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Once they support OpenFX 1.5 + Metal and CUDA rendering paths it should work without issue. |
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Flame supports OFX and the Filmbox plugin seems to load and the UI elements show up for me to dial in stuff, but thats about it.
We would love to somehow transfer stuff like grain and halation nodes to render them in Flame , we can allready render native resolve grades using their OFX plugin.
We often do format adaptions (1x1, 9x16) and such in flame , having timeline-resolution grain is better than dealing with per clip grain.
So we would absolutely LOVE flame support, even if its just a reader like BLG is, but as its OFX maybe its easy, maybe the baselight version allready works in Flame? I dont know
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