From de9aa5c6309a92532a040bb256f614094a9033ec Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 11 Jul 2020 11:57:57 -0500 Subject: [PATCH 01/11] Create Slider break stub --- wiki/Gameplay/Slider_break/en.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 wiki/Gameplay/Slider_break/en.md diff --git a/wiki/Gameplay/Slider_break/en.md b/wiki/Gameplay/Slider_break/en.md new file mode 100644 index 000000000000..e87d0a59e4df --- /dev/null +++ b/wiki/Gameplay/Slider_break/en.md @@ -0,0 +1,17 @@ +--- +stub: true +tags: + - sliderbreak + - slider-break + - slider break + - combo break + - combobreak + - combo-break + - SB +--- + +# Slider break + +**Slider break** (sometimes abbreviated as *SB*) is a term used to describe the act of breaking one's [combo](link) via a partially-completed [slider](/wiki/Hit_object/Slider). Slider breaks can occur in three different ways: missing the beginning of a slider while still completing the rest, letting go of a slider at any point of its duration, not collecting all of the slider ticks. All three wyas are collectively called a "slider break" and will all break the combo. Recieving a slider break during a play will result in a `100` being recieved and will break the combo, but will not count as a miss. + +A play that has no misses, but contains one or more slider breaks will result in an S grade (or Silver S) being recieved, assuming that all [Accuracy](/wiki/Accuracy) requirements have been met to recieve in an S grade. From 74ee5e7dad8e3e0008f04de851eda114c41faff5 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 11 Jul 2020 11:58:36 -0500 Subject: [PATCH 02/11] Create Tablet cover stub --- wiki/Gameplay/Tablet_cover/en.md | 41 ++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 wiki/Gameplay/Tablet_cover/en.md diff --git a/wiki/Gameplay/Tablet_cover/en.md b/wiki/Gameplay/Tablet_cover/en.md new file mode 100644 index 000000000000..0556794f7db8 --- /dev/null +++ b/wiki/Gameplay/Tablet_cover/en.md @@ -0,0 +1,41 @@ +--- +stub: true +tags: + - tablet + - scratch + - nibwear + - tablet cover +--- + +# Tablet cover + + + +A **tablet cover** is a special type of protective material that encases or sticks onto the surface of a graphics tablet. Tablet covers are similar to smartphone screen protectors, with the only significant difference being that they are able to have a custom image or logo in between the protective material. Although they serve the same purpose of screen protectors in that they reduce nibwear, prolong the lifespan of said tablet, and can protect the surface of the tablet from scratches. Some tablet covers can even create a surface that is more glossy, smooth, or rough, depending on the type and preferences of the user. + +Tablet covers often come in a form that is almost identical to smartphone screen protectors, except for the fact that the side that sticks only uses a strip of of sticky material along the *outer edges* of the protective material. This is to avoid damage with the actual tablet surfaces material, and allows for the use of pressure sensitivity and other features for digital drawing. + +Tablet covers typically range from $9 USD–$50 USD, depending on the brand, quality, and material. + +## DIY vs. manufactured + +Many forum posts that ask about where to buy or make tablet covers often mention how easy it is to create one. Common DIY tablet covers use a variety of materials that can be found at home or in-store for relatively cheap. Whereas manufactured tablet covers often use specialized materials to reduce nibwear and last longer. + +### DIY + +Many players will often claim that DIY tablet covers "do the job" and are thus favorable due to their low-cost and wide accessibilty. DIY tablet covers often use materials that can easily found in most households and are often held down via tape or some heavy object. + +Common DIY tablet cover materials often use one or more of the following materials: + +- Book film +- Laminated paper +- Bill strips +- Glass screen protectors + +Due to the nature of DIY projects, the look, durability, and (in some cases) effectiveness will always be of lesser quality compared to manufactured/store-bought items. Although, many players reccomend starting out with a DIY tablet cover to know whether or not it's right for you, and to prevent spending a large amount of money that may or may not be wasted upon losing interest in certain play styles. + +### Manufactured + +Manufactured or store-bought tablet covers are often made of more specialized materials that cannot be easily found or easily shaped/created in most households. Online distributors like PosR.us and Yangumasuta are popular distributors of such covers. They will often have a texture that is glossy, matte, or similar to smartphone screen protectors. + +Due to the nature of manufactured items, they will always be more expensive than DIY projects, and as such, claim to promise higher quality. Many players reccomend starting out with a DIY tablet cover, but it is up to each individual whether or not they will buy or make a tablet cover. From 7f79c1841385bf34e6b0dfa01ad7e95dbc1f5ad3 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 11 Jul 2020 12:00:21 -0500 Subject: [PATCH 03/11] Create Fingerlock stub --- wiki/Gameplay/Fingerlock/en.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 wiki/Gameplay/Fingerlock/en.md diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md new file mode 100644 index 000000000000..b2048232833f --- /dev/null +++ b/wiki/Gameplay/Fingerlock/en.md @@ -0,0 +1,26 @@ +--- +stub: true +tags: + - wrist lock + - finger-lock + - finger lock + +# Fingerlock + +*Not to be confused with [Notelock](/wiki/Notelock) or [Mind block](/wiki/Mind_block)* + +**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows, when and where to press a [hit object](/wiki/Hit_object), but unexplicably just doesn't press the key, effectively creating a sensatin where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." + +"Fingerlock" may occasionally be refferred to as `wrist lock`, `wristlock`, `wrist-lock`. + +## Causes + +*Notice: fingerlock is **not** a medical condition, and any alleged "research" or commonly-understood information within the osu! community as to its cause or long-term effects is not considered to by scientific. osu! is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** + +Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is *generally* no cause for alarm. But if a player experiences persistent or painful fingerlock often, it is reccommended that that player see a medical proffessional, as it may be a result of underlying health. + +Unfortunately, a specific cause has neither been found nor generally understood yet. Although there are few common culprits that may be cause of fingerlock: long play sessions (especicially ones that retry the same [beatmap](/wiki/Beatmaps) over and over), bad posture/wrist position, or unneccessary strain on the wrist or fingers for extended periods of time. Regardless, most times, fingerlock will occur during a play once and then never again due to a simple hesitation or slip-up regarding reaction time. + +## Remedies & prevention + +Remedies "fingerlock" is often unneccessary as fingerlock typically resolves itself the second after it happens. But in cases where there is pain involved, many players will take breaks, stretch their fingers, or engage in another activity that is less dependent on said finger(s). These three rememdies are also effective prevention strategies, as doing these before fingerlock occurs can effectively prevent it. Although this is not guaranteed. From 6f768259550a799691149795335355c5248165f1 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 11 Jul 2020 12:00:51 -0500 Subject: [PATCH 04/11] Create Mind block stub --- wiki/Gameplay/Mind_block/en.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 wiki/Gameplay/Mind_block/en.md diff --git a/wiki/Gameplay/Mind_block/en.md b/wiki/Gameplay/Mind_block/en.md new file mode 100644 index 000000000000..47ef80748fbc --- /dev/null +++ b/wiki/Gameplay/Mind_block/en.md @@ -0,0 +1,20 @@ +--- +stub: true +tags: + - mindblock + - mind-block + - mind block + - term +--- + +# Mind block + +**Mind block** is a term used to describe when a player repeatedly fails or misses on previously easy sections of a [beatmap](/wiki/Beatmaps), often as a result of retrying said beatmap repeatedly and without break. The term is called "mind block" because the event that it describes creates the sensation that the player's brain (mind) has been "blocked" from successfully obtaining a full combo. + +## Causes + +Mind block is often caused by heavy build-up of useless [muscle memory](https://en.wikipedia.org/wiki/Muscle_memory "Wikipedia") due to the constant, repeated, and quick retrying of the same few seconds of a beatmap. In this situation, the player's mind is often bored, burned-out, or tired of doing the same patterns and hearing the same few seconds of music that it struggles to focus. + +## Remedies & prevention + +Many player's often rememdy mind block by taking breaks or playing different beatmaps. These two rememdies are also often used as prevention tactics, as it is the common consensus that giving the mind a break from osu! will allow it to rest, reflect, and recuperate. Likewise, many players will often switch playing beatmaps after so many attempts *before* mind block occurs to allow for better focus on other beatmaps. From 9a4134828bb67dd11af4f648d22698888c3231b7 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 11 Jul 2020 12:06:15 -0500 Subject: [PATCH 05/11] Remarkjs Fixes --- wiki/Gameplay/Fingerlock/en.md | 1 + 1 file changed, 1 insertion(+) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index b2048232833f..3aea3a0b8e37 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -4,6 +4,7 @@ tags: - wrist lock - finger-lock - finger lock +--- # Fingerlock From 2008765d95c196e8e7d56b2a289679b9f73ca78f Mon Sep 17 00:00:00 2001 From: MilkyIQ <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 15 Aug 2020 15:29:24 -0500 Subject: [PATCH 06/11] Fix typos Co-authored-by: Eric --- wiki/Gameplay/Fingerlock/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index 3aea3a0b8e37..73c51c6146bf 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -10,7 +10,7 @@ tags: *Not to be confused with [Notelock](/wiki/Notelock) or [Mind block](/wiki/Mind_block)* -**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows, when and where to press a [hit object](/wiki/Hit_object), but unexplicably just doesn't press the key, effectively creating a sensatin where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." +**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows, when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." "Fingerlock" may occasionally be refferred to as `wrist lock`, `wristlock`, `wrist-lock`. From bf2c5d5b9f4378e750e8212215ee51fbfa725ccd Mon Sep 17 00:00:00 2001 From: MilkyIQ <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 15 Aug 2020 16:46:19 -0500 Subject: [PATCH 07/11] Quick cleanup on all stubs --- wiki/Gameplay/Fingerlock/en.md | 16 +++++++++------- wiki/Gameplay/Mind_block/en.md | 10 +++++++--- wiki/Gameplay/Slider_break/en.md | 4 ++-- wiki/Gameplay/Tablet_cover/en.md | 18 ++++++++---------- wiki/Gameplay/en.md | 4 ++++ 5 files changed, 30 insertions(+), 22 deletions(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index 73c51c6146bf..c5bb1710c6af 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -2,26 +2,28 @@ stub: true tags: - wrist lock + - wristlock + - wrist-lock - finger-lock - finger lock --- # Fingerlock -*Not to be confused with [Notelock](/wiki/Notelock) or [Mind block](/wiki/Mind_block)* +*Not to be confused with [Notelock](/wiki/Beatmapping/Overall_difficulty#notelock) or [Mind block](/wiki/Gameplay/Mind_block)* -**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows, when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." +**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." "Fingerlock" may occasionally be refferred to as `wrist lock`, `wristlock`, `wrist-lock`. ## Causes -*Notice: fingerlock is **not** a medical condition, and any alleged "research" or commonly-understood information within the osu! community as to its cause or long-term effects is not considered to by scientific. osu! is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** +*Caution: Fingerlock is **not** a medical condition. Any alleged research or commonly-understood information respective to the osu! community as to its cause and/or long-term effects is **not considered to by scientific**. osu! is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** -Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is *generally* no cause for alarm. But if a player experiences persistent or painful fingerlock often, it is reccommended that that player see a medical proffessional, as it may be a result of underlying health. +Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is generally no cause for alarm. However, if a player experiences persistent or painful fingerlock often, it is reccommended that that player see a medical proffessional, as it may be the result of an underlying health condition. -Unfortunately, a specific cause has neither been found nor generally understood yet. Although there are few common culprits that may be cause of fingerlock: long play sessions (especicially ones that retry the same [beatmap](/wiki/Beatmaps) over and over), bad posture/wrist position, or unneccessary strain on the wrist or fingers for extended periods of time. Regardless, most times, fingerlock will occur during a play once and then never again due to a simple hesitation or slip-up regarding reaction time. +A specific cause for fingerlock has neither been found nor generally understood yet. However, there are a few common habits that may cause or increase the chances of fingerlock: long play sessions (especicially ones that retry the same [beatmap](/wiki/Beatmaps) repeatedly), bad posture or wrist position, or unneccessary strain on the wrist or fingers for extended periods of time. Regardless, fingerlock will most often occur once or twice during a play session as a result of simple hesitation or slow reaction time. -## Remedies & prevention +## Remedies and prevention -Remedies "fingerlock" is often unneccessary as fingerlock typically resolves itself the second after it happens. But in cases where there is pain involved, many players will take breaks, stretch their fingers, or engage in another activity that is less dependent on said finger(s). These three rememdies are also effective prevention strategies, as doing these before fingerlock occurs can effectively prevent it. Although this is not guaranteed. +Currently, there are not any known "remedies" for fingerlock, and are often considered unneccessary, as fingerlock typically resolves itself shortly after it occurs. But in cases where it often reoccurs, many players will take breaks, stretch their fingers, or engage in other activities that are less dependent on said finger(s). The aforementioned rememdies are also effective prevention strategies, although none of this is guaranteed. diff --git a/wiki/Gameplay/Mind_block/en.md b/wiki/Gameplay/Mind_block/en.md index 47ef80748fbc..156ca6526316 100644 --- a/wiki/Gameplay/Mind_block/en.md +++ b/wiki/Gameplay/Mind_block/en.md @@ -7,14 +7,18 @@ tags: - term --- + + # Mind block -**Mind block** is a term used to describe when a player repeatedly fails or misses on previously easy sections of a [beatmap](/wiki/Beatmaps), often as a result of retrying said beatmap repeatedly and without break. The term is called "mind block" because the event that it describes creates the sensation that the player's brain (mind) has been "blocked" from successfully obtaining a full combo. +*Not to be confused with [Notelock](/Beatmapping/Overall_difficulty#notelock) or [Fingerlock](/wiki/Gameplay/Fingerlock) + +**Mind block** is a term used to describe when a player repeatedly fails or misses on what was a previously easy section of a [beatmap](/wiki/Beatmaps), often as a result of retrying said beatmap repeatedly. The term is named "mind block" since the event that it describes creates the sensation that the player's brain (mind) has been figuratively "blocked" from successfully obtaining a full combo or completing the aforementioned section. ## Causes -Mind block is often caused by heavy build-up of useless [muscle memory](https://en.wikipedia.org/wiki/Muscle_memory "Wikipedia") due to the constant, repeated, and quick retrying of the same few seconds of a beatmap. In this situation, the player's mind is often bored, burned-out, or tired of doing the same patterns and hearing the same few seconds of music that it struggles to focus. +Mind block is often caused by heavy build-up of "useless [muscle memory](https://en.wikipedia.org/wiki/Muscle_memory "Wikipedia")" from constant, repeated, and quick retrying of a beatmap. Although no official science or research has been conducted on this specific phenomenon in osu!, it is widely believed by the community that during mind block, the player's mind is often bored, burned-out, or tired of doing the same patterns and hearing the same few seconds of music, that it struggles to focus and pay attention, and thus struggles to develop new muscle memory. ## Remedies & prevention -Many player's often rememdy mind block by taking breaks or playing different beatmaps. These two rememdies are also often used as prevention tactics, as it is the common consensus that giving the mind a break from osu! will allow it to rest, reflect, and recuperate. Likewise, many players will often switch playing beatmaps after so many attempts *before* mind block occurs to allow for better focus on other beatmaps. +Many player's often remedy and prevent mind block by taking breaks or playing different beatmaps, as it is common consensus among osu! players that giving the mind a break from osu! will allow it to rest, reflect, and recuperate. Likewise, many players will often switch playing beatmaps after so many attempts *before* mind block occurs to allow for better focus on other beatmaps. diff --git a/wiki/Gameplay/Slider_break/en.md b/wiki/Gameplay/Slider_break/en.md index e87d0a59e4df..338f1df0f972 100644 --- a/wiki/Gameplay/Slider_break/en.md +++ b/wiki/Gameplay/Slider_break/en.md @@ -12,6 +12,6 @@ tags: # Slider break -**Slider break** (sometimes abbreviated as *SB*) is a term used to describe the act of breaking one's [combo](link) via a partially-completed [slider](/wiki/Hit_object/Slider). Slider breaks can occur in three different ways: missing the beginning of a slider while still completing the rest, letting go of a slider at any point of its duration, not collecting all of the slider ticks. All three wyas are collectively called a "slider break" and will all break the combo. Recieving a slider break during a play will result in a `100` being recieved and will break the combo, but will not count as a miss. +**Slider break** (sometimes abbreviated as *SB*) is a term used to describe the act of breaking one's combo via a partially-completed [slider](/wiki/Hit_object/Slider). Slider breaks can occur in three different ways: missing the head of a slider whilst still completing or partially-completing the body, letting go of a slider at any point of its duration, or not collecting all of the slider ticks. All three "ways" are collectively called a "slider break" and will break the player's combo. Recieving a slider break during a play will result in a `100` being recieved and will break the combo, but will not count as a miss. -A play that has no misses, but contains one or more slider breaks will result in an S grade (or Silver S) being recieved, assuming that all [Accuracy](/wiki/Accuracy) requirements have been met to recieve in an S grade. +*Note: A play that has no misses, but contains one or more slider breaks will result in an S grade (or Silver S) being recieved, assuming that all [Accuracy](/wiki/Accuracy) requirements have been met to recieve in an S grade.* diff --git a/wiki/Gameplay/Tablet_cover/en.md b/wiki/Gameplay/Tablet_cover/en.md index 0556794f7db8..c4ccbd114bf0 100644 --- a/wiki/Gameplay/Tablet_cover/en.md +++ b/wiki/Gameplay/Tablet_cover/en.md @@ -7,15 +7,17 @@ tags: - tablet cover --- + + # Tablet cover -A **tablet cover** is a special type of protective material that encases or sticks onto the surface of a graphics tablet. Tablet covers are similar to smartphone screen protectors, with the only significant difference being that they are able to have a custom image or logo in between the protective material. Although they serve the same purpose of screen protectors in that they reduce nibwear, prolong the lifespan of said tablet, and can protect the surface of the tablet from scratches. Some tablet covers can even create a surface that is more glossy, smooth, or rough, depending on the type and preferences of the user. - -Tablet covers often come in a form that is almost identical to smartphone screen protectors, except for the fact that the side that sticks only uses a strip of of sticky material along the *outer edges* of the protective material. This is to avoid damage with the actual tablet surfaces material, and allows for the use of pressure sensitivity and other features for digital drawing. +A **tablet cover** is a sheet of protective material special that encases or sticks onto the surface of a graphics tablet for additional protection. Said covers are similar to smartphone [screen protectors](https://en.wikipedia.org/wiki/Screen_protector "Wikipedia"), with the only significant differences being shape and design. And although tablet covers ultimately serve the same purpose of most other device screen protectors, tablet covers are often specifically designed to reduve nibwear, prolong the lifespan of said tablet, and protect the surface of the tablet from scratches. Some tablet covers—namely ones designed specifically for osu!—can also create a surface that is more glossy, smooth, or rough, depending on the type and preferences of the user. -Tablet covers typically range from $9 USD–$50 USD, depending on the brand, quality, and material. +Tablet covers often come in a form that is almost identical to smartphone screen protectors, except for the fact that the side that sticks only uses a strip of of sticky material along the outer edges of the protective material. This is to avoid damage with the actual tablet surface's material, and allows for the use of pressure sensitivity and other features for digital drawing. ## DIY vs. manufactured @@ -23,7 +25,7 @@ Many forum posts that ask about where to buy or make tablet covers often mention ### DIY -Many players will often claim that DIY tablet covers "do the job" and are thus favorable due to their low-cost and wide accessibilty. DIY tablet covers often use materials that can easily found in most households and are often held down via tape or some heavy object. +Many players will often claim that DIY tablet covers "do the job" and are thus favorable due to their low-cost and accessibilty. DIY tablet covers often use materials that can be found in most households and are often held down via tape or some heavy object. Common DIY tablet cover materials often use one or more of the following materials: @@ -32,10 +34,6 @@ Common DIY tablet cover materials often use one or more of the following materia - Bill strips - Glass screen protectors -Due to the nature of DIY projects, the look, durability, and (in some cases) effectiveness will always be of lesser quality compared to manufactured/store-bought items. Although, many players reccomend starting out with a DIY tablet cover to know whether or not it's right for you, and to prevent spending a large amount of money that may or may not be wasted upon losing interest in certain play styles. - ### Manufactured -Manufactured or store-bought tablet covers are often made of more specialized materials that cannot be easily found or easily shaped/created in most households. Online distributors like PosR.us and Yangumasuta are popular distributors of such covers. They will often have a texture that is glossy, matte, or similar to smartphone screen protectors. - -Due to the nature of manufactured items, they will always be more expensive than DIY projects, and as such, claim to promise higher quality. Many players reccomend starting out with a DIY tablet cover, but it is up to each individual whether or not they will buy or make a tablet cover. +Manufactured or store-bought tablet covers are often made of more specialized materials that cannot be easily found or easily shaped/created in most households. Online stores and distributors are popular distributors of such covers. They will often have a texture that is glossy, matte, or similar to smartphone screen protectors. diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md index 08c2cd4f4050..c8f773c3da79 100644 --- a/wiki/Gameplay/en.md +++ b/wiki/Gameplay/en.md @@ -2,7 +2,11 @@ - [Accuracy](/wiki/Gameplay/Accuracy) - [Drain Time](/wiki/Gameplay/Drain_Time) +- [Fingerlock](/wiki/Gameplay/Fingerlock) +- [Mind block](/wiki/Gameplay/Mind_block) - [Play Time](/wiki/Gameplay/Play_Time) +- [Slider break](/wiki/Gameplay/Slider_break) - [Spectate](/wiki/Gameplay/Spectate) +- [Tablet cover](/wiki/Gameplay/Tablet_cover) From ab3058d46217391594b58af0418d8b6462322397 Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 24 Sep 2020 11:35:08 -0700 Subject: [PATCH 08/11] Apply basic formatting and spelling fixes --- wiki/Gameplay/Fingerlock/en.md | 12 ++++++------ wiki/Gameplay/Mind_block/en.md | 6 +++--- wiki/Gameplay/Slider_break/en.md | 4 ++-- wiki/Gameplay/Tablet_cover/en.md | 6 +++--- 4 files changed, 14 insertions(+), 14 deletions(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index c5bb1710c6af..1f790a8a66f9 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -10,20 +10,20 @@ tags: # Fingerlock -*Not to be confused with [Notelock](/wiki/Beatmapping/Overall_difficulty#notelock) or [Mind block](/wiki/Gameplay/Mind_block)* +*Not to be confused with [Notelock](/wiki/Beatmapping/Overall_difficulty#notelock) or [Mind block](/wiki/Gameplay/Mind_block).* -**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence then name, "fingerlock." +**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence the name, "fingerlock." -"Fingerlock" may occasionally be refferred to as `wrist lock`, `wristlock`, `wrist-lock`. +"Fingerlock" may occasionally be referred to as `wrist lock`, `wristlock`, `wrist-lock`. ## Causes *Caution: Fingerlock is **not** a medical condition. Any alleged research or commonly-understood information respective to the osu! community as to its cause and/or long-term effects is **not considered to by scientific**. osu! is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** -Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is generally no cause for alarm. However, if a player experiences persistent or painful fingerlock often, it is reccommended that that player see a medical proffessional, as it may be the result of an underlying health condition. +Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is generally no cause for alarm. However, if a player experiences persistent or painful fingerlock often, it is recommended that that player see a medical professional, as it may be the result of an underlying health condition. -A specific cause for fingerlock has neither been found nor generally understood yet. However, there are a few common habits that may cause or increase the chances of fingerlock: long play sessions (especicially ones that retry the same [beatmap](/wiki/Beatmaps) repeatedly), bad posture or wrist position, or unneccessary strain on the wrist or fingers for extended periods of time. Regardless, fingerlock will most often occur once or twice during a play session as a result of simple hesitation or slow reaction time. +A specific cause for fingerlock has neither been found nor generally understood yet. However, there are a few common habits that may cause or increase the chances of fingerlock: long play sessions (especially ones that retry the same [beatmap](/wiki/Beatmaps) repeatedly), bad posture or wrist position, or unnecessary strain on the wrist or fingers for extended periods of time. Regardless, fingerlock will most often occur once or twice during a play session as a result of simple hesitation or slow reaction time. ## Remedies and prevention -Currently, there are not any known "remedies" for fingerlock, and are often considered unneccessary, as fingerlock typically resolves itself shortly after it occurs. But in cases where it often reoccurs, many players will take breaks, stretch their fingers, or engage in other activities that are less dependent on said finger(s). The aforementioned rememdies are also effective prevention strategies, although none of this is guaranteed. +Currently, there are not any known "remedies" for fingerlock, and are often considered unnecessary, as fingerlock typically resolves itself shortly after it occurs. But in cases where it often recurs, many players will take breaks, stretch their fingers, or engage in other activities that are less dependent on said finger(s). The aforementioned remedies are also effective prevention strategies, although none of this is guaranteed. diff --git a/wiki/Gameplay/Mind_block/en.md b/wiki/Gameplay/Mind_block/en.md index 156ca6526316..05f904621b04 100644 --- a/wiki/Gameplay/Mind_block/en.md +++ b/wiki/Gameplay/Mind_block/en.md @@ -11,14 +11,14 @@ tags: # Mind block -*Not to be confused with [Notelock](/Beatmapping/Overall_difficulty#notelock) or [Fingerlock](/wiki/Gameplay/Fingerlock) +*Not to be confused with [Notelock](/Beatmapping/Overall_difficulty#notelock) or [Fingerlock](/wiki/Gameplay/Fingerlock).* **Mind block** is a term used to describe when a player repeatedly fails or misses on what was a previously easy section of a [beatmap](/wiki/Beatmaps), often as a result of retrying said beatmap repeatedly. The term is named "mind block" since the event that it describes creates the sensation that the player's brain (mind) has been figuratively "blocked" from successfully obtaining a full combo or completing the aforementioned section. ## Causes -Mind block is often caused by heavy build-up of "useless [muscle memory](https://en.wikipedia.org/wiki/Muscle_memory "Wikipedia")" from constant, repeated, and quick retrying of a beatmap. Although no official science or research has been conducted on this specific phenomenon in osu!, it is widely believed by the community that during mind block, the player's mind is often bored, burned-out, or tired of doing the same patterns and hearing the same few seconds of music, that it struggles to focus and pay attention, and thus struggles to develop new muscle memory. +Mind block is often caused by heavy build-up of "useless [muscle memory](https://en.wikipedia.org/wiki/Muscle_memory "Wikipedia")" from constant, repeated, and quick retrying of a beatmap. Although no official science or research has been conducted on this specific phenomenon in osu!, it is widely believed by the community that during mind block, the player's mind is often bored, burned-out, or tired of doing the same patterns and hearing the same few seconds of music, that it struggles to focus and pay attention, and thus struggles to develop new muscle memory. ## Remedies & prevention -Many player's often remedy and prevent mind block by taking breaks or playing different beatmaps, as it is common consensus among osu! players that giving the mind a break from osu! will allow it to rest, reflect, and recuperate. Likewise, many players will often switch playing beatmaps after so many attempts *before* mind block occurs to allow for better focus on other beatmaps. +Many players often remedy and prevent mind block by taking breaks or playing different beatmaps, as it is common consensus among osu! players that giving the mind a break from osu! will allow it to rest, reflect, and recuperate. Likewise, many players will often switch playing beatmaps after so many attempts *before* mind block occurs to allow for better focus on other beatmaps. diff --git a/wiki/Gameplay/Slider_break/en.md b/wiki/Gameplay/Slider_break/en.md index 338f1df0f972..27b3317e59f8 100644 --- a/wiki/Gameplay/Slider_break/en.md +++ b/wiki/Gameplay/Slider_break/en.md @@ -12,6 +12,6 @@ tags: # Slider break -**Slider break** (sometimes abbreviated as *SB*) is a term used to describe the act of breaking one's combo via a partially-completed [slider](/wiki/Hit_object/Slider). Slider breaks can occur in three different ways: missing the head of a slider whilst still completing or partially-completing the body, letting go of a slider at any point of its duration, or not collecting all of the slider ticks. All three "ways" are collectively called a "slider break" and will break the player's combo. Recieving a slider break during a play will result in a `100` being recieved and will break the combo, but will not count as a miss. +**Slider break** (sometimes abbreviated as *SB*) is a term used to describe the act of breaking one's combo via a partially-completed [slider](/wiki/Hit_object/Slider). Slider breaks can occur in three different ways: missing the head of a slider whilst still completing or partially-completing the body, letting go of a slider at any point of its duration, or not collecting all of the slider ticks. All three "ways" are collectively called a "slider break" and will break the player's combo. Receiving a slider break during a play will result in a `100` being received and will break the combo, but will not count as a miss. -*Note: A play that has no misses, but contains one or more slider breaks will result in an S grade (or Silver S) being recieved, assuming that all [Accuracy](/wiki/Accuracy) requirements have been met to recieve in an S grade.* +*Note: A play that has no misses, but contains one or more slider breaks will result in an S grade (or Silver S) being received, assuming that all [Accuracy](/wiki/Accuracy) requirements have been met to receive in an S grade.* diff --git a/wiki/Gameplay/Tablet_cover/en.md b/wiki/Gameplay/Tablet_cover/en.md index c4ccbd114bf0..bed5d06800c9 100644 --- a/wiki/Gameplay/Tablet_cover/en.md +++ b/wiki/Gameplay/Tablet_cover/en.md @@ -15,9 +15,9 @@ tags: -A **tablet cover** is a sheet of protective material special that encases or sticks onto the surface of a graphics tablet for additional protection. Said covers are similar to smartphone [screen protectors](https://en.wikipedia.org/wiki/Screen_protector "Wikipedia"), with the only significant differences being shape and design. And although tablet covers ultimately serve the same purpose of most other device screen protectors, tablet covers are often specifically designed to reduve nibwear, prolong the lifespan of said tablet, and protect the surface of the tablet from scratches. Some tablet covers—namely ones designed specifically for osu!—can also create a surface that is more glossy, smooth, or rough, depending on the type and preferences of the user. +A **tablet cover** is a sheet of protective material special that encases or sticks onto the surface of a graphics tablet for additional protection. Said covers are similar to smartphone [screen protectors](https://en.wikipedia.org/wiki/Screen_protector "Wikipedia"), with the only significant differences being shape and design. And although tablet covers ultimately serve the same purpose of most other device screen protectors, tablet covers are often specifically designed to reduce nibwear, prolong the lifespan of said tablet, and protect the surface of the tablet from scratches. Some tablet covers—namely ones designed specifically for osu!—can also create a surface that is more glossy, smooth, or rough, depending on the type and preferences of the user. -Tablet covers often come in a form that is almost identical to smartphone screen protectors, except for the fact that the side that sticks only uses a strip of of sticky material along the outer edges of the protective material. This is to avoid damage with the actual tablet surface's material, and allows for the use of pressure sensitivity and other features for digital drawing. +Tablet covers often come in a form that is almost identical to smartphone screen protectors, except for the fact that the side that sticks only uses a strip of sticky material along the outer edges of the protective material. This is to avoid damage with the actual tablet surface's material, and allows for the use of pressure sensitivity and other features for digital drawing. ## DIY vs. manufactured @@ -25,7 +25,7 @@ Many forum posts that ask about where to buy or make tablet covers often mention ### DIY -Many players will often claim that DIY tablet covers "do the job" and are thus favorable due to their low-cost and accessibilty. DIY tablet covers often use materials that can be found in most households and are often held down via tape or some heavy object. +Many players will often claim that DIY tablet covers "do the job" and are thus favorable due to their low-cost and accessibility. DIY tablet covers often use materials that can be found in most households and are often held down via tape or some heavy object. Common DIY tablet cover materials often use one or more of the following materials: From a74dfc63e6fda0f2804b60567a2f7030fec8931e Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 24 Sep 2020 11:47:02 -0700 Subject: [PATCH 09/11] Fix missed formatting error --- wiki/Gameplay/Fingerlock/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index 1f790a8a66f9..1748dec72f70 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -12,7 +12,7 @@ tags: *Not to be confused with [Notelock](/wiki/Beatmapping/Overall_difficulty#notelock) or [Mind block](/wiki/Gameplay/Mind_block).* -**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence the name, "fingerlock." +**Fingerlock** (alternatively spelt as `finger-lock` or `finger lock`) is a term used to describe the sensation of momentarily losing control of one's fingers whilst playing osu!. Although not a term specific to osu!, the term is widely used by players to communicate frustration with plays where a player knows when and where to press a [hit object](/wiki/Hit_object), but inexplicably just doesn't press the key, effectively creating a sensation where said finger feels as if it is "locked" in place. Hence the name, "fingerlock". "Fingerlock" may occasionally be referred to as `wrist lock`, `wristlock`, `wrist-lock`. From 6fc971cccd2f1c21e7803bf6b7e606bbacd6ff0d Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 24 Sep 2020 11:48:02 -0700 Subject: [PATCH 10/11] osu! is not a person --- wiki/Gameplay/Fingerlock/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index 1748dec72f70..d5ffce19dbf3 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -18,7 +18,7 @@ tags: ## Causes -*Caution: Fingerlock is **not** a medical condition. Any alleged research or commonly-understood information respective to the osu! community as to its cause and/or long-term effects is **not considered to by scientific**. osu! is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** +*Caution: Fingerlock is **not** a medical condition. Any alleged research or commonly-understood information respective to the osu! community as to its cause and/or long-term effects is **not considered to by scientific**. The osu! community is not qualified to give medical advice; do not use the osu! wiki to diagnose medical conditions.** Fingerlock is a common sensation that happens to many veteran osu! players. The common consensus amongst most players is that fingerlock is generally no cause for alarm. However, if a player experiences persistent or painful fingerlock often, it is recommended that that player see a medical professional, as it may be the result of an underlying health condition. From c333d87280241ee8c0c6fd6679a3988d28ec0815 Mon Sep 17 00:00:00 2001 From: Eric Date: Sat, 3 Oct 2020 11:17:58 -0500 Subject: [PATCH 11/11] Make header consistent Co-authored-by: Joseph Madamba --- wiki/Gameplay/Fingerlock/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Fingerlock/en.md b/wiki/Gameplay/Fingerlock/en.md index d5ffce19dbf3..32119042657b 100644 --- a/wiki/Gameplay/Fingerlock/en.md +++ b/wiki/Gameplay/Fingerlock/en.md @@ -24,6 +24,6 @@ Fingerlock is a common sensation that happens to many veteran osu! players. The A specific cause for fingerlock has neither been found nor generally understood yet. However, there are a few common habits that may cause or increase the chances of fingerlock: long play sessions (especially ones that retry the same [beatmap](/wiki/Beatmaps) repeatedly), bad posture or wrist position, or unnecessary strain on the wrist or fingers for extended periods of time. Regardless, fingerlock will most often occur once or twice during a play session as a result of simple hesitation or slow reaction time. -## Remedies and prevention +## Remedies & prevention Currently, there are not any known "remedies" for fingerlock, and are often considered unnecessary, as fingerlock typically resolves itself shortly after it occurs. But in cases where it often recurs, many players will take breaks, stretch their fingers, or engage in other activities that are less dependent on said finger(s). The aforementioned remedies are also effective prevention strategies, although none of this is guaranteed.