-
Notifications
You must be signed in to change notification settings - Fork 2
/
schema.json
366 lines (364 loc) · 14.6 KB
/
schema.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"title": "YAMS JSON API",
"description": "Input format for YAMS' JSON API. The JSON schema can be found [here]().",
"type": "object",
"properties":
{
"$schema":
{
"description": "The URL of the JSON schema. Typically ``.",
"type": "string"
},
"configuration_identifier":
{
"description": "Properties to more easily identify a game.",
"type": "object",
"properties":
{
"word_hash":
{
"description": "A human readable word hash to define this current seed. Will be displayed on the title screen.",
"type": "string"
},
"hash":
{
"description": "A non-human readable hash to define this current seed. Will be displayed on the title screen.",
"type": "string"
},
"session_uuid":
{
"description": "A UUID to identify this current game.",
"type": "string",
"format": "uuid"
},
"randovania_version":
{
"description": "A string that describes the Randovania version used to generate the seed.",
"type": "string"
},
"patcher_version":
{
"description": "A string that described the YAMS patcher version used to generate the seed.",
"type": "string"
},
"starting_memo":
{
"description": "If given, shows an item collection message at the start of the game.",
"$ref": "#/$defs/item_text_details"
}
}
},
"starting_items":
{
},
"starting_location":
{
"description": "Properties relevant to the starting location in-game.",
"type": "object",
"properties":
{
"save_room":
{
"description": "A number describing which save station to start on. The full list can be found in the language files or in the `set_start_location` script.",
"type": "number"
}
}
},
"pickups":
{
},
"rooms":
{
"description": "A dictionary of internal room names and their properties.",
"type": "object",
"patternProperties":
{
".*":
{
"description": "The room name.",
"type": "string",
"properties":
{
"display_name":
{
"description": "A name for that room, which gets displayed on the minimap and when in the room.",
"type": "string"
},
"region_name":
{
"description": "The region name for that room, which gets displayed on the minimap.",
"type": "string"
},
"minimap_data":
{
"description": "An array which determines coordinates on the minimap where this room exists.",
"type": "array",
"items":
{
"type": "object",
"properties":
{
"x":
{
"description": "The X-coordinate on the minimap of this room.",
"type": "integer"
},
"y":
{
"description": "The Y-coordinate on the minimap of this room.",
"type": "integer"
}
}
}
}
}
}
}
},
"game_patches":
{
"description": "Properties for general game patches.",
"type": "object",
"properties":
{
"septogg_helpers":
{
"description": "Determines whether Septoggs will spawn to help with platforming.",
"type": "boolean"
},
"respawn_bomb_blocks":
{
"description": "Determines whether bomb blocks will respawn after they've been destroyed.",
"type": "boolean"
},
"skip_cutscenes":
{
"description": "Determines whether gameplay cutscenes will be skipped.",
"type": "boolean"
},
"skip_save_cutscene":
{
"description": "Determines whether the small cutscene that plays when saving will be skipped.",
"type": "boolean"
},
"skip_item_cutscenes":
{
"description": "Determines whether the item collection cutscenes will be skipped.",
"type": "boolean"
},
"energy_per_tank":
{
"description": "Determines how much energy an E-Tank provides. The starting energy is this value minus one.",
"type": "integer"
},
"grave_grotto_blocks":
{
"description": "Determines whether the bomb blocks between the upper half and the lower half will be there in Grave Grotto.",
"type": "boolean"
},
"fusion_mode":
{
"description": "Determines whether fusion mode will be enabled.",
"type": "boolean"
},
"supers_on_missile_doors":
{
"description": "Determines whether Super Missiles will open Missile doors.",
"type": "boolean"
},
"nest_pipes":
{
"description": "Determines whether The Depths will have new transportation pipes for easier traversal.",
"type": "boolean"
},
"softlock_prevention_blocks":
{
"description": "Determines whether some blocks which can cause softlocks will be removed.",
"type": "boolean"
},
"a3_entrance_blocks":
{
"description": "Determines whether the bomb blocks at the entrance of the Industrial Complex will be there.",
"type": "boolean"
},
"screw_blocks":
{
"description": "Determines whether the pipe rooms will be blocked off by Screw Attack blocks.",
"type": "boolean"
},
"sabre_designed_skippy":
{
"description": "Determines whether Skippy/Player-Autoad will have its designed changed to look like Sabre320's redesign for Skippy the Bot.",
"type": "boolean"
},
"locked_missile_text":
{
"description": "The text that will appear when collecting Missile Expansions without Missile Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"locked_super_text":
{
"description": "The text that will appear when collecting Super Missile Expansions without Super Missile Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"locked_pb_text":
{
"description": "The text that will appear when collecting Power Bomb Expansions without Power Bomb Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"require_missile_launcher":
{
"description": "Determines whether the Missile Launcher is required to fire Missiles.",
"type": "boolean"
},
"require_super_launcher":
{
"description": "Determines whether the Super Missile Launcher is required to fire Super Missiles.",
"type": "boolean"
},
"require_pb_launcher":
{
"description": "Determines whether the Power Bomb Launcher is required to fire Power Bombs.",
"type": "boolean"
}
}
},
"door_locks":
{
"description": "Contains properties for door lock rando.",
"type": "object",
"patternProperties":
{
"^[0-9]+$":
{
"description": "The instance ID of the door.",
"type": "object",
"properties":
{
"lock":
{
"description": "The kind of lock this door uses.",
"enum":
[
"Arachnus-Locked Door",
"Bomb Door",
"Charge Beam Door",
"Distribution Center Bullet Hell Room Access EMP Door",
"Distribution Center EMP Ball Introduction EMP Door",
"Distribution Center Energy Distribution Tower East EMP Door",
"Distribution Center Energy Restored Door",
"Distribution Center Exterior East Access EMP Door",
"Distribution Center Pipe Hub Access EMP Door",
"Distribution Center Robot Home EMP Door",
"Genesis-Locked Door",
"Golden Temple EMP Door",
"Guardian-Locked Door",
"Hydro Station EMP Door",
"Hydro Station Water Turbine",
"Ice Beam Door",
"Industrial Complex EMP Door",
"Locked Door",
"Missile Door",
"Normal Door",
"Plasma Beam Door",
"Power Bomb Door",
"Screw Attack Door",
"Serris-Locked Door",
"Spazer Beam Door",
"Spider Ball Door",
"Super Missile Door",
"Tester-Locked Door",
"Torizo-Locked Door",
"Tower Energy Restored Door",
"Wave Beam Door"
]
}
}
}
}
},
"hints":
{
"description": "Properties for in-game hints.",
"type": "object",
"properties":
{
"septogg_a0":
{
"description": "The hint text for the Wisdom Septogg in Main Caves.",
"type": "string"
},
"septogg_a1":
{
"description": "The hint text for the Wisdom Septogg in Golden Temple.",
"type": "string"
},
"septogg_a2":
{
"description": "The hint text for the Wisdom Septogg in Hydro Station.",
"type": "string"
},
"septogg_a3":
{
"description": "The hint text for the Wisdom Septogg in Industrial Complex.",
"type": "string"
},
"septogg_a4":
{
"description": "The hint text for the Wisdom Septogg in The Tower.",
"type": "string"
},
"septogg_a5":
{
"description": "The hint text for the Wisdom Septogg in Distribution Center.",
"type": "string"
},
"septogg_a6":
{
"description": "The hint text for the Wisdom Septogg in The Depths.",
"type": "string"
},
"chozo_labs":
{
"description": "The hint text for the Chozo statue in the Genetics Laboratory.",
"type": "string"
}
}
},
"cosmetics":
{
"description": "Contains properties for cosmetic patches.",
"type": "object",
"properties":
{
}
},
"credits_spoiler":
{
"description": "A text which will be prepended to the normal credits. Usually used to contain a spoiler log, as it will not be shown when viewing the credits through the title-screen option. Only when beating the game.",
"type": "string"
}
},
"$defs":
{
"item_text_details":
{
"description": "Contains text properties for the item collection screen.",
"type": "object",
"properties":
{
"header":
{
"description": "The header/title message.",
"type": "string"
},
"description":
{
"description": "The description message.",
"type": "string"
}
}
}
}
}