appears twice
Bug #1284: Crash on New Game
Bug #1303: It's possible to skip the chargen
Bug #1304: Slaughterfish should not detect the player unless the player is in the water
Bug #1311: Editor: deleting Record Filter line does not reset the filter
Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp
Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table
Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running.
Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them.
Bug #1335: Actors ignore vertical axis when deciding to attack
Bug #1338: Unknown toggle option for shadows
Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process
Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard.
Bug #1348: Regression: Bug #1098 has returned with a vengeance
Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated
Bug #1352: Disabling an ESX file does not disable dependent ESX files
Bug #1355: CppCat Checks OpenMW
Bug #1356: Incorrect voice type filtering for sleep interrupts
Bug #1357: Restarting the game clears saves
Bug #1360: Seyda Neen silk rider dialog problem
Bug #1361: Some lights don't work
Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu
Bug #1370: Animation compilation mod does not work properly
Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla
Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog
Bug #1378: Installs to /usr/local are not working
Bug #1380: Loading a save file fail if one of the content files is disabled
Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp"
Bug #1386: Arkngthand door will not open
Bug #1388: Segfault when modifying View Distance in Menu options
Bug #1389: Crash when loading a save after dying
Bug #1390: Apostrophe characters not displayed [French version]
Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI.
Bug #1393: Coin icon during the level up dialogue are off of the background
Bug #1394: Alt+F4 doesn't work on Win version
Bug #1395: Changing rings switches only the last one put on
Bug #1396: Pauldron parts aren't showing when the robe is equipped
Bug #1402: Dialogue of some shrines have wrong button orientation
Bug #1403: Items are floating in the air when they're dropped onto dead bodies.
Bug #1404: Forearms are not rendered on Argonian females
Bug #1407: Alchemy allows making potions from two of the same item
Bug #1408: "Max sale" button gives you all the items AND all the trader's gold
Bug #1409: Rest "Until Healed" broken for characters with stunted magicka.
Bug #1412: Empty travel window opens while playing through start game
Bug #1413: Save game ignores missing writing permission
Bug #1414: The Underground 2 ESM Error
Bug #1416: Not all splash screens in the Splash directory are used
Bug #1417: Loading saved game does not terminate
Bug #1419: Skyrim: Home of the Nords error
Bug #1422: ClearInfoActor
Bug #1423: ForceGreeting closes existing dialogue windows
Bug #1425: Cannot load save game
Bug #1426: Read skill books aren't stored in savegame
Bug #1427: Useless items can be set under hotkeys
Bug #1429: Text variables in journal
Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing
Bug #1435: Stealing priceless items is without punishment
Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air
Bug #1440: Topic selection menu should be wider
Bug #1441: Dropping items on the rug makes them inaccessible
Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime
Bug #1444: Arrows and bolts are not dropped where the cursor points
Bug #1445: Security trainers offering acrobatics instead
Bug #1447: Character dash not displayed, French edition
Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue
Bug #1454: Script error in SkipTutorial
Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE
Bug #1457: Heart of Lorkan comes after you when attacking it
Bug #1458: Modified Keybindings are not remembered
Bug #1459: Dura Gra-Bol doesn't respond to PC attack
Bug #1462: Interior cells not loaded with Morrowind Patch active
Bug #1469: Item tooltip should show the base value, not real value
Bug #1477: Death count is not stored in savegame
Bug #1478: AiActivate does not trigger activate scripts
Bug #1481: Weapon not rendered when partially submerged in water
Bug #1483: Enemies are attacking even while dying
Bug #1486: ESM Error: Don't know what to do with INFO
Bug #1490: Arrows shot at PC can end up in inventory
Bug #1492: Monsters respawn on top of one another
Bug #1493: Dialogue box opens with follower NPC even if NPC is dead
Bug #1494: Paralysed cliffracers remain airbourne
Bug #1495: Dialogue box opens with follower NPC even the game is paused
Bug #1496: GUI messages are not cleared when loading another saved game
Bug #1499: Underwater sound sometimes plays when transitioning from interior.
Bug #1500: Targetted spells and water.
Bug #1502: Console error message on info refusal
Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow
Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius
Bug #1516: PositionCell doesn't move actors to current cell
Bug #1518: ForceGreeting broken for explicit references
Bug #1522: Crash after attempting to play non-music file
Bug #1523: World map empty after loading interior save
Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons
Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood
Bug #1527: Werewolf: Detect life detects wrong type of actor
Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal)
Bug #1530: Selected text in the console has the same color as the background
Bug #1539: Barilzar's Mazed Band: Tribunal
Bug #1542: Looping taunts from NPC`s after death: Tribunal
Bug #1543: OpenCS crash when using drag&drop in script editor
Bug #1547: Bamz-Amschend: Centurion Archers combat problem
Bug #1548: The Missing Hand: Tribunal
Bug #1549: The Mad God: Tribunal, Dome of Serlyn
Bug #1557: A bounty is calculated from actual item cost
Bug #1562: Invisible terrain on top of Red Mountain
Bug #1564: Cave of the hidden music: Bloodmoon
Bug #1567: Editor: Deleting of referenceables does not work
Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen.
Bug #1574: Solstheim: Drauger cant inflict damage on player
Bug #1578: Solstheim: Bonewolf running animation not working
Bug #1585: Particle effects on PC are stopped when paralyzed
Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed
Bug #1590: Failed to save game: compile error
Bug #1598: Segfault when making Drain/Fortify Skill spells
Bug #1599: Unable to switch to fullscreen
Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed
Bug #1618: Death notice fails to show up
Bug #1628: Alt+Tab Segfault
Feature #32: Periodic Cleanup/Refill
Feature #41: Precipitation and weather particles
Feature #568: Editor: Configuration setup
Feature #649: Editor: Threaded loading
Feature #930: Editor: Cell record saving
Feature #934: Editor: Body part table
Feature #935: Editor: Enchantment effect table
Feature #1162: Dialogue merging
Feature #1174: Saved Game: add missing creature state
Feature #1177: Saved Game: fog of war state
Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed
Feature #1314: Make NPCs and creatures fight each other
Feature #1315: Crime: Murder
Feature #1321: Sneak skill enhancements
Feature #1323: Handle restocking items
Feature #1332: Saved Game: levelled creatures
Feature #1347: modFactionReaction script instruction
Feature #1362: Animated main menu support
Feature #1433: Store walk/run toggle
Feature #1449: Use names instead of numbers for saved game files and folders
Feature #1453: Adding Delete button to the load menu
Feature #1460: Enable Journal screen while in dialogue
Feature #1480: Play Battle music when in combat
Feature #1501: Followers unable to fast travel with you
Feature #1520: Disposition and distance-based aggression/ShouldAttack
Feature #1595: Editor: Object rendering in cells
Task #940: Move license to locations where applicable
Task #1333: Remove cmake git tag reading
Task #1566: Editor: Object rendering refactoring
0.30.0
Bug #416: Extreme shaking can occur during cell transitions while moving
Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
Bug #1071: Crash when given a non-existent content file
Bug #1080: OpenMW allows resting/using a bed while in combat
Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game
Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them
Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine
Bug #1100: Taking items from a corpse is considered stealing
Bug #1126: Some creatures can't get close enough to attack
Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors
Bug #1181: loading a saved game does not reset the player control status
Bug #1185: Collision issues in Addamasartus
Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission
Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen"
Bug #1191: Picking up papers without inventory in new game
Bug #1195: NPCs do not equip torches in certain interiors
Bug #1197: mouse wheel makes things scroll too fast
Bug #1200: door blocked by monsters
Bug #1201: item's magical charges are only refreshed when they are used
Bug #1203: Scribs do not defend themselves
Bug #1204: creatures life is not empty when they are dead
Bug #1205: armor experience does not progress when hits are taken
Bug #1206: blood particules always red. Undeads and mechanicals should have a different one.
Bug #1209: Tarhiel never falls
Bug #1210: journal adding script is ran again after having saved/loaded
Bug #1224: Names of custom classes are not properly handled in save games
Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm
Bug #1235: Indoors walk stutter
Bug #1236: Aborting intro movie brings up the menu
Bug #1239: NPCs get stuck when walking past each other
Bug #1240: BTB - Settings 14.1 and Health Bar.
Bug #1241: BTB - Character and Khajiit Prejudice
Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load
Bug #1254: Guild ranks do not show in dialogue
Bug #1255: When opening a container and selecting "Take All", the screen flashes blue
Bug #1260: Level Up menu doesn't show image when using a custom class
Bug #1265: Quit Menu Has Misaligned Buttons
Bug #1270: Active weapon icon is not updated when weapon is repaired
Bug #1271: NPC Stuck in hovering "Jumping" animation
Bug #1272: Crash when attempting to load Big City esm file.
Bug #1276: Editor: Dropping a region into the filter of a cell subview fails
Bug #1286: Dialogue topic list clips with window frame
Bug #1291: Saved game: store faction membership
Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close.
Bug #1294: Pasting in console adds text to end, not at cursor
Bug #1295: Conversation loop when asking about "specific place" in Vivec
Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies"
Bug #1297: Saved game: map markers
Bug #1302: ring_keley script causes vector::_M_range_check exception
Bug #1309: Bug on "You violated the law" dialog
Bug #1319: Creatures sometimes rendered incorrectly
Feature #50: Ranged Combat
Feature #58: Sneaking Skill
Feature #73: Crime and Punishment
Feature #135: Editor: OGRE integration
Feature #541: Editor: Dialogue Sub-Views
Feature #853: Editor: Rework User Settings
Feature #944: Editor: lighting modes
Feature #945: Editor: Camera navigation mode
Feature #953: Trader gold
Feature #1140: AI: summoned creatures
Feature #1142: AI follow: Run stance
Feature #1154: Not all NPCs get aggressive when one is attacked
Feature #1169: Terrain threading
Feature #1172: Loading screen and progress bars during saved/loading game
Feature #1173: Saved Game: include weather state
Feature #1207: Class creation form does not remember
Feature #1220: Editor: Preview Subview
Feature #1223: Saved Game: Local Variables
Feature #1229: Quicksave, quickload, autosave
Feature #1230: Deleting saves
Feature #1233: Bribe gold is placed into NPCs inventory
Feature #1252: Saved Game: quick key bindings
Feature #1273: Editor: Region Map context menu
Feature #1274: Editor: Region Map drag & drop
Feature #1275: Editor: Scene subview drop
Feature #1282: Non-faction member crime recognition.
Feature #1289: NPCs return to default position
Task #941: Remove unused cmake files
0.29.0
Bug #556: Video soundtrack not played when music volume is set to zero
Bug #829: OpenMW uses up all available vram, when playing for extended time
Bug #848: Wrong amount of footsteps playing in 1st person
Bug #888: Ascended Sleepers have movement issues
Bug #892: Explicit references are allowed on all script functions
Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly
Bug #1009: Lake Fjalding AI related slowdown.
Bug #1041: Music playback issues on OS X >= 10.9
Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window
Bug #1060: Some message boxes are cut off at the bottom
Bug #1062: Bittercup script does not work ('end' variable)
Bug #1074: Inventory paperdoll obscures armour rating
Bug #1077: Message after killing an essential NPC disappears too fast
Bug #1078: "Clutterbane" shows empty charge bar
Bug #1083: UndoWerewolf fails
Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered
Bug #1090: Start scripts fail when going to a non-predefined cell
Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed.
Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior
Bug #1105: Magicka is depleted when using uncastable spells
Bug #1106: Creatures should be able to run
Bug #1107: TR cliffs have way too huge collision boxes in OpenMW
Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded.
Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop)
Bug #1115: Memory leak when spying on Fargoth
Bug #1137: Script execution fails (drenSlaveOwners script)
Bug #1143: Mehra Milo quest (vivec informants) is broken
Bug #1145: Issues with moving gold between inventory and containers
Bug #1146: Issues with picking up stacks of gold
Bug #1147: Dwemer Crossbows are held incorrectly
Bug #1158: Armor rating should always stay below inventory mannequin
Bug #1159: Quick keys can be set during character generation
Bug #1160: Crash on equip lockpick when
Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file
Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file
Feature #30: Loading/Saving (still missing a few parts)
Feature #101: AI Package: Activate
Feature #103: AI Package: Follow, FollowCell
Feature #138: Editor: Drag & Drop
Feature #428: Player death
Feature #505: Editor: Record Cloning
Feature #701: Levelled creatures
Feature #708: Improved Local Variable handling
Feature #709: Editor: Script verifier
Feature #764: Missing journal backend features
Feature #777: Creature weapons/shields
Feature #789: Editor: Referenceable record verifier
Feature #924: Load/Save GUI (still missing loading screen and progress bars)
Feature #946: Knockdown
Feature #947: Decrease fatigue when running, swimming and attacking
Feature #956: Melee Combat: Blocking
Feature #957: Area magic
Feature #960: Combat/AI combat for creatures
Feature #962: Combat-Related AI instructions
Feature #1075: Damage/Restore skill/attribute magic effects
Feature #1076: Soultrap magic effect
Feature #1081: Disease contraction
Feature #1086: Blood particles
Feature #1092: Interrupt resting
Feature #1101: Inventory equip scripts
Feature #1116: Version/Build number in Launcher window
Feature #1119: Resistance/weakness to normal weapons magic effect
Feature #1123: Slow Fall magic effect
Feature #1130: Auto-calculate spells
Feature #1164: Editor: Case-insensitive sorting in tables
0.28.0
Bug #399: Inventory changes are not visible immediately
Bug #417: Apply weather instantly when teleporting
Bug #566: Global Map position marker not updated for interior cells
Bug #712: Looting corpse delay
Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
Bug #805: Two TR meshes appear black (v0.24RC)
Bug #841: Third-person activation distance taken from camera rather than head
Bug #845: NPCs hold torches during the day
Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
Bug #856: Maormer race by Mac Kom - The heads are way up
Bug #864: Walk locks during loading in 3rd person
Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
Bug #882: Hircine's Ring doesn't always work
Bug #909: [Tamriel Rebuilt] crashes in Akamora
Bug #922: Launcher writing merged openmw.cfg files
Bug #943: Random magnitude should be calculated per effect
Bug #948: Negative fatigue level should be allowed
Bug #949: Particles in world space
Bug #950: Hard crash on x64 Linux running --new-game (on startup)
Bug #951: setMagicka and setFatigue have no effect
Bug #954: Problem with equipping inventory items when using a keyboard shortcut
Bug #955: Issues with equipping torches
Bug #966: Shield is visible when casting spell
Bug #967: Game crashes when equipping silver candlestick
Bug #970: Segmentation fault when starting at Bal Isra
Bug #977: Pressing down key in console doesn't go forward in history
Bug #979: Tooltip disappears when changing inventory
Bug #980: Barter: item category is remembered, but not shown
Bug #981: Mod: replacing model has wrong position/orientation
Bug #982: Launcher: Addon unchecking is not saved
Bug #983: Fix controllers to affect objects attached to the base node
Bug #985: Player can talk to NPCs who are in combat
Bug #989: OpenMW crashes when trying to include mod with capital .ESP
Bug #991: Merchants equip items with harmful constant effect enchantments
Bug #994: Don't cap skills/attributes when set via console
Bug #998: Setting the max health should also set the current health
Bug #1005: Torches are visible when casting spells and during hand to hand combat.
Bug #1006: Many NPCs have 0 skill
Bug #1007: Console fills up with text
Bug #1013: Player randomly loses health or dies
Bug #1014: Persuasion window is not centered in maximized window
Bug #1015: Player status window scroll state resets on status change
Bug #1016: Notification window not big enough for all skill level ups
Bug #1020: Saved window positions are not rescaled appropriately on resolution change
Bug #1022: Messages stuck permanently on screen when they pile up
Bug #1023: Journals doesn't open
Bug #1026: Game loses track of torch usage.
Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
Bug #1029: Quick keys menu: Select compatible replacement when tool used up
Bug #1042: TES3 header data wrong encoding
Bug #1045: OS X: deployed OpenCS won't launch
Bug #1046: All damaged weaponry is worth 1 gold
Bug #1048: Links in "locked" dialogue are still clickable
Bug #1052: Using color codes when naming your character actually changes the name's color
Bug #1054: Spell effects not visible in front of water
Bug #1055: Power-Spell animation starts even though you already casted it that day
Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
Bug #1063: Crash upon checking out game start ship area in Seyda Neen
Bug #1064: openmw binaries link to unnecessary libraries
Bug #1065: Landing from a high place in water still causes fall damage
Bug #1072: Drawing weapon increases torch brightness
Bug #1073: Merchants sell stacks of gold
Feature #43: Visuals for Magic Effects
Feature #51: Ranged Magic
Feature #52: Touch Range Magic
Feature #53: Self Range Magic
Feature #54: Spell Casting
Feature #70: Vampirism
Feature #100: Combat AI
Feature #171: Implement NIF record NiFlipController
Feature #410: Window to restore enchanted item charge
Feature #647: Enchanted item glow
Feature #723: Invisibility/Chameleon magic effects
Feature #737: Resist Magicka magic effect
Feature #758: GetLOS
Feature #926: Editor: Info-Record tables
Feature #958: Material controllers
Feature #959: Terrain bump, specular, & parallax mapping
Feature #990: Request: unlock mouse when in any menu
Feature #1018: Do not allow view mode switching while performing an action
Feature #1027: Vertex morph animation (NiGeomMorpherController)
Feature #1031: Handle NiBillboardNode
Feature #1051: Implement NIF texture slot DarkTexture
Task #873: Unify OGRE initialisation
0.27.0
Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
Bug #794: incorrect display of decimal numbers
Bug #840: First-person sneaking camera height
Bug #887: Ambient sounds playing while paused
Bug #902: Problems with Polish character encoding
Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key
Bug #910: Some CDs not working correctly with Unshield installer
Bug #917: Quick character creation plugin does not work
Bug #918: Fatigue does not refill
Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2)
Feature #57: Acrobatics Skill
Feature #462: Editor: Start Dialogue
Feature #546: Modify ESX selector to handle new content file scheme
Feature #588: Editor: Adjust name/path of edited content files
Feature #644: Editor: Save
Feature #710: Editor: Configure script compiler context
Feature #790: God Mode
Feature #881: Editor: Allow only one instance of OpenCS
Feature #889: Editor: Record filtering
Feature #895: Extinguish torches
Feature #898: Breath meter enhancements
Feature #901: Editor: Default record filter
Feature #913: Merge --master and --plugin switches
0.26.0
Bug #274: Inconsistencies in the terrain
Bug #557: Already-dead NPCs do not equip clothing/items.
Bug #592: Window resizing
Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren)
Bug #664: Heart of lorkhan acts like a dead body (container)
Bug #767: Wonky ramp physics & water
Bug #780: Swimming out of water
Bug #792: Wrong ground alignment on actors when no clipping
Bug #796: Opening and closing door sound issue
Bug #797: No clipping hinders opening and closing of doors
Bug #799: sliders in enchanting window
Bug #838: Pressing key during startup procedure freezes the game
Bug #839: Combat/magic stances during character creation
Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment
Bug #844: Resting "until healed" option given even with full stats
Bug #846: Equipped torches are invisible.
Bug #847: Incorrect formula for autocalculated NPC initial health
Bug #850: Shealt weapon sound plays when leaving magic-ready stance
Bug #852: Some boots do not produce footstep sounds
Bug #860: FPS bar misalignment
Bug #861: Unable to print screen
Bug #863: No sneaking and jumping at the same time
Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start.
Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance.
Bug #868: Idle animations are repeated
Bug #874: Underwater swimming close to the ground is jerky
Bug #875: Animation problem while swimming on the surface and looking up
Bug #876: Always a starting upper case letter in the inventory
Bug #878: Active spell effects don't update the layout properly when ended
Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load
Bug #896: New game sound issue
Feature #49: Melee Combat
Feature #71: Lycanthropy
Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList
Feature #622: Multiple positions for inventory window
Feature #627: Drowning
Feature #786: Allow the 'Activate' key to close the countdialog window
Feature #798: Morrowind installation via Launcher (Linux/Max OS only)
Feature #851: First/Third person transitions with mouse wheel
Task #689: change PhysicActor::enableCollisions
Task #707: Reorganise Compiler
0.25.0
Bug #411: Launcher crash on OS X < 10.8
Bug #604: Terrible performance drop in the Census and Excise Office.
Bug #676: Start Scripts fail to load
Bug #677: OpenMW does not accept script names with -
Bug #766: Extra space in front of topic links
Bug #793: AIWander Isn't Being Passed The Repeat Parameter
Bug #795: Sound playing with drawn weapon and crossing cell-border
Bug #800: can't select weapon for enchantment
Bug #801: Player can move while over-encumbered
Bug #802: Dead Keys not working
Bug #808: mouse capture
Bug #809: ini Importer does not work without an existing cfg file
Bug #812: Launcher will run OpenMW with no ESM or ESP selected
Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected
Bug #817: Dead NPCs and Creatures still have collision boxes
Bug #820: Incorrect sorting of answers (Dialogue)
Bug #826: mwinimport dumps core when given an unknown parameter
Bug #833: getting stuck in door
Bug #835: Journals/books not showing up properly.
Feature #38: SoundGen
Feature #105: AI Package: Wander
Feature #230: 64-bit compatibility for OS X
Feature #263: Hardware mouse cursors
Feature #449: Allow mouse outside of window while paused
Feature #736: First person animations
Feature #750: Using mouse wheel in third person mode
Feature #822: Autorepeat for slider buttons
0.24.0
Bug #284: Book's text misalignment
Bug #445: Camera able to get slightly below floor / terrain
Bug #582: Seam issue in Red Mountain
Bug #632: Journal Next Button shows white square
Bug #653: IndexedStore ignores index
Bug #694: Parser does not recognize float values starting with .
Bug #699: Resource handling broken with Ogre 1.9 trunk
Bug #718: components/esm/loadcell is using the mwworld subsystem
Bug #729: Levelled item list tries to add nonexistent item
Bug #730: Arrow buttons in the settings menu do not work.
Bug #732: Erroneous behavior when binding keys
Bug #733: Unclickable dialogue topic
Bug #734: Book empty line problem
Bug #738: OnDeath only works with implicit references
Bug #740: Script compiler fails on scripts with special names
Bug #742: Wait while no clipping
Bug #743: Problem with changeweather console command
Bug #744: No wait dialogue after starting a new game
Bug #748: Player is not able to unselect objects with the console
Bug #751: AddItem should only spawn a message box when called from dialogue
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
Bug #753: Fargoth's Ring Quest Strange Behavior
Bug #755: Launcher writes duplicate lines into settings.cfg
Bug #759: Second quest in mages guild does not work
Bug #763: Enchantment cast cost is wrong
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
Bug #773: AIWander Isn't Being Passed The Correct idle Values
Bug #778: The journal can be opened at the start of a new game
Bug #779: Divayth Fyr starts as dead
Bug #787: "Batch count" on detailed FPS counter gets cut-off
Bug #788: chargen scroll layout does not match vanilla
Feature #60: Atlethics Skill
Feature #65: Security Skill
Feature #74: Interaction with non-load-doors
Feature #98: Render Weapon and Shield
Feature #102: AI Package: Escort, EscortCell
Feature #182: Advanced Journal GUI
Feature #288: Trading enhancements
Feature #405: Integrate "new game" into the menu
Feature #537: Highlight dialogue topic links
Feature #658: Rotate, RotateWorld script instructions and local rotations
Feature #690: Animation Layering
Feature #722: Night Eye/Blind magic effects
Feature #735: Move, MoveWorld script instructions.
Feature #760: Non-removable corpses
0.23.0
Bug #522: Player collides with placeable items
Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
Bug #561: Tooltip word wrapping delay
Bug #578: Bribing works incorrectly
Bug #601: PositionCell fails on negative coordinates
Bug #606: Some NPCs hairs not rendered with Better Heads addon
Bug #609: Bad rendering of bone boots
Bug #613: Messagebox causing assert to fail
Bug #631: Segfault on shutdown
Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard
Bug #635: Scale NPCs depending on race
Bug #643: Dialogue Race select function is inverted
Bug #646: Twohanded weapons don't work properly
Bug #654: Crash when dropping objects without a collision shape
Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell
Bug #660: "g" in "change" cut off in Race Menu
Bug #661: Arrille sells me the key to his upstairs room
Bug #662: Day counter starts at 2 instead of 1
Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur
Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window.
Bug #666: Looking up/down problem
Bug #667: Active effects border visible during loading
Bug #669: incorrect player position at new game start
Bug #670: race selection menu: sex, face and hair left button not totally clickable
Bug #671: new game: player is naked
Bug #674: buying or selling items doesn't change amount of gold
Bug #675: fatigue is not set to its maximum when starting a new game
Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly
Bug #680: different gold coins in Tel Mara
Bug #682: Race menu ignores playable flag for some hairs and faces
Bug #685: Script compiler does not accept ":" after a function name
Bug #688: dispose corpse makes cross-hair to disappear
Bug #691: Auto equipping ignores equipment conditions
Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder
Bug #696: Draugr incorrect head offset
Bug #697: Sail transparency issue
Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
Bug #702: Some race mods don't work
Bug #711: Crash during character creation
Bug #715: Growing Tauryon
Bug #725: Auto calculate stats
Bug #728: Failure to open container and talk dialogue
Bug #731: Crash with Mush-Mere's "background" topic
Feature #55/657: Item Repairing
Feature #62/87: Enchanting
Feature #99: Pathfinding
Feature #104: AI Package: Travel
Feature #129: Levelled items
Feature #204: Texture animations
Feature #239: Fallback-Settings
Feature #535: Console object selection improvements
Feature #629: Add levelup description in levelup layout dialog
Feature #630: Optional format subrecord in (tes3) header
Feature #641: Armor rating
Feature #645: OnDeath script function
Feature #683: Companion item UI
Feature #698: Basic Particles
Task #648: Split up components/esm/loadlocks
Task #695: mwgui cleanup
0.22.0