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nodetree.hpp
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nodetree.hpp
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact [email protected] (Christoph Kubisch) for feedback */
#pragma once
#include <vector>
class NodeTree {
public:
enum Flags {
INVALID = 0xFFFFFFFF,
ROOT = 0x7FFFFFFF,
LEVELBITS = 8,
PARENTBITS = 32 - LEVELBITS
};
static constexpr unsigned INVALID_LEVEL = (1 << LEVELBITS) - 1;
static constexpr unsigned INVALID_PARENT = (1 << PARENTBITS) - 1;
struct compactID {
unsigned level : LEVELBITS;
unsigned parent : PARENTBITS;
compactID(){
level = INVALID_LEVEL;
parent = INVALID_PARENT;
}
};
typedef unsigned int nodeID;
typedef unsigned int lvlID;
struct Level {
unsigned int changeID;
std::vector<nodeID> nodes;
std::vector<nodeID> leaves;
Level(){
changeID = 0;
}
};
struct Node {
nodeID parentidx;
lvlID levelidx;
lvlID leafidx;
int level;
nodeID childidx;
nodeID siblingidx;
};
private:
Node m_root;
// general nodes
std::vector<Node> m_nodes;
std::vector<nodeID> m_unusedNodes;
// actual nodes added to tree
std::vector<compactID> m_treeCompactNodes;
std::vector<Level> m_levels;
unsigned int m_treeCompactChangeID;
int m_nodesActive;
int m_levelsUsed;
public:
NodeTree();
const Level* getUsedLevel(int level) const;
inline int getNumUsedLevel() const
{
return m_levelsUsed;
}
unsigned int getTreeParentChangeID() const;
const std::vector<compactID>& getTreeCompactNodes() const;
inline nodeID getTreeRoot()
{
return ROOT;
}
inline const Node& getNode(nodeID nodeidx) const
{
if (nodeidx == ROOT) return m_root;
else return m_nodes[nodeidx];
}
inline bool isValid(unsigned int id)
{
return id != INVALID;
}
inline bool isNodeInTree(nodeID nodeidx)
{
return isValid(nodeidx) && isValid(getNode(nodeidx).levelidx);
}
inline nodeID getParentNode(nodeID nodeidx) const
{
return getNode(nodeidx).parentidx;
}
nodeID createNode();
void deleteNode(nodeID nodeidx);
void setNodeParent(nodeID nodeidx, nodeID parentidx);
void addToTree(nodeID nodeidx);
void removeFromTree(nodeID nodeidx);
void reserve(int numNodes);
void create(int numNodes);
void clear();
int getNumActiveNodes() const {
return m_nodesActive;
}
private:
inline Level& getLevel(int level)
{
if ((int)m_levels.size() < level+1){
m_levels.resize(level+1);
}
return m_levels[level];
}
inline Node& getNode(nodeID nodeidx)
{
if (nodeidx == ROOT) return m_root;
else return m_nodes[nodeidx];
}
void addToLevel(nodeID nodeidx, nodeID parentidx);
void removeFromLevel(nodeID nodeidx);
void removeLeafNode(nodeID nodeidx);
void addLeafNode(nodeID nodeidx);
void updateLeafNode(nodeID nodeidx);
void updateLevelNode(nodeID nodeidx, nodeID parentidx);
};