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I am also experiencing this issue and it is driving me insane. It only seems to happen when when trying to implement a fixed time step for multiplayer games when the monitor refresh (165hz) rate doesn't match the fixed time step (60 fps):
Version
Any (I'm on Windows)
Any (Firefox, Chrome and Opera)
Description
I've added more notes and uploaded a few videos in Discord: https://discord.com/channels/244245946873937922/416623653741133837/1230053213453942855
Example Test Code
The issue is visible in the current examples:
Additional Information
The issue happens in both ways depending what the camera follows, with the background or the player.
Coming from #5018 (comment)
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