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private.cpp
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private.cpp
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/*
* Copyright (C) 2014-2015 Jolla Ltd.
* Copyright (C) 2021 Open Mobile Platform LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Authored by: Mohammed Hassan <[email protected]>
*/
#include "private.h"
#include "droidmediabuffer.h"
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR < 4)
#include <gui/SurfaceTextureClient.h>
#else
#include <gui/Surface.h>
#endif
#undef LOG_TAG
#define LOG_TAG "DroidMediaBufferQueue"
#if ANDROID_MAJOR >= 6
static int slotIndex(const android::BufferItem &item) { return item.mSlot; }
#else
static int slotIndex(const android::BufferQueue::BufferItem &item) { return item.mBuf; }
#endif
DroidMediaBufferQueueListener::DroidMediaBufferQueueListener(_DroidMediaBufferQueue *queue) :
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR == 4) || ANDROID_MAJOR >= 5
ProxyConsumerListener(NULL),
#endif
m_queue(queue)
{
}
DroidMediaBufferQueueListener::~DroidMediaBufferQueueListener()
{
}
void DroidMediaBufferQueueListener::onFrameAvailable()
{
android::sp<_DroidMediaBufferQueue> queue(m_queue.promote());
if (queue.get()) {
queue->frameAvailable();
}
}
void DroidMediaBufferQueueListener::onBuffersReleased()
{
android::sp<_DroidMediaBufferQueue> queue(m_queue.promote());
if (queue.get()) {
queue->buffersReleased();
}
}
_DroidMediaBufferQueue::_DroidMediaBufferQueue(const char *name) :
m_listener(new DroidMediaBufferQueueListener(this)),
m_data(0) {
memset(&m_cb, 0x0, sizeof(m_cb));
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR < 2)
m_queue = new android::BufferQueue(true, android::BufferQueue::MIN_UNDEQUEUED_BUFFERS);
#elif ANDROID_MAJOR < 5
m_queue = new android::BufferQueue();
#else
android::BufferQueue::createBufferQueue(&m_producer, &m_queue);
#endif
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR < 4)
m_queue->setSynchronousMode(false);
#else
// We need to acquire up to 2 buffers
// One is being rendered and the other one is waiting to be rendered.
m_queue->setMaxAcquiredBufferCount(2);
#endif
m_queue->setConsumerName(android::String8(name));
m_queue->setConsumerUsageBits(android::GraphicBuffer::USAGE_HW_TEXTURE);
#if (ANDROID_MAJOR < 8)
m_queue->setDefaultBufferFormat(HAL_PIXEL_FORMAT_YCbCr_420_888);
#else
m_queue->setDefaultBufferFormat(HAL_PIXEL_FORMAT_YCBCR_420_888);
#endif
}
_DroidMediaBufferQueue::~_DroidMediaBufferQueue()
{
disconnectListener();
m_listener.clear();
}
bool _DroidMediaBufferQueue::connectListener()
{
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR < 4)
if (m_queue->consumerConnect(m_listener) != android::NO_ERROR) {
#else
if (m_queue->consumerConnect(m_listener, false) != android::NO_ERROR) {
#endif
ALOGE("Failed to set buffer consumer");
return false;
}
return true;
}
void _DroidMediaBufferQueue::disconnectListener()
{
m_queue->consumerDisconnect();
}
void _DroidMediaBufferQueue::attachToCameraPreview(android::sp<android::Camera>& camera) {
#if ANDROID_MAJOR == 4 && ANDROID_MINOR < 4
camera->setPreviewTexture(m_queue);
#elif ANDROID_MAJOR < 5
camera->setPreviewTarget(m_queue);
#else
camera->setPreviewTarget(m_producer);
#endif
}
void _DroidMediaBufferQueue::attachToCameraVideo(android::sp<android::Camera>& camera) {
#if ANDROID_MAJOR >= 9
camera->setVideoTarget(m_producer);
#endif
}
ANativeWindow *_DroidMediaBufferQueue::window() {
#if ANDROID_MAJOR == 4 && ANDROID_MINOR < 4
android::sp<android::ISurfaceTexture> texture = m_queue;
return new android::SurfaceTextureClient(texture);
#elif ANDROID_MAJOR < 5
android::sp<android::IGraphicBufferProducer> texture = m_queue;
return new android::Surface(texture, true);
#else
android::sp<android::IGraphicBufferProducer> texture = m_producer;
return new android::Surface(texture, true);
#endif
}
void _DroidMediaBufferQueue::frameAvailable() {
DroidMediaBufferItem item;
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR < 4)
int err = m_queue->acquireBuffer(&item);
#else
int err = m_queue->acquireBuffer(&item, 0);
#endif
if (err != android::OK) {
// Invalid operation means we've tried to acquire too many concurrent buffers. That's expected,
// we'll attempt to over acquire a few times at the start and then an equilibrium will be
// reached.
if (err != android::INVALID_OPERATION) {
ALOGE("Failed to acquire item from the queue. Error 0x%x", -err);
}
return;
}
m_lock.lock();
DroidMediaBufferSlot &slot = m_slots[slotIndex(item)];
if (item.mGraphicBuffer != NULL) {
static_cast<DroidMediaBufferItem &>(slot) = item;
slot.droidBuffer = new DroidMediaBuffer(slot, this);
// Keep the original reference count for ourselves and give one to the buffer_created
// callback to release with droid_media_buffer_destroy. If there is no buffer_created
// callback or it returns false we dereference both.
slot.droidBuffer->incStrong(0);
if (!m_data || !m_cb.buffer_created(m_data, slot.droidBuffer.get())) {
slot.droidBuffer->decStrong(0);
slot.droidBuffer.clear();
}
} else {
slot.mTransform = item.mTransform;
slot.mScalingMode = item.mScalingMode;
slot.mTimestamp = item.mTimestamp;
slot.mFrameNumber = item.mFrameNumber;
slot.mCrop = item.mCrop;
if (slot.droidBuffer.get()) {
slot.droidBuffer->update(slot);
// Recreate the user data if it was cleared for some reason like the buffer pool resetting
// itself without the queue being recreated. In reality buffer pools may always outlive
// queue so may never trigger.
if (!slot.droidBuffer->m_userData && m_data) {
slot.droidBuffer->incStrong(0);
if (!m_cb.buffer_created(m_data, slot.droidBuffer.get())) {
slot.droidBuffer->decStrong(0);
slot.droidBuffer.clear();
}
}
}
}
if (slot.droidBuffer.get() && m_data && m_cb.frame_available(m_data, slot.droidBuffer.get())) {
m_lock.unlock();
} else {
m_lock.unlock();
ALOGE("Client wasn't able to handle a received frame.");
releaseMediaBuffer(slotIndex(slot), 0, 0);
}
}
void _DroidMediaBufferQueue::buffersReleased() {
for (int i = 0; i < android::BufferQueue::NUM_BUFFER_SLOTS; ++i) {
DroidMediaBufferSlot &slot = m_slots[i];
slot.droidBuffer.clear();
slot.mGraphicBuffer = 0;
}
android::AutoMutex locker(&m_lock);
if (m_data) {
m_cb.buffers_released(m_data);
}
}
int _DroidMediaBufferQueue::releaseMediaBuffer(int index, EGLDisplay dpy, EGLSyncKHR fence) {
int err = m_queue->releaseBuffer(index,
#if (ANDROID_MAJOR == 4 && ANDROID_MINOR == 4) || ANDROID_MAJOR >= 5
// TODO: fix this when we do video rendering
m_slots[index].mFrameNumber,
#endif
dpy, fence
#if (ANDROID_MAJOR == 4 && (ANDROID_MINOR >= 2)) || ANDROID_MAJOR >= 5
// TODO: fix this when we do video rendering
, android::Fence::NO_FENCE
#endif
);
if (err != android::NO_ERROR) {
ALOGE("error releasing item. Error 0x%x", -err);
}
return err;
}
#if ANDROID_MAJOR < 5
static const int staleBuffer = android::BufferQueue::STALE_BUFFER_SLOT;
#else
static const int staleBuffer = android::IGraphicBufferConsumer::STALE_BUFFER_SLOT;
#endif
void _DroidMediaBufferQueue::releaseMediaBuffer(DroidMediaBuffer *buffer,
EGLDisplay dpy, EGLSyncKHR fence) {
int err = releaseMediaBuffer(buffer->m_slot, dpy, fence);
switch (err) {
case android::NO_ERROR:
break;
case staleBuffer:
ALOGW("Released stale buffer %d", buffer->m_slot);
break;
default:
ALOGE("Error 0x%x releasing buffer %d", -err, buffer->m_slot);
break;
}
}
void _DroidMediaBufferQueue::setCallbacks(DroidMediaBufferQueueCallbacks *cb, void *data) {
android::AutoMutex locker(&m_lock);
if (!cb) {
memset(&m_cb, 0x0, sizeof(m_cb));
} else {
memcpy(&m_cb, cb, sizeof(m_cb));
}
m_data = data;
}
extern "C" {
void droid_media_buffer_queue_set_callbacks(DroidMediaBufferQueue *queue,
DroidMediaBufferQueueCallbacks *cb, void *data) {
if (queue) {
queue->setCallbacks(cb, data);
}
}
int droid_media_buffer_queue_length() {
return android::BufferQueue::NUM_BUFFER_SLOTS;
}
};