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app.js
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app.js
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document.addEventListener('DOMContentLoaded', () => {
const gridDisplay = document.querySelector('.grid');
const scoreDisplay = document.querySelector('#score');
const bestScoreDisplay = document.querySelector('#bestScore');
const width = 4;
const totalcells = width * width; // 16
let cells = [];
let score = 0;
let prevScore;
const colorPalette = {
0: '#e5e5e5',
2: 'url("./media/paw1.png")',
4: 'url("./media/paw2.png")',
8: 'url("./media/paw3.png")',
16: 'url("./media/paw4.png")',
32: 'url("./media/paw5.png")',
64: 'url("./media/paw6.png")',
128: 'url("./media/paw7.png")',
256: 'url("./media/paw8.png")',
512: 'url("./media/paw9.png")',
1024: 'url("./media/paw10.png")',
2048: 'url("./media/paw11.png")',
4096: 'url("./media/cat1.png")',
8192: 'url("./media/cat1.png")',
16384: 'url("./media/cat1.png")'
}
// sound effects
const meowOne = new Audio('./media/meow1.wav');
const meowTwo = new Audio('./media/meow2.wav');
const meowThree = new Audio('./media/meow3.wav');
const meowFour = new Audio('./media/meow4.wav');
const meowFive = new Audio('./media/meow5.wav');
const bgm = new Audio('./media/bgm.mp3');
// showValue
function showValue(){
for (let i = 0; i < totalcells; i++) {
if (cells[i].value == 0) {
cells[i].innerHTML = "";
cells[i].style.backgroundImage = "";
} else {
cells[i].innerHTML = cells[i].value;
}
coloring(cells[i]);
}
}
// change color according to value
function coloring(cell){
let value = cell.value;
let color = colorPalette[value];
cell.style.backgroundImage = "linear-gradient(rgba(255,255,255,0.6), rgba(255,255,255,0.6)), " + color; //229
}
//create a 4x4 board
function createBoard(){
for (let i = 0; i < totalcells; i++) {
cell = document.createElement('div');
cell.classList.add('grid-cell');
cell.value = 0;
gridDisplay.appendChild(cell);
cells.push(cell);
}
generate();
generate();
showValue();
}
//reset game
function reset(){
gridDisplay.innerHTML = ''; // clear grid cells
cells = [];
score = 0;
scoreDisplay.innerHTML = 0;
createBoard();
document.addEventListener('keydown', control); // enable
}
//generate number randomly
function generate() {
let randomNumber = Math.floor(Math.random() * cells.length);
if (cells[randomNumber].value == 0) {
cells[randomNumber].value = 2;
cells[randomNumber].classList.add('flip-vertical-left');
setTimeout(()=>{
cells[randomNumber].classList.remove('flip-vertical-left');
}, 500);
checkForGameOver();
} else generate();
}
//swipe right
function moveRight() {
for (let i=0; i< totalcells; i++) {
if (i % width === 0) {
let cellOne = cells[i].value;
let cellTwo = cells[i+1].value;
let cellThree = cells[i+2].value;
let cellFour = cells[i+3].value;
let row = [parseInt(cellOne), parseInt(cellTwo), parseInt(cellThree), parseInt(cellFour)]; // as value is stored in form of string, needs convert to number
let filteredRow = row.filter(num => num); // contain row with number
let missing = width - filteredRow.length; // find number of empty grid
let zeros = Array(missing).fill(0); // generate number of zeros
let newRow = zeros.concat(filteredRow); // reposition the cells
cells[i].value = newRow[0];
cells[i+1].value = newRow[1];
cells[i+2].value = newRow[2];
cells[i+3].value = newRow[3];
}
}
}
//swipe left
function moveLeft() {
for (let i=0; i< totalcells; i++) {
if (i % width === 0) {
let cellOne = cells[i].value;
let cellTwo = cells[i+1].value;
let cellThree = cells[i+2].value;
let cellFour = cells[i+3].value;
let row = [parseInt(cellOne), parseInt(cellTwo), parseInt(cellThree), parseInt(cellFour)];
let filteredRow = row.filter(num => num); // contain row with number
let missing = width - filteredRow.length; // find number of empty cell
let zeros = Array(missing).fill(0); // generate number of zeros
let newRow = filteredRow.concat(zeros); // reposition the cells
cells[i].value = newRow[0];
cells[i+1].value = newRow[1];
cells[i+2].value = newRow[2];
cells[i+3].value = newRow[3];
}
}
}
//swipe down
function moveDown(){
for (let i = 0; i < width; i++) {
let cellOne = cells[i].value;
let cellTwo = cells[i+width].value;
let cellThree = cells[i+(width*2)].value;
let cellFour = cells[i+(width*3)].value;
let column = [parseInt(cellOne), parseInt(cellTwo), parseInt(cellThree), parseInt(cellFour)]; // change them into integer
let filteredColumn = column.filter(num => num); // contain colum with number
let missing = width - filteredColumn.length; // find number of empty cell
let zeros = Array(missing).fill(0); // generate number of zeros
let newColumn = zeros.concat(filteredColumn); // reposition the cells
cells[i].value = newColumn[0];
cells[i+width].value = newColumn[1];
cells[i+(width*2)].value = newColumn[2];
cells[i+(width*3)].value = newColumn[3];
}
}
//swipe up
function moveUp(){
for (let i = 0; i < width; i++) {
let cellOne = cells[i].value;
let cellTwo = cells[i+width].value;
let cellThree = cells[i+(width*2)].value;
let cellFour = cells[i+(width*3)].value;
let column = [parseInt(cellOne), parseInt(cellTwo), parseInt(cellThree), parseInt(cellFour)]; // change them into integer
let filteredColumn = column.filter(num => num); // contain colum with number
let missing = width - filteredColumn.length; // find number of empty cell
let zeros = Array(missing).fill(0); // generate number of zeros
let newColumn = filteredColumn.concat(zeros); // reposition the cells
cells[i].value = newColumn[0];
cells[i+width].value = newColumn[1];
cells[i+(width*2)].value = newColumn[2];
cells[i+(width*3)].value = newColumn[3];
}
}
// combine functions - row & column
function combineRowCells(){
let matched = [];
let max;
for (let i=0; i< totalcells-1; i++) {
if ((i % width !== (width-1)) && cells[i].value === cells[i+1].value){
let combinedTotal = parseInt(cells[i].value) + parseInt(cells[i+1].value);
cells[i].value = combinedTotal;
cells[i+1].value = 0;
matched.push(combinedTotal);
updateScore(combinedTotal); //add combinedTotal to score
}
}
max = Math.max(...matched);
meowSound(max);
checkForWin();
}
function combineColumnCells(){
let matched = [];
let max;
for (let i=0; i< width*(width-1); i++) {
if (cells[i].value === cells[i+width].value){
let combinedTotal = parseInt(cells[i].value) + parseInt(cells[i+width].value);
cells[i].value = combinedTotal;
cells[i+width].value = 0;
matched.push(combinedTotal);
updateScore(combinedTotal); //add combinedTotal to score
}
}
max = Math.max(...matched);
meowSound(max);
checkForWin();
}
// update score after combination
function updateScore(combinedTotal){
score += combinedTotal;
scoreDisplay.innerHTML = score;
}
//assign keycodes (arrows & wasd)
function control(e){
switch(e.keyCode){
case 39:
case 68:
e.preventDefault();
keyRight();
break;
case 40:
case 83:
e.preventDefault();
keyDown();
break;
case 37:
case 65:
e.preventDefault();
keyLeft();
break;
case 38:
case 87:
e.preventDefault();
keyUp();
break;
}
}
// what happens when move to diff direction
function keyRight(){
moveRight();
combineRowCells();
moveRight();
generate();
showValue();
}
function keyLeft(){
moveLeft();
combineRowCells();
moveLeft();
generate();
showValue();
}
function keyUp(){
moveUp();
combineColumnCells();
moveUp();
generate();
showValue();
}
function keyDown(){
moveDown();
combineColumnCells();
moveDown();
generate();
showValue();
}
// swiping to diff direction in mobile
function detectSwipe(){
gridDisplay.addEventListener('touchmove', (e) => {
e.preventDefault();
});
gridDisplay.addEventListener('swiped-left', keyLeft);
gridDisplay.addEventListener('swiped-right', keyRight);
gridDisplay.addEventListener('swiped-up', keyUp);
gridDisplay.addEventListener('swiped-down', keyDown);
}
// pop-up msg box
function msgBox(resultMsg){
let msgContent =
`<div id="result">
<h2 id="msg"> ${resultMsg} </h3>
<button class="againBtn"> Try Again </button>
</div>`;
gridDisplay.innerHTML += msgContent;
let againBtn = document.querySelector('.againBtn');
againBtn.addEventListener('click', (e)=> {
e.preventDefault();
reset();
});
}
//check for number 2048 to win
function checkForWin(){
for (let i = 0; i < cells.length; i++) {
if (cells[i].value === 2048) {
showValue();
document.removeEventListener('keydown', control);
let resultMsg = "Wow, You Win! :D";
msgBox(resultMsg);
recordBestScore();
}
}
}
// check for game over (no zero on board & no more combination available)
function checkForGameOver() {
// check for available space
let zeros = 0;
for (let i = 0; i < cells.length; i++) {
if (cells[i].value == 0) {
zeros++
}
}
// Check there's still available moves/ combination
let availableMoves = true;
function checkCombination() {
// check for any horizontal moves
for (let i=0; i< totalcells-1; i++) {
if ((i % width !== (width-1)) && cells[i].value === cells[i+1].value){
return; // stop checking as horizontal move is available
}
}
// check for any vertical moves
for (let i=0; i< width*(width-1); i++) {
if (cells[i].value === cells[i+width].value){
return; // stop checking as vertical move is available
}
}
availableMoves = false;
}
if (zeros === 0) {
checkCombination();
if (availableMoves == true) {
return;
} else {
showValue(); // show last generated grid
document.removeEventListener('keydown', control);
let resultMsg = "Game Over! :(";
msgBox(resultMsg);
recordBestScore();
}
}
}
// sound effects when matched tiles
function meowSound(score){
if (score < 4) { return; } // no combination no meow meow sound!!
if (score <= 8) {
meowOne.currentTime = 0;
meowOne.play();
} else if (score <= 64) {
meowTwo.currentTime = 0;
meowTwo.play();
} else if (score <= 512) {
meowThree.currentTime = 0;
meowThree.play();
} else if (score == 2048){
meowFive.currentTime = 0;
meowFive.play();
} else {
meowFour.currentTime = 0;
meowFour.play();
}
}
//start bgm music
function bgmStart() {
bgm.loop = true;
bgm.play();
}
// Bestscore get & store in localStorage
function recordBestScore(){
if (prevScore == 0 || score > prevScore) {
window.localStorage.setItem('bestscore', score.toString());
}
}
function getBestScore(){
prevScore = parseInt(window.localStorage.getItem('bestscore'));
if (!prevScore) {
prevScore = 0;
}
bestScoreDisplay.innerHTML = prevScore;
}
//main
createBoard();
getBestScore();
document.addEventListener('keydown', control);
document.body.addEventListener("mousemove", function () {
bgmStart();
});
document.body.addEventListener("touchmove", function () {
bgmStart();
});
detectSwipe();
});
// further development:
// Increase sound effect when match continuously