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I have an issue with the .obj file that I generate using the texrecon function call. When I am trying to view the textured model in Swift, using the following code:
let scene = SCNScene(named: "HeadModel3D.obj")
self.sceneView.scene = scene
The issue is nothing ends up being displayed in the preview window. There is no indication the model is present. This doesn't happen with other textured .obj files I try to use online; those ones work just fine and display with the color textures successfully. I was wondering if there was a specific setting about the .objs generated with MVS Texturing that makes it not work.
Hello, has anyone else had a use case like this?
I have an issue with the .obj file that I generate using the texrecon function call. When I am trying to view the textured model in Swift, using the following code:
let scene = SCNScene(named: "HeadModel3D.obj")
self.sceneView.scene = scene
The issue is nothing ends up being displayed in the preview window. There is no indication the model is present. This doesn't happen with other textured .obj files I try to use online; those ones work just fine and display with the color textures successfully. I was wondering if there was a specific setting about the .objs generated with MVS Texturing that makes it not work.
Below are the parameters I passed to texrecon.
'--outlier_removal=gauss_damping'
'--tone_mapping=none'
'--data_term=gmi'
'--no_intermediate_results'
'-Seye_mask'
'-Veye_mask/views_per_segment.json'
'extracted_highres_kfs/normalized_calibration.json'
'fused_point_cloud_normals_meshed_smoothed.ply'
'dense_reconstructions/HeadModel3D'
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