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setup.sh
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setup.sh
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#! /bin/bash
if [[ -d "llvm-source-39" ]]; then
echo "Hello there! We just upgraded AirSim to Unreal Engine 4.18."
echo "Here are few easy steps for upgrade so everything is new and shiny :)"
echo "https://github.com/Microsoft/AirSim/blob/master/docs/unreal_upgrade.md"
exit 1
fi
set -x
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
#Parse command line arguments
downloadHighPolySuv=true
if [[ $1 == "--no-full-poly-car" ]]; then
downloadHighPolySuv=false
fi
#give user perms to access USB port - this is not needed if not using PX4 HIL
#TODO: figure out how to do below in travis
if [ "$(uname)" == "Darwin" ]; then # osx
if [[ ! -z "${whoami}" ]]; then #this happens when running in travis
sudo dseditgroup -o edit -a `whoami` -t user dialout
fi
#below takes way too long
# brew install [email protected]
brew tap llvm-hs/homebrew-llvm
brew install llvm-5.0
brew install wget
brew install coreutils
export C_COMPILER=/usr/local/opt/llvm-5.0/bin/clang-5.0
export COMPILER=/usr/local/opt/llvm-5.0/bin/clang++-5.0
else #linux
if [[ ! -z "${whoami}" ]]; then #this happens when running in travis
sudo /usr/sbin/useradd -G dialout $USER
sudo usermod -a -G dialout $USER
fi
#install clang and build tools
sudo apt-get install -y build-essential
VERSION=$(lsb_release -rs | cut -d. -f1)
# Since Ubuntu 17 clang-5.0 is part of the core repository
# See https://packages.ubuntu.com/search?keywords=clang-5.0
if [ "$VERSION" -lt "17" ]; then
wget -O - http://apt.llvm.org/llvm-snapshot.gpg.key|sudo apt-key add -
sudo apt-get update
fi
sudo apt-get install -y clang-5.0 clang++-5.0
sudo apt-get install -y unzip
export C_COMPILER=clang-5.0
export COMPILER=clang++-5.0
fi
#download cmake - we need v3.9+ which is not out of box in Ubuntu 16.04
if [[ ! -d "cmake_build/bin" ]]; then
echo "Downloading cmake..."
wget https://cmake.org/files/v3.10/cmake-3.10.2.tar.gz \
-O cmake.tar.gz
tar -xzf cmake.tar.gz
rm cmake.tar.gz
rm -rf ./cmake_build
mv ./cmake-3.10.2 ./cmake_build
pushd cmake_build
./bootstrap
make
popd
fi
if [ "$(uname)" == "Darwin" ]; then
CMAKE="$(greadlink -f cmake_build/bin/cmake)"
else
CMAKE="$(readlink -f cmake_build/bin/cmake)"
fi
# Download rpclib
if [ ! -d "external/rpclib/rpclib-2.2.1" ]; then
echo "*********************************************************************************************"
echo "Downloading rpclib..."
echo "*********************************************************************************************"
wget https://github.com/rpclib/rpclib/archive/v2.2.1.zip
# remove previous versions
rm -rf "external/rpclib"
mkdir -p "external/rpclib"
unzip v2.2.1.zip -d external/rpclib
rm v2.2.1.zip
fi
# Download high-polycount SUV model
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv" ]; then
mkdir -p "Unreal/Plugins/AirSim/Content/VehicleAdv"
fi
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv/SUV/v1.2.0" ]; then
if $downloadHighPolySuv; then
echo "*********************************************************************************************"
echo "Downloading high-poly car assets.... The download is ~37MB and can take some time."
echo "To install without this assets, re-run setup.sh with the argument --no-full-poly-car"
echo "*********************************************************************************************"
if [ -d "suv_download_tmp" ]; then
rm -rf "suv_download_tmp"
fi
mkdir -p "suv_download_tmp"
cd suv_download_tmp
wget https://github.com/Microsoft/AirSim/releases/download/v1.2.0/car_assets.zip
if [ -d "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV" ]; then
rm -rf "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV"
fi
unzip car_assets.zip -d ../Unreal/Plugins/AirSim/Content/VehicleAdv
cd ..
rm -rf "suv_download_tmp"
else
echo "Not downloading high-poly car asset. The default unreal vehicle will be used."
fi
fi
# Below is alternative way to get cland by downloading binaries
# get clang, libc++
# sudo rm -rf llvm-build
# mkdir -p llvm-build/output
# wget "http://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-linux-gnu-debian8.tar.xz"
# tar -xf "clang+llvm-4.0.1-x86_64-linux-gnu-debian8.tar.xz" -C llvm-build/output
# #other packages - not need for now
# #sudo apt-get install -y clang-3.9-doc libclang-common-3.9-dev libclang-3.9-dev libclang1-3.9 libclang1-3.9-dbg libllvm-3.9-ocaml-dev libllvm3.9 libllvm3.9-dbg lldb-3.9 llvm-3.9 llvm-3.9-dev llvm-3.9-doc llvm-3.9-examples llvm-3.9-runtime clang-format-3.9 python-clang-3.9 libfuzzer-3.9-dev
#get libc++ source
if [[ ! -d "llvm-source-50" ]]; then
git clone --depth=1 -b release_50 https://github.com/llvm-mirror/llvm.git llvm-source-50
git clone --depth=1 -b release_50 https://github.com/llvm-mirror/libcxx.git llvm-source-50/projects/libcxx
git clone --depth=1 -b release_50 https://github.com/llvm-mirror/libcxxabi.git llvm-source-50/projects/libcxxabi
else
echo "folder llvm-source-50 already exists, skipping git clone..."
fi
#build libc++
rm -rf llvm-build
mkdir -p llvm-build
pushd llvm-build >/dev/null
"$CMAKE" -DCMAKE_C_COMPILER=${C_COMPILER} -DCMAKE_CXX_COMPILER=${COMPILER} \
-LIBCXX_ENABLE_EXPERIMENTAL_LIBRARY=OFF -DLIBCXX_INSTALL_EXPERIMENTAL_LIBRARY=OFF \
-DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=./output \
../llvm-source-50
make cxx
#install libc++ locally in output folder
make install-libcxx install-libcxxabi
popd >/dev/null
#install EIGEN library
rm -rf ./AirLib/deps/eigen3/Eigen
echo "downloading eigen..."
wget http://bitbucket.org/eigen/eigen/get/3.3.2.zip
unzip 3.3.2.zip -d temp_eigen
mkdir -p AirLib/deps/eigen3
mv temp_eigen/eigen*/Eigen AirLib/deps/eigen3
rm -rf temp_eigen
rm 3.3.2.zip
popd >/dev/null
set +x
echo ""
echo "************************************"
echo "AirSim setup completed successfully!"
echo "************************************"