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AnimationState listener handling #6929

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photonstorm opened this issue Oct 22, 2024 · 0 comments
Open

AnimationState listener handling #6929

photonstorm opened this issue Oct 22, 2024 · 0 comments

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@photonstorm
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Consider alternative for AnimationState.destroy handling, specifically:

this.animationManager.off(Events.REMOVE_ANIMATION, this.globalRemove, this);

re: stopping sprites/particles from iterating through the event list every time one of them is destroyed.

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