-
Notifications
You must be signed in to change notification settings - Fork 6
/
googlePlayScript.cs
78 lines (65 loc) · 1.73 KB
/
googlePlayScript.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using System;
using System.Collections;
using System.Collections.Generic;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine;
using UnityEngine.UI;
public class googlePlayScript : MonoBehaviour
{
public GameObject text;
// Use this for initialization
void Start () {
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.InitializeInstance(config);
PlayGamesPlatform.Activate();
GooglePlayGames.OurUtils.Logger.DebugLogEnabled = true;
signIn();
}
// Update is called once per frame
void Update () {
}
public void SignInCallback(bool success)
{
if (success)
{
// Change sign-in button text
text.GetComponent<Text>().text = "";
}
else
{
text.SetActive(false);
}
}
void signIn()
{
if (!Social.localUser.authenticated)
{
text.GetComponent<Text>().text = "";
// Sign in with Play Game Services, showing the consent dialog
// by setting the second parameter to isSilent=false.
Social.localUser.Authenticate(SignInCallback);
}
else
{
text.GetComponent<Text>().text = "";
}
}
public void unlockAchievement(string id)
{
Social.ReportProgress(id,100,succes =>{});
}
public void showAchievementUI()
{
Social.ShowAchievementsUI();
}
public void addScoreLeaderbord(string id, int score)
{
Social.ReportScore(score,id, succes =>{});
}
public void showLeaderbordUI()
{
Social.ShowLeaderboardUI();
}
}