This repository is no longer maintained.
COLLADA is not a suitable runtime asset format. If you are looking for a runtime asset format that can be created out of COLLADA files, try glTF or our own COLLADA converter
An alternative loader for COLLADA files, to be used with the three.js library.
If you know how to use coffeescript, compile the file ColladaLoader2.coffee
. Otherwise, follow these instructions:
- Clone this repository
- Install node
- Open the command line, go to the repository directory and type
npm update
- If you are a windows user, type
make
. If you are a linux user, read that file and figure out what to do.
For an example of how to use the loader, open the file example.html. The example won't work if you open the file locally (see the troubleshooting section below).
Loads and shows collada files.
- Open the file view.html in your web browser.
- Drag-and-drop a collada file from your file system into the black area.
- Texture loading will not work if you use the web pages locally unless you follow one of the following steps.
- The reason is that you will get cross-origin resource loading errors, since local files are never considered as coming from the same origin.
- Set
loader.options.localImageMode = true
to tell the loader it should only use textures that you have manually provided withloader.addCachedTextures
. - Alternatively, use the chrome browser switch
--allow-file-access-from-files
or the firefox settingsecurity.fileuri.strict_origin_policy
- Those switches are a security risk, don't forget to change them back.
- You can use the file simpleServer.js to start a simple HTTP server using node
- If you have node installed, type
node simpleServer
and open http://127.0.0.1:8125/example.html in your browser.
- If you have node installed, type
- The texture most likely has to come from the same domain as the web page.
- Hotlinking textures from the three.js project example page won't work.