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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Game Jolt API"
run/main_scene="res://addons/gamejolt/example/example.tscn"
config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.211765, 0.211765, 0.211765, 1)
boot_splash/image="res://addons/gamejolt/icon.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://addons/gamejolt/icon.png"
[autoload]
GameJolt="*res://addons/gamejolt/gamejolt.gd"
[display]
window/size/width=960
window/size/height=540
[editor_plugins]
enabled=PackedStringArray("res://addons/gamejolt/plugin.cfg")
[filesystem]
import/blender/enabled=false
[game_jolt]
config/global/game_id=""
config/global/private_key=""
config/debug/enabled=false
config/debug/user_name=""
config/debug/user_token=""
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false