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两三个项目碰到了这个问题,Unity版本含2017和2019 堆栈如下图(来自sin,thx)
有几个怀疑的点:
新增了个分支, 做了些改动: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap/tree/crash_in_map_test
来自sin的反馈,暂时没有崩溃;另外还有加载场景卡死的问题,无日志,原因不明,未深入。 求测。
The text was updated successfully, but these errors were encountered:
崩溃和加载场景卡死的问题, 已合并到库的master分支,部分机型比较容易出现问题,求测。 改动:
分支: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap/tree/master
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so库换了spin lock,可能会修正这个问题,并大大优化性能。 这个分支用回global data:https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap/tree/mutex_in_fclose, 求测。
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两三个项目碰到了这个问题,Unity版本含2017和2019
堆栈如下图(来自sin,thx)
有几个怀疑的点:
新增了个分支, 做了些改动: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo-libboostrap/tree/crash_in_map_test
来自sin的反馈,暂时没有崩溃;另外还有加载场景卡死的问题,无日志,原因不明,未深入。
求测。
The text was updated successfully, but these errors were encountered: