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Unity WebGL support (Remove Task's , AsyncCompletedEventHandler) #207

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balatimuz opened this issue Apr 26, 2016 · 3 comments
Open

Unity WebGL support (Remove Task's , AsyncCompletedEventHandler) #207

balatimuz opened this issue Apr 26, 2016 · 3 comments

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@balatimuz
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Hi Parse,

As Unity WebGL will not support multi threads and Task's and AsyncCompletedEventHandler,
How we can use Parse.Unity DLL without those things,
Is there any modified version of DLL available..?
We have many games to port to Webgl with Parse.
Thank you,

@richardjrossiii
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This is a difficult question to answer. The simplest solution to the WebGL multithreaded problem, making everything synchronous, results in a ton of deadlocks in our current fully-async architecture. We looked into doing some crazy solutions to support WebGL, but there was nothing we were able to come up with that actually solved the underlying problems.

Perhaps @hallucinogen can note more about what the core issues were, and why our solutions all failed in some way, as he had more context than I did.

@montymxb
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montymxb commented Dec 3, 2017

Unity WebGL related implementations are probably not going to be a priority while we fix the sdk up for a 1.8.0 release. We would have to look into this at a later date to determine how to proceed.

@IgotlazyAgain
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What's the status on this?

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