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Consider alternative for AnimationState.destroy handling, specifically:
this.animationManager.off(Events.REMOVE_ANIMATION, this.globalRemove, this);
re: stopping sprites/particles from iterating through the event list every time one of them is destroyed.
The text was updated successfully, but these errors were encountered:
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Consider alternative for AnimationState.destroy handling, specifically:
re: stopping sprites/particles from iterating through the event list every time one of them is destroyed.
The text was updated successfully, but these errors were encountered: