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Utilizing a worker to create the kdtree will free our main thread, and make the pointer movements smoother on element heavy scenes. The main caveat is that the update of our snapping points will be slightly delayed.
The text was updated successfully, but these errors were encountered:
Utilizing a worker to create the kdtree will free our main thread, and make the pointer movements smoother on element heavy scenes. The main caveat is that the update of our snapping points will be slightly delayed.
The text was updated successfully, but these errors were encountered: