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There is a project which reads COLLADA files and transforms them into an xml file with meta-data and a binary file with vertex/mesh data, in a format suitable for webgl. The project looks promising, but is work in progress and can not replace a collada loader at this time.
The idea is still nice, and the format will very likely be much smaller and faster to load than COLLADA files. However, the format is still a draft and not stable. I'm not aware of anyone using it. Also:
This has lead to a fragmented market of incompatible proprietary runtime formats and duplicate efforts in content pipeline tools. glTF solves this by providing an extensible open-standard runtime format that...
There is a project which reads COLLADA files and transforms them into an xml file with meta-data and a binary file with vertex/mesh data, in a format suitable for webgl. The project looks promising, but is work in progress and can not replace a collada loader at this time.
https://github.com/KhronosGroup/collada2json
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