Hyperloop Components are implemented in the hyper-component and hyper-react Gems.
Hyperloop Component DSL (Domain Specific Language) is a set of class and instance methods that are used to describe your React components.
The DSL has the following major areas:
- The
Hyperloop::Component
class and the equivalentHyperloop::Component::Mixin
mixin - Class methods or macros that describe component class level behaviors
- The four data accessors methods:
params
,state
,mutate
, andchildren
- The tag and component rendering methods
- Event handlers
- Miscellaneous methods
Hyperloop Components classes either include Hyperloop::Component::Mixin
or are subclasses of Hyperloop::Component
.
class Component < Hyperloop::Component
end
# if subclassing is inappropriate, you can mixin instead
class AnotherComponent
include Hyperloop::Component::Mixin
end
At a minimum every component class must define a render
macro which returns one single child element. That child may in turn have an arbitrarily deep structure.
class Component < Hyperloop::Component
render do
DIV { } # render an empty div
end
end
You may also include the top level element to be rendered:
class Component < Hyperloop::Component
render(DIV) do
# everything will be rendered in a div
end
end
To render a component, you reference its class name in the DSL as a method call. This creates a new instance, passes any parameters proceeds with the component lifecycle.
class AnotherComponent < Hyperloop::Component
render do
Component() # ruby syntax requires either () or {} following the class name
end
end
Note that you should never redefine the new
or initialize
methods, or call them directly. The equivalent of initialize
is the before_mount
callback.
Macros specify class wide behaviors.
class MyComponent < Hyperloop::Component
param ...
before_mount ...
after_mount ...
before_unmount ...
render ...
end
The param
macro describes the parameters the component expects.
The before_mount
macro defines code to be run (a callback) when a component instance is first initialized.
The after_mount
macro likewise runs after the instance has completed initialization, and is visible in the DOM.
The before_unmount
macro provides any cleanup actions before the instance is destroyed.
The render
macro defines the render method.
The available macros are: render, param, state, mutate, before_mount, after_mount, before_receive_props, before_update, after_update, before_unmount
The four data accessor methods - params, state, mutate, and children
are instance methods that give access to a component's React specific instance data.
The params
method gives read-only access to each of the scalar params passed to the Component.
class WelcomeUser < Hyperloop::Component
param: id
render(DIV) do
user = User.find(params.id) # user is mutable
user.name = "Unknown" unless user.name
SayHello(name: user.name)
...
end
end
class SayHello < Hyperloop::Component
param :name, type: String # params.name is immutable and will validate as a String
render do
H1 { "Hello #{params.name}" } # notice how you access name through parans
end
A core design concept taken from React is that data flows down to child Components via params and params (called props in React) are immutable.
In Hyperloop, there are two exceptions to this rule:
- An instance of a Store (passed as a param) is mutable and changes to the state of the Store will cause a re-render
- An instance of a Model (which is a type of Store) will also case a re-render when changed
In the example below, clicking on the button will cause the Component to re-render (even though book
is a param
) because book
is a Model. If book
were not a Model then the Component would not re-render.
class Likes < Hyperloop::Component
param :book # book is an instance of the Book model
render(DIV) do
P { "#{params.book.likes.count} likes" }
BUTTON { "Like" }.on(:click) { params.book.likes += 1}
end
end
Note: Non-scalar params (objects) which are mutable through their methods are not read only. Care should be taken here as changes made to these objects will not cause a re-render of the Component. Specifically, if you pass a non-scalar param into a Component, and modify the internal data of that param, Hyperloop will not be notified to re-render the Component (as it does not know about the internal structure of your object). To achieve a re-render in this circumstance you will need to ensure that the parts of your object which are mutable are declared as state in a higher-order parent Component so that data can flow down from the parent to the child as per the React pattern.
In React (and Hyperloop) state is mutable. Changes to state variables cause Components to re-render and where state is passed into a child Component as a param, it will cause a re-rendering of that child Component. Change flows from a parent to a child - change does not flow upward and this is why params are not mutable.
State variables are (optionally) initialized and accessed through the state
method.
class Counter < Hyperloop::Component
state count: 0 # optional initialization
render(DIV) do
BUTTON { "+" }.on(:click) { mutate.count(state.count + 1) }
P { state.count.to_s } # note how we access the count variable
end
end
See Using State for more information on State.
The mutate
method initializes (or updates) a reactive state variable. State variables are like reactive instance variables. They can only be changed using the mutate
method, and when they change they will cause a re-render.
before_mount do
mutate.game_over false
end
More on the details of these methods can be found in the Component API section.
...
DIV(class: :time) do
...
end
...
Note on coding style: In the Hyperloop documentation and tutorials we use uppercase HTML elements like
DIV
andBUTTON
as we believe this makes for greater readability in the code; specifically with code highlighting. If you do not like this you can use lowercasediv
andbutton
instead.
HTML such as DIV, A, SELECT, OPTION
etc. each have a corresponding instance method that will render that tag. For all the tags the
method call looks like this:
tag_name(attribute1 => value1, attribute2 => value2 ...) do
...nested tags...
end
Each key-value pair in the parameter block is passed down as an attribute to the tag as you would expect, with the exception of the style
attribute, which takes a hash that is translated to the corresponding style string.
The same rules apply for application defined components, except that the class constant is used to reference the component.
Clock(mode: 12)
Strings are treated specially as follows:
If a render method or a nested tag block returns a string, the string is automatically wrapped in a <span>
tag.
The code SPAN { "hello" }
can be shortened to "hello".SPAN
, likewise for BR, PARA, TD, TH
tags.
"some string".BR
generates <span>some string<span><br/>
Time.now.strftime(FORMATS[state.mode]).SPAN # generates <span>...current time formatted...</span>
...
OPTION(value: 12) { "12 Hour Clock" } # generates <option value=12><span>12 Hour Clock</span></option>
Event Handlers are attached to tags and components using the on
method.
SELECT ... do
...
end.on(:change) do |e|
mutate.mode(e.target.value.to_i)
end
The on
method takes the event name symbol (note that onClick
becomes :click
) and the block is passed the React.js event object.
Event handlers can be chained like so
INPUT ... do
...
end.on(:key_up) do |e|
...
end.on(:change) do |e|
...
end
force_update!
is a component instance method that causes the component to re-rerender. This method is seldom (if ever) needed.
as_node
can be attached to a component or tag, and removes the element from the rendering buffer and returns it. This is useful when you need store an element in some data structure, or passing to a native JS component. When passing an element to another Hyperloop Component .as_node
will be automatically applied so you normally don't need it.
render
can be applied to the objects returned by as_node
and children
to actually render the node.
class Test < Hyperloop::Component
param :node
render do
DIV do
children.each do |child|
params.node.render
child.render
end
params.node.render
end
end
end
A key design goal of the DSL is to make it work seamlessly with the rest of Ruby. Notice in the above example, the use of constant declaration (FORMATS
), regular instance variables (@timer
), and other non-react methods like every
(an Opal Browser method).
Component classes can be organized like any other class into a logical module hierarchy or even subclassed.
Likewise the render method can invoke other methods to compute values or even internally build tags.
There are few gotchas with the DSL you should be aware of:
React has implemented a browser-independent events and DOM system for performance and cross-browser compatibility reasons. We took the opportunity to clean up a few rough edges in browser DOM implementations.
- All DOM properties and attributes (including event handlers) should be snake_cased to be consistent with standard Ruby style. We intentionally break with the spec here since the spec is inconsistent. However,
data-*
andaria-*
attributes conform to the specs and should be lower-cased only. - The
style
attribute accepts a Hash with camelCased properties rather than a CSS string. This is more efficient, and prevents XSS security holes. - All event objects conform to the W3C spec, and all events (including submit) bubble correctly per the W3C spec. See Event System for more details.
- The
onChange
event (on(:change)
) behaves as you would expect it to: whenever a form field is changed this event is fired rather than inconsistently on blur. We intentionally break from existing browser behavior becauseonChange
is a misnomer for its behavior and React relies on this event to react to user input in real time. - Form input attributes such as
value
andchecked
, as well astextarea
.
If you want to display an HTML entity within dynamic content, you will run into double escaping issues as React.js escapes all the strings you are displaying in order to prevent a wide range of XSS attacks by default.
DIV {'First · Second' }
# Bad: It displays "First · Second"
To workaround this you have to insert raw HTML.
DIV(dangerously_set_inner_HTML: { __html: "First · Second"})
If you pass properties to native HTML elements that do not exist in the HTML specification, React will not render them. If you want to use a custom attribute, you should prefix it with data-
.
DIV("data-custom-attribute" => "foo")
Web Accessibility attributes starting with aria-
will be rendered properly.
DIV("aria-hidden" => true)
When invoking a custom component you must have a (possibly empty) parameter list or (possibly empty) block. This is not necessary with standard html tags.
MyCustomComponent() # okay
MyCustomComponent {} # okay
MyCustomComponent # breaks
br # okay
class LikeButton < Hyperloop::Componentrender(DIV) do P do "You #{state.liked ? 'like' : 'haven't liked'} this. Click to toggle." end.on(:click) do mutate.liked !state.liked end end end
React thinks of UIs as simple state machines. By thinking of a UI as being in various states and rendering those states, it's easy to keep your UI consistent.
In React, you simply update a component's state, and then the new UI will be rendered on this new state. React takes care of updating the DOM for you in the most efficient way.
To change a state variable you use mutate.state_variable
and pass the new value. For example mutate.liked(!state.like)
gets the current value of like, toggles it, and then updates it. This in turn causes the component to be rerendered. For more details on how this works, and the full syntax of the update method see the component API reference
Most of your components should simply take some params and render based on their value. However, sometimes you need to respond to user input, a server request or the passage of time. For this you use state.
Try to keep as many of your components as possible stateless. By doing this you'll isolate the state to its most logical place and minimize redundancy, making it easier to reason about your application.
A common pattern is to create several stateless components that just render data, and have a stateful component above them in the hierarchy that passes its state to its children via params
. The stateful component encapsulates all of the interaction logic, while the stateless components take care of rendering data in a declarative way.
State should contain data that a component's event handlers, timers, or http requests may change and trigger a UI update.
When building a stateful component, think about the minimal possible representation of its state, and only store those properties in state
. Add to your class methods to compute higher level values from your state variables. Avoid adding redundant or computed values as state variables as
these values must then be kept in sync whenever state changes.
state
should only contain the minimal amount of data needed to represent your UI's state. As such, it should not contain:
- Computed data: Don't worry about precomputing values based on state — it's easier to ensure that your UI is consistent if you do all computation during rendering. For example, if you have an array of list items in state and you want to render the count as a string, simply render
"#{state.list_items.length} list items'
in yourrender
method rather than storing the count as another state. - Data that does not effect rendering: For example handles on timers, that need to be cleaned up when a component unmounts should go in plain old instance variables.
So far, we've looked at how to write a single component to display data and handle user input. Next let's examine one of React's finest features: composability.
By building modular components that reuse other components with well-defined interfaces, you get much of the same benefits that you get by using functions or classes. Specifically you can separate the different concerns of your app however you please simply by building new components. By building a custom component library for your application, you are expressing your UI in a way that best fits your domain.
Let's create a simple Avatar component which shows a profile picture and username using the Facebook Graph API.
class Avatar < Hyperloop::Component
param :user_name
render(DIV) do
ProfilePic user_name: params.user_name
ProfileLink user_name: params.user_name
end
end
class ProfilePic < Hyperloop::Component
param :user_name
render do
IMG src: "https://graph.facebook.com/#{params.user_name}/picture"
end
end
class ProfileLink < Hyperloop::Component
param :user_name
render do
A href: "https://www.facebook.com/#{params.user_name}" do
params.user_name
end
end
end
In the above example, instances of Avatar
own instances of ProfilePic
and ProfileLink
. In React, an owner is the component that sets the params
of other components. More formally, if a component X
is created in component Y
's render
method, it is said that X
is owned by Y
. As discussed earlier, a component cannot mutate its params
— they are always consistent with what its owner sets them to. This fundamental invariant leads to UIs that are guaranteed to be consistent.
It's important to draw a distinction between the owner-ownee relationship and the parent-child relationship. The owner-ownee relationship is specific to React, while the parent-child relationship is simply the one you know and love from the DOM. In the example above, Avatar
owns the div
, ProfilePic
and ProfileLink
instances, and div
is the parent (but not owner) of the ProfilePic
and ProfileLink
instances.
When you create a React component instance, you can include additional React components or JavaScript expressions between the opening and closing tags like this:
Parent { Child() }
Parent
can iterate over its children by accessing its children
method.
Reconciliation is the process by which React updates the DOM with each new render pass. In general, children are reconciled according to the order in which they are rendered. For example, suppose we have the following render method displaying a list of items. On each pass the items will be completely rerendered:
render do
params.items.each do |item|
para do
item[:text]
end
end
end
What if the first time items was [{text: "foo"}, {text: "bar"}]
, and the second time items was [{text: "bar"}]
?
Intuitively, the paragraph <p>foo</p>
was removed. Instead, React will reconcile the DOM by changing the text content of the first child and destroying the last child. React reconciles according to the order of the children.
For most components, this is not a big deal. However, for stateful components that maintain data in state
across render passes, this can be very problematic.
In most cases, this can be sidestepped by hiding elements based on some property change:
render do
state.items.each do |item|
PARA(style: {display: item[:some_property] == "some state" ? :block : :none}) do
item[:text]
end
end
end
The situation gets more complicated when the children are shuffled around (as in search results) or if new components are added onto the front of the list (as in streams). In these cases where the identity and state of each child must be maintained across render passes, you can uniquely identify each child by assigning it a key
:
param :results, type: [Hash] # each result is a hash of the form {id: ..., text: ....}
render do
OL do
params.results.each do |result|
LI(key: result[:id]) { result[:text] }
end
end
end
When React reconciles the keyed children, it will ensure that any child with key
will be reordered (instead of clobbered) or destroyed (instead of reused).
The key
should always be supplied directly to the components in the array, not to the container HTML child of each component in the array:
# WRONG!
class ListItemWrapper < Hyperloop::Component
param :data
render do
LI(key: params.data[:id]) { params.data[:text] }
end
end
class MyComponent < Hyperloop::Component
param :results
render do
UL do
params.result.each do |result|
ListItemWrapper data: result
end
end
end
end
# CORRECT
class ListItemWrapper < Hyperloop::Component
param :data
render do
LI { params.data[:text] }
end
end
class MyComponent < Hyperloop::Component
param :results
render do
UL do
params.result.each do |result|
ListItemWrapper key: result[:id], data: result
end
end
end
end
In React, data flows from owner to owned component through the params as discussed above. This is effectively one-way data binding: owners bind their owned component's param to some value the owner has computed based on its params
or state
. Since this process happens recursively, data changes are automatically reflected everywhere they are used.
Managing state between components is best done using Stores as many Components can access one store. This saves passing data btween Components. Please see the Store documentation for details.
When designing interfaces, break down the common design elements (buttons, form fields, layout components, etc.) into reusable components with well-defined interfaces. That way, the next time you need to build some UI, you can write much less code. This means faster development time, fewer bugs, and fewer bytes down the wire.
As your app grows it's helpful to ensure that your components are used correctly. We do this by allowing you to specify the expected ruby class of your parameters. When an invalid value is provided for a param, a warning will be shown in the JavaScript console. Note that for performance reasons type checking is only done in development mode. Here is an example showing typical type specifications:
class ManyParams < Hyperloop::Component
param :an_array, type: [] # or type: Array
param :a_string, type: String
param :array_of_strings, type: [String]
param :a_hash, type: Hash
param :some_class, type: SomeClass # works with any class
param :a_string_or_nil, type: String, allow_nil: true
end
Note that if the param can be nil, add allow_nil: true
to the specification.
React lets you define default values for your params
:
class ManyParams < Hyperloop::Component
param :an_optional_param, default: "hello", type: String, allow_nil: true
If no value is provided for :an_optional_param
it will be given the value "hello"
A Ruby Proc
can be passed to a component like any other object. The param
macro treats params declared as type Proc
specially, and will automatically call the proc when the param name is used on the params method.
param :all_done, type: Proc
...
# typically in an event handler
params.all_done(data) # instead of params.all_done.call(data)
Proc params can be optional, using the default: nil
and allow_nil: true
options. Invoking a nil proc param will do nothing. This is handy for allowing optional callbacks.
A common type of React component is one that extends a basic HTML element in a simple way. Often you'll want to copy any HTML attributes passed to your component to the underlying HTML element.
To do this use the collect_other_params_as
macro which will gather all the params you did not declare into a hash. Then you can pass this hash on to the child component
class CheckLink < Hyperloop::Component
collect_other_params_as :attributes
render do
# we just pass along any incoming attributes
a(attributes) { '√ '.span; children.each &:render }
end
end
# CheckLink(href: "/checked.html")
Note: collect_other_params_as
builds a hash, so you can merge other data in or even delete elements out as needed.
Ruby has a rich set of mechanisms enabling code reuse, and Hyperloop is intended to be a team player in your Ruby application. Components can be subclassed, and they can include (or mixin) other modules. You can also create a component by including Hyperloop::Component::Mixin
which allows a class to inherit from some other non-react class, and then mixin the React DSL.
# make a SuperFoo react component class
class Foo < SuperFoo
include Hyperloop::Component::Mixin
end
One common use case is a component wanting to update itself on a time interval. It's easy to use the kernel method every
, but it's important to cancel your interval when you don't need it anymore to save memory. React provides lifecycle methods that let you know when a component is about to be created or destroyed. Let's create a simple mixin that uses these methods to provide a React friendly every
function that will automatically get cleaned up when your component is destroyed.
module ReactIntervaldef self.included(base) base.before_mount do @intervals = [] end
base.before_unmount do @intervals.each(&:stop) end
end
def every(seconds, &block) Kernel.every(seconds, &block).tap { |i| @intervals << i } end end
class TickTock < Hyperloop::Component include ReactInterval
before_mount do state.seconds! 0 end
after_mount do every(1) { mutate.seconds state.seconds+1} end
render(DIV) do "Hyperloop has been running for #{state.seconds} seconds".para end end
Notice that TickTock effectively has two before_mount callbacks, one that is called to initialize the @intervals
array and another to initialize state.seconds
A component may define callbacks for each phase of the components lifecycle:
before_mount
render
after_mount
before_receive_props
before_update
after_update
before_unmount
All the callback macros may take a block or the name of an instance method to be called.
class AComponent < Hyperloop::Component
before_mount do
# initialize stuff here
end
before_unmount :cleanup # call the cleanup method before unmounting
...
end
Except for the render callback, multiple callbacks may be defined for each lifecycle phase, and will be executed in the order defined, and from most deeply nested subclass outwards.
Details on the component lifecycle is described here
Within a React Component the param
macro is used to define the parameter signature of the component. You can think of params as
the values that would normally be sent to the instance's initialize
method, but with the difference that a React Component gets new parameters when it is rerendered.
The param macro has the following syntax:
param symbol, ...options... # or
param symbol => default_value, ...options...
Available options are :default_value => ...any value...
and :type => ...class_spec...
where class_spec is either a class name, or []
(shorthand for Array), or [ClassName]
(meaning array of ClassName
.)
Note that the default value can be specied either as the hash value of the symbol, or explicitly using the :default_value
key.
Examples:
param :foo # declares that we must be provided with a parameter foo when the component is instantiated or re-rerendered.
param :foo => "some default" # declares that foo is optional, and if not present the value "some default" will be used.
param foo: "some default" # same as above using ruby 1.9 JSON style syntax
param :foo, default: "some default" # same as above but uses explicit default key
param :foo, type: String # foo is required and must be of type String
param :foo, type: [String] # foo is required and must be an array of Strings
param foo: [], type: [String] # foo must be an array of strings, and has a default value of the empty array.
The component instance method params
gives access to all declared params. So for example
class Hello < Hyperloop::Component
param visitor: "World", type: String
render do
"Hello #{params.visitor}"
end
end
A param of type proc (i.e. param :update, type: Proc
) gets special treatment that will directly
call the proc when the param is accessed.
class Alarm < Hyperloop::Component
param :at, type: Time
param :notify, type: Proc
after_mount do
@clock = every(1) do
if Time.now > params.at
params.notify
@clock.stop
end
force_update!
end
end
render do
"#{Time.now}"
end
end
If for whatever reason you need to get the actual proc instead of calling it use params.method(*symbol name of method*)
React state variables are reactive component instance variables that cause rerendering when they change.
State variables are accessed via the state
instance method which works like the params
method. Like normal instance variables, state variables are created when they are first accessed, so there is no explicit declaration.
To access the value of a state variable foo
you would say state.foo
.
To initialize or update a state variable you use mutate.
followed by its name. For example mutate.foo []
would initialize foo
to an empty array. Unlike the assignment operator, the mutate method returns the current value (before it is changed.)
Often state variables have complex values with their own internal state, an array for example. The problem is as you push new values onto the array you are not changing the object pointed to by the state variable, but its internal state.
To handle this use the same mutate
prefix with no parameter, and then apply any update methods to the resulting value. The underlying value will be updated, and the underlying system will be notified that a state change has occurred.
For example:
mutate.foo [] # initialize foo (returns nil)
#...later...
mutate.foo << 12 # push 12 onto foo's array
#...or...
mutate.foo {}
mutate.foo[:house => :boat]
The rule is simple: anytime you are updating a state variable use mutate
.
A state variables mutate method can optionally accept one parameter. If a parameter is passed, then the method will 1) save the current value, 2) update the value to the passed parameter, 3) update the underlying react.js state object, 4) return the saved value.
The force_update!
instance method causes the component to re-render. Usually this is not necessary as rendering will occur when state variables change, or new params are passed. For a good example of using force_update!
see the Alarm
component above. In this case there is no reason to have a state track of the time separately, so we just call force_update!
every second.
Returns the dom_node that this component instance is mounted to. Typically used in the after_mount
callback to setup linkages to external libraries.
Along with params components may be passed a block which is used to build the components children.
The instance method children
returns an enumerable that is used to access the unrendered children of a component.
class IndentEachLine < Hyperloop::Component param by: 20, type: Integerrender(DIV) do children.each_with_index do |child, i| child.render(style: {"margin-left" => params.by*i}) end end end
class Indenter < Hyperloop::Component render(DIV) do IndentEachLine(by: 100) do DIV {"Line 1"} DIV {"Line 2"} DIV {"Line 3"} end end end
A component class may define callbacks for specific points in a component's lifecycle.
The lifecycle revolves around rendering the component. As the state or parameters of a component changes, its render method will be called to generate the new HTML. The rest of the callbacks hook into the lifecycle before or after rendering.
For reasons described below Hyperloop provides a render callback to simplify defining the render method:
render do ....
end
The render callback will generate the components render method. It may optionally take the container component and params:
render(:DIV, class: 'my-class') do
...
end
which would be equivilent to:
render do
DIV(class: 'my-class') do
...
end
end
The purpose of the render callback is syntactic. Many components consist of a static outer container with possibly some parameters, and most component's render method by necessity will be longer than the normal 10 line ruby style guideline. The render call back solves both these problems by allowing the outer container to be specified as part of the callback parameter (which reads very nicely) and because the render code is now specified as a block you avoid the 10 line limitation, while encouraging the rest of your methods to adhere to normal ruby style guides
before_mount do ...
end
Invoked once when the component is first instantiated, immediately before the initial rendering occurs. This is where state variables should be initialized.
This is the only life cycle method that is called during render_to_string
used in server side pre-rendering.
after_mount do ...
end
Invoked once, only on the client (not on the server), immediately after the initial rendering occurs. At this point in the lifecycle, you can access any refs to your children (e.g., to access the underlying DOM representation). The after_mount
callbacks of children components are invoked before that of parent components.
If you want to integrate with other JavaScript frameworks, set timers using the after
or every
methods, or send AJAX requests, perform those operations in this method. Attempting to perform such operations in before_mount will cause errors during prerendering because none of these operations are available in the server environment.
before_receive_props do |new_params_hash| ...
end
Invoked when a component is receiving new params (React.js props). This method is not called for the initial render.
Use this as an opportunity to react to a prop transition before render
is called by updating any instance or state variables. The
new_props block parameter contains a hash of the new values.
before_receive_props do |next_props|
state.likes_increasing! (next_props[:like_count] > params.like_count)
end
Note:
There is no analogous method
before_receive_state
. An incoming param may cause a state change, but the opposite is not true. If you need to perform operations in response to a state change, usebefore_update
.
Normally Hyperloop will only update a component if some state variable or param has changed. To override this behavior you can redefine the should_component_update?
instance method. For example, assume that we have a state called funky
that for whatever reason, we
cannot update using the normal state.funky!
update method. So what we can do is override should_component_update?
call super
, and then double check if the funky
has changed by doing an explicit comparison.
class RerenderMore < Hyperloop::Component
def should_component_update?(new_params_hash, new_state_hash)
super || new_state_hash[:funky] != state.funky
end
end
Why would this happen? Most likely there is integration between new Hyperloop Components and other data structures being maintained outside of Hyperloop, and so we have to do some explicit comparisons to detect the state change.
Note that should_component_update?
is not called for the initial render or when force_update!
is used.
Note to react.js readers. Essentially Hyperloop assumes components are "well behaved" in the sense that all state changes will be explicitly declared using the state update ("!") method when changing state. This gives similar behavior to a "pure" component without the possible performance penalties. To achieve the standard react.js behavior add this line to your class
def should_component_update?; true; end
before_update do ...
end
Invoked immediately before rendering when new params or state are bein#g received.
after_update do ...
end
Invoked immediately after the component's updates are flushed to the DOM. This method is not called for the initial render.
Use this as an opportunity to operate on the DOM when the component has been updated.
before_unmount do ...
end
Invoked immediately before a component is unmounted from the DOM.
Perform any necessary cleanup in this method, such as invalidating timers or cleaning up any DOM elements that were created in the after_mount
callback.
With React you attach event handlers to elements using the on
method. React ensures that all events behave identically in IE8 and above by implementing a synthetic event system. That is, React knows how to bubble and capture events according to the spec, and the events passed to your event handler are guaranteed to be consistent with the W3C spec, regardless of which browser you're using.
React doesn't actually attach event handlers to the nodes themselves. When React starts up, it starts listening for all events at the top level using a single event listener. When a component is mounted or unmounted, the event handlers are simply added or removed from an internal mapping. When an event occurs, React knows how to dispatch it using this mapping. When there are no event handlers left in the mapping, React's event handlers are simple no-ops. To learn more about why this is fast, see David Walsh's excellent blog post.
Your event handlers will be passed instances of React::Event
, a wrapper around react.js's SyntheticEvent
which in turn is a cross browser wrapper around the browser's native event. It has the same interface as the browser's native event, including stopPropagation()
and preventDefault()
, except the events work identically across all browsers.
For example:
class YouSaid < Hyperloop::Component
render(DIV) do
INPUT(value: state.value).
on(:key_down) do |e|
alert "You said: #{state.value}" if e.key_code == 13
end.
on(:change) do |e|
mutate.value e.target.value
end
end
end
If you find that you need the underlying browser event for some reason use the native_event
.
In the following responses shown as (native ...) indicate the value returned is a native object with an Opal wrapper. In some cases there will be opal methods available (i.e. for native DOMNode values) and in other cases you will have to convert to the native value
with .to_n
and then use javascript directly.
Every React::Event
has the following methods:
bubbles -> Boolean
cancelable -> Boolean
current_target -> (native DOM node)
default_prevented -> Boolean
event_phase -> Integer
is_trusted -> Boolean
native_event -> (native Event)
prevent_default -> Proc
is_default_prevented -> Boolean
stop_propagation -> Proc
is_propagation_stopped -> Boolean
target -> (native DOMEventTarget)
timestamp -> Integer (use Time.at to convert to Time)
type -> String
The underlying React SyntheticEvent
is pooled. This means that the SyntheticEvent
object will be reused and all properties will be nullified after the event callback has been invoked. This is for performance reasons. As such, you cannot access the event in an asynchronous way.
React normalizes events so that they have consistent properties across different browsers.
Event names:
:copy, :cut, :paste
Available Methods:
clipboard_data -> (native DOMDataTransfer)
Event names:
:composition_end, :composition_start, :composition_update
Available Methods:
data -> String
Event names:
:key_down, :key_press, :key_up
Available Methods:
alt_key -> Boolean
char_code -> Integer
ctrl_key -> Boolean
get_modifier_state(key) -> Boolean (i.e. get_modifier_key(:Shift)
key -> String
key_code -> Integer
locale -> String
location -> Integer
meta_key -> Boolean
repeat -> Boolean
shift_key -> Boolean
which -> Integer
Event names:
:focus, :blur
Available Methods:
related_target -> (Native DOMEventTarget)
These focus events work on all elements in the React DOM, not just form elements.
Event names:
:change, :input, :submit
Event names:
:click, :context_menu, :double_click, :drag, :drag_end, :drag_enter, :drag_exit
:drag_leave, :drag_over, :drag_start, :drop, :mouse_down, :mouse_enter,
:mouse_leave, :mouse_move, :mouse_out, :mouse_over, :mouse_up
The :mouse_enter
and :mouse_leave
events propagate from the element being left to the one being entered instead of ordinary bubbling and do not have a capture phase.
Available Methods:
alt_key -> Boolean
button -> Integer
buttons -> Integer
client_x -> Integer
number client_y -> Integer
ctrl_key -> Boolean
get_modifier_state(key) -> Boolean
meta_key -> Boolean
page_x -> Integer
page_y -> Integer
related_target -> (Native DOMEventTarget)
screen_x -> Integer
screen_y -> Integer
shift_key -> Boolean
Here is a Hyperloop version of this w3schools.com example:
DIV(id: "div1", style: {width: 350, height: 70, padding: 10, border: '1px solid #aaaaaa'})
.on(:drop) do |ev|
ev.prevent_default
data = `#{ev.native_event}.native.dataTransfer.getData("text")`
`#{ev.target}.native.appendChild(document.getElementById(data))`
end
.on(:drag_over) { |ev| ev.prevent_default }
IMG(id: "drag1", src: "https://www.w3schools.com/html/img_logo.gif", draggable: "true", width: 336, height: 69)
.on(:drag_start) do |ev|
`#{ev.native_event}.native.dataTransfer.setData("text", #{ev.target}.native.id)`
end
Event names:
onSelect
Event names:
:touch_cancel, :touch_end, :touch_move, :touch_start
Available Methods:
alt_key -> Boolean
changed_touches -> (Native DOMTouchList)
ctrl_key -> Boolean
get_modifier_state(key) -> Boolean
meta_key -> Boolean
shift_key -> Boolean
target_touches -> (Native DOMTouchList)
touches -> (Native DomTouchList)
Event names:
:scroll
Available Methods:
detail -> Integer
view -> (Native DOMAbstractView)
Event names:
wheel
Available Methods:
delta_mode -> Integer
delta_x -> Integer
delta_y -> Integer
delta_z -> Integer
Event names:
:abort, :can_play, :can_play_through, :duration_change,:emptied, :encrypted, :ended, :error, :loaded_data,
:loaded_metadata, :load_start, :pause, :play, :playing, :progress, :rate_change, :seeked, :seeking, :stalled,
:on_suspend, :time_update, :volume_change, :waiting
Event names:
:load, :error
A React Element is a component class, a set of parameters, and a group of children. When an element is rendered the parameters and used to initialize a new instance of the component.
React.create_element
creates a new element. It takes either the component class, or a string (representing a built in tag such as div, or span), the parameters (properties) to be passed to the element, and optionally a block that will be evaluated to build the enclosed children elements
React.create_element("div", prop1: "foo", prop2: 12) { para { "hello" }; para { "goodby" } )
# when rendered will generates <div prop1="foo" prop2="12"><p>hello</p><p>goodby</p></div>
You almost never need to directly call create_element
, the DSL, Rails, and jQuery interfaces take care of this for you.
# dsl - creates element and pushes it into the rendering buffer
MyComponent(...params...) { ...optional children... }
# dsl - component will NOT be placed in the rendering buffer
MyComponent(...params...) { ... }.as_node
# in a rails controller - renders component as the view
render_component("MyComponent", ...params...)
# in a rails view helper - renders component into the view (like a partial)
react_component("MyComponent", ...)
# from jQuery (Note Element is the Opal jQuery wrapper, not be confused with React::Element)
Element['#container'].render { MyComponent(...params...) { ...optional children... } }
is_valid_element?(object)
Verifies object
is a valid react element. Note that React::Element
wraps the React.js native class,
React.is_valid_element?
returns true for both classes unlike object.is_a? React::Element
React.render(element, container) { puts "element rendered" }
Render an element
into the DOM in the supplied container
and return a reference to the component.
The container can either be a DOM node or a jQuery selector (i.e. Element['#container']) in which case the first element is the container.
If the element was previously rendered into container
, this will perform an update on it and only mutate the DOM as necessary to reflect the latest React component.
If the optional block is provided, it will be executed after the component is rendered or updated.
Note:
React.render()
controls the contents of the container node you pass in. Any existing DOM elements inside are replaced when first called. Later calls use React’s DOM diffing algorithm for efficient updates.
React.render()
does not modify the container node (only modifies the children of the container). In the future, it may be possible to insert a component to an existing DOM node without overwriting the existing children.
React.unmount_component_at_node(container)
Remove a mounted React component from the DOM and clean up its event handlers and state. If no component was mounted in the container, calling this function does nothing. Returns true
if a component was unmounted and false
if there was no component to unmount.
React.render_to_string(element)
Render an element to its initial HTML. This is should only be used on the server for prerendering content. React will return a string containing the HTML. You can use this method to generate HTML on the server and send the markup down on the initial request for faster page loads and to allow search engines to crawl your pages for SEO purposes.
If you call React.render
on a node that already has this server-rendered markup, React will preserve it and only attach event handlers, allowing you to have a very performant first-load experience.
If you are using rails, then the prerendering functions are automatically performed. Otherwise you can use render_to_string
to build your own prerendering system.
React.render_to_static_markup(element)
Similar to render_to_string
, except this doesn't create extra DOM attributes such as data-react-id
, that React uses internally. This is useful if you want to use React as a simple static page generator, as stripping away the extra attributes can save lots of bytes.
While it is quite possible to develop large applications purely in Hyperloop Components with a ruby back end like rails, you may eventually find you want to use some pre-existing React Javascript library. Or you may be working with an existing React-JS application, and want to just start adding some Hyperloop Components.
Either way you are going to need to import Javascript components into the Hyperloop namespace. Hyperloop provides both manual and automatic mechanisms to do this depending on the level of control you need.
Lets say you have an existing React Component written in javascript that you would like to access from Hyperloop.
Here is a simple hello world component:
window.SayHello = React.createClass({
displayName: "SayHello",
render: function render() {
return React.createElement("div", null, "Hello ", this.props.name);
}
})
Assuming that this component is loaded some place in your assets, you can then access this from Hyperloop by creating a wrapper Component:
class SayHello < Hyperloop::Component
imports 'SayHello'
end
class MyBigApp < Hyperloop::Component
render(DIV) do
# SayHello will now act like any other Hyperloop component
SayHello name: 'Matz'
end
end
The imports
directive takes a string (or a symbol) and will simply evaluate it and check to make sure that the value looks like a React component, and then set the underlying native component to point to the imported component.
Many React components come in libraries. The ReactBootstrap
library is one example. You can import the whole library at once using the React::NativeLibrary
class. Assuming that you have initialized ReactBootstrap
elsewhere, this is how you would bring it into Hyperloop.
class RBS < React::NativeLibrary
imports 'ReactBootstrap'
end
We can now access our bootstrap components as components defined within the RBS scope:
class Show < Hyperloop::Component
def say_hello(i)
alert "Hello from number #{i}"
end
render RBS::Navbar, bsStyle: :inverse do
RBS::Nav() do
RBS::NavbarBrand() do
A(href: '#') { 'Hyperloop Showcase' }
end
RBS::NavDropdown(eventKey: 1, title: 'Things', id: :drop_down) do
(1..5).each do |n|
RBS::MenuItem(href: '#', key: n, eventKey: "1.#{n}") do
"Number #{n}"
end.on(:click) { say_hello(n) }
end
end
end
end
end
Besides the imports
directive, React::NativeLibrary
also provides a rename directive that takes pairs in the form oldname => newname
. For example:
rename 'NavDropdown' => 'NavDD', 'Navbar' => 'NavBar', 'NavbarBrand' => 'NavBarBrand'
React::NativeLibrary
will import components that may be deeply nested in the library. For example consider a component was defined as MyLibrary.MySubLibrary.MyComponent
:
class MyLib < React::NativeLibrary
imports 'MyLibrary'
end
class App < React::NativeLibrary
render do
...
MyLib::MySubLibrary::MyComponent ...
...
end
end
Note that the rename
directive can be used to rename both components and sublibraries, giving you full control over the ruby names of the components and libraries.
If you use a lot of libraries and are using a Javascript tool chain with Webpack, having to import the libraries in both Hyperloop and Webpack is redundant and just hard work.
Instead you can opt-in for auto importing Javascript components into Hyperloop as you need them. Simply require hyper-react/auto-import
immediately after you require hyper-react
.
Now you do not have to use component imports
directive or React::NativeLibrary
unless you need to rename a component.
In Ruby all module and class names normally begin with an uppercase letter. However in Javascript this is not always the case, so the auto import will first try the Javascript name that exactly matches the Ruby name, and if that fails it will try the same name with the first character downcased. For example
MyComponent
will first try MyComponent
in the Javascript name space, then myComponent
.
Likewise MyLib::MyComponent would match any of the following in the Javascript namespace: MyLib.MyComponent
, myLib.MyComponent
, MyLib.myComponent
, myLib.myComponent
How it works: The first time Ruby hits a native library or component name, the constant value will not be defined. This will trigger a lookup in the javascript name space for the matching component or library name. This will generate either a new subclass of Hyperloop::Component or React::NativeLibrary that imports the javascript object, and no further lookups will be needed.
If you are in the business of importing components with a tool like Webpack, then you will need to let Webpack (or whatever dependency manager you are using) take care of including the React source code. Just make sure that you are not including it on the ruby side of things. Hyperloop is currently tested with React versions 13, 14, and 15, so its not sensitive to the version you use.
However it gets a little tricky if you are using the react-rails gem. Each version of this gem depends on a specific version of React, and so you will need to manually declare this dependency in your Javascript dependency manager. Consult this table to determine which version of React you need. For example assuming you are using npm
to install modules and you are using version 1.7.2 of react-rails you would say something like this:
npm install [email protected] [email protected] --save
Just a word on Webpack: If you a Ruby developer who is new to using Javascript libraries then we recommend using Webpack to manage javascript component dependencies. Webpack is essentially bundler for Javascript. Please see our Tutorials section for more information.
There are also good tutorials on integrating Webpack with existing rails apps a google search away.
Prerendering is controllable at three levels:
- In the rails hyperloop initializer you can say:
Hyperloop.configuration do |config|
config.prerendering = :on # :off by default
end
- In a route you can override the config setting by setting a default for hyperloop_prerendering:
get '/some_page', to: 'hyperloop#some_page', defaults: {hyperloop_prerendering: :off} # or :on
This allows you to override the prerendering option for specific pages. For example the application may have prererendering off by default (via the config setting) but you can still turn it on for a specific page.
- You can override the route, and config setting using the hyperloop-prerendering query param:
http://localhost:3000/my_hyper_app/some_page?hyperloop-prerendering=off
This is useful for development and testing
NOTE: in the route you say hyperloop_prererendering but in the query string its hyperloop-prerendering (underscore vs. dash). This is because of rails security protection when using defaults.
Note: The Hyperloop gems have recently been renamed. The links below will take you to the correct Github projects but you might find the name of the project does not quite match the name of the gem on this page. Hyperloop Components were previously known as HyperReact or Reactrb.
Hyperloop Components and friends are in most cases simple DSL Ruby wrappers to the underlying native JavaScript libraries and React Components. It is really important to have a solid grip on how these technologies work to complement your understanding of Hyperloop. Most searches for help on Google will take you to examples written in JSX or ES6 JavaScript but you will learn over time to translate this to Hyperloop equivalents. To make headway with Hyperloop you do need a solid understanding of the underlying philosophy of React and its component based architecture. The 'Thinking in React' tutorial below is an excellent place to start.
Hyperloop Components are a DSL wrapper of React which uses Opal to compile Ruby code to ES5 native JavaScript. If you have not used Opal before then you should at a minimum read the excellent guides as they will teach you enough Opal to get you started with Hyperloop.