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StripGenerator.java
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StripGenerator.java
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//For random numbers.
import java.util.Random;
class StripGenerator {
/**
* Default constructor that returns a randomly
* generated sprite strip.
*/
Sprite[] getStrip() {
//Array to hold strip.
Sprite[] spriteStrip = new Sprite[8];
//Creates random generator.
Random gen = new Random();
//Number of grids wide.
int y = spriteStrip.length;
//Selects landscape.
int x = gen.nextInt(4);
//Sets landscape.
switch (x) {
//Road.
case 0:
for (int i = 0; i < y; i++) {
Sprite strip = new Sprite("Misc/Road.png");
spriteStrip[i] = strip;
}
break;
//Tracks.
case 1:
for (int i = 0; i < y; i++) {
Sprite strip = new Sprite("Misc/Tracks.png");
spriteStrip[i] = strip;
}
break;
//Special Land.
case 2:
for (int i = 0; i < y; i++) {
//Holds random number.
x = gen.nextInt(5);
spriteStrip[i] = makeSpecialStrip(i, x, "Misc/Grass.png", "Misc/Grass.png", "Misc/Tree_One.png");
}
break;
//Special Water.
case 3:
for (int i = 0; i < y; i++) {
//Holds random number.
x = gen.nextInt(5);
spriteStrip[i] = makeSpecialStrip(i, x, "Misc/Water.png", "Misc/Water.png", "Misc/Lillypad.png");
}
}
return spriteStrip;
}
/*
* Method to make a special strip (land/water)
* with blockages/platforms.
*/
private Sprite makeSpecialStrip(int i, int x, String background, String specialBlockOne, String specialBlockTwo) {
Sprite oneBlock = new Sprite();
switch (x) {
//Add normal.
case 0:
oneBlock.setImage(background);
break;
//Add normal.
case 1:
oneBlock.setImage(background);
break;
//Add normal.
case 2:
oneBlock.setImage(background);
break;
//Add blockage.
case 3:
oneBlock.setImage(specialBlockOne);
break;
//Add blockage.
case 4:
oneBlock.setImage(specialBlockTwo);
break;
}
//Adds image to strip.
return oneBlock;
}
/*
* Returns a special land strip.
*/
Sprite[] getLandStrip() {
//Makes random numbers.
Random gen = new Random();
//Array to hold strip.
Sprite[] spriteStrip = new Sprite[8];
for (int i = 0; i < 8; i++) {
//Holds random number.
int x = gen.nextInt(5);
spriteStrip[i] = makeSpecialStrip(i, x, "Misc/Grass.png", "Misc/Grass.png", "Misc/Tree_One.png");
}
return spriteStrip;
}
/*
* Returns Specialized land strip.
*/
Sprite[] getSpecialLandStrip() {
//Makes random number.
Random gen = new Random();
//Array to hold strip.
Sprite[] spriteStrip = new Sprite[8];
for (int i = 0; i < 8; i++) {
//Holds random number.
int x = gen.nextInt(5);
spriteStrip[i] = makeSpecialStrip(i, x, "Misc/Grass.png", "Misc/Tree_Two.png", "Misc/Shrub.png");
}
return spriteStrip;
}
/*
* Returns a special water strip.
*/
Sprite[] getWaterStrip() {
//Makes random numbers.
Random gen = new Random();
//Array to hold strip.
Sprite[] spriteStrip = new Sprite[8];
for (int i = 0; i < 8; i++) {
//Holds random number.
int x = gen.nextInt(5);
spriteStrip[i] = makeSpecialStrip(i, x, "Misc/Water.png", "Misc/Water.png", "Misc/Lillypad.png");
}
return spriteStrip;
}
//////////
}