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scene.lua
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scene.lua
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local trippedDeviceName = 'Unknown'
local myPayload = ''
local floodThreshold = 10
function doStuff(lul_device, lul_service, lul_variable, lul_value_old, lul_value_new)
secondsSincelastTrip = os.time() - luup.variable_get("urn:micasaverde-com:serviceId:SecuritySensor1", "LastTrip", lul_device)
-- luup.log("doStuff: deviceID: "..lul_device..", secondsSincelastTrip:"..secondsSincelastTrip..", lul_variable:"..lul_variable..", lul_value_old:"..lul_value_old..", lul_value_new:"..lul_value_new,25)
-- within a threshold we're going to consider this the same alert
-- as certain conditions can lead to a very quick re-trip
-- Or if we're not tripped of course
if lul_value_new ~= "1" or secondsSincelastTrip < floodThreshold then
return "Nothing to do"
end
-- Get the device name
-- @todo surely we can look this up somewhere
if lul_device == 13 then
trippedDeviceName = "Lounge outside door"
elseif lul_device == 14 then
trippedDeviceName = "Kitchen side door"
elseif lul_device == 15 then
trippedDeviceName = "Front door"
end
mytime = os.date("%Y-%m-%d %X")
-- build the payload for the notification service
myPayload = "message="..trippedDeviceName .. " opened at "..mytime
luup.log(myPayload,02)
-- everything else happens in the service device
luup.call_action("urn:dmlogic-com:serviceId:GenericWebService1", "SendRequest", { Payload=myPayload}, 40)
end
luup.variable_watch("doStuff","urn:micasaverde-com:serviceId:SecuritySensor1","ArmedTripped", 13);
luup.variable_watch("doStuff","urn:micasaverde-com:serviceId:SecuritySensor1","ArmedTripped", 14);
luup.variable_watch("doStuff","urn:micasaverde-com:serviceId:SecuritySensor1","ArmedTripped", 15);