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We have a .NET MAUI Windows app, which uses WinUI 3 as a backend on Windows. The app uses SkiaSharp 3.0-preview3.1 SKGLView, which has an implementation that uses libEGL.dll. Everything works in the packaged (default) mode (MSIX), but when the app is built in the unpackacked mode (-p:WindowsPackageType=None in dotnet build), libEGL.dll fails to initialize the display at the following function:
public static extern EGLDisplay eglGetPlatformDisplayEXT(uint platform, EGLNativeDisplayType native_display, int[] attrib_list);
Any idea what might be causing the problem in the unpackaged mode and why it works in the packaged mode?
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We have a .NET MAUI Windows app, which uses WinUI 3 as a backend on Windows. The app uses SkiaSharp 3.0-preview3.1 SKGLView, which has an implementation that uses libEGL.dll. Everything works in the packaged (default) mode (MSIX), but when the app is built in the unpackacked mode (
-p:WindowsPackageType=None
indotnet build
), libEGL.dll fails to initialize the display at the following function:public static extern EGLDisplay eglGetPlatformDisplayEXT(uint platform, EGLNativeDisplayType native_display, int[] attrib_list);
Any idea what might be causing the problem in the unpackaged mode and why it works in the packaged mode?
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