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vkaUtils.cpp
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vkaUtils.cpp
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/*
* Copyright (c) 2014-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact [email protected] (Chris Hebert) for feedback */
#include "vkaUtils.h"
void dumpGlobalLayerNames(VkLayerProperties* props, uint32_t count)
{
LOGI("Found : %d layers.\n", count);
for(uint32_t i = 0; i < count; ++i)
{
LOGI("Layer %d : %s.\n", i, props[i].layerName);
}
}