From 866eb8c8793694e5bbd3b8e8258f042a155755c6 Mon Sep 17 00:00:00 2001 From: McHorse Date: Thu, 30 Aug 2018 15:07:29 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 32 +++++++++++++++++++++++++++----- 1 file changed, 27 insertions(+), 5 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index a706dbf44..27a8e8278 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,28 @@ Blockbuster's change log. +## Version 1.5.1 + +This patch update fixes minor bugs introduced in `1.5`, as well as fixing some of the older bugs. Also, this patch contains a little surprise for `1.10.2` and `1.11.2`, allowing them enjoy `1.12.2` exclusive item model feature introduced in `1.5`. + +**Compatible** with Metamorph `1.1.6` and Aperture `1.1`. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible. + +* Added item model rendering from `1.12.2` to `1.11.2` and `1.10.2` builds +* Added a procedure to clean up GL resources after models are getting removed +* Fixed NPE in `ClientHandlerActorPause` (reported by KazerLight) +* Fixed `ResourceLocation` to `TextureLocation` in 1.11.2+ branches (reported by AzureZhen) +* Fixed issues with mixed MTL and cubic limbs +* Fixed last edited action not saved when switching between files +* Fixed `blockbuster.gui.record_editor.actions.equip.leggings` +* Fixed issue with riding an actor +* Fixed shadow configuration option doesn't get saved +* Fixed add limb with same name bug (reported by \_TroloTroll\_) +* Made pose editor clone a morph into selected morph slot (instead of modifying current) +* Made `invert` property use Z axis instead of Y for yaw when `looking` is enabled +* Made playback button and confirm break director block GUIs not pause the game +* Made `null` director block and model block if they aren't accessible in the world +* Made the model rebuild on `holding` button click + ## Version 1.5 (GUIs and custom models) Blockbuster `1.5` is a massive update which improves almost every aspect of the mod. Main features of `1.5` are: improved support for OBJ, revamped GUIs, improved damage control and green screen features. @@ -467,7 +489,7 @@ how many times you want. imported/exported and played * Added camera fixtures. Camera fixture is the definition of how camera should behave. Following fixtures were added: - * Idle fixture – static camera shot + * Idle fixture – static camera shot * Path fixture – linear-interpolated camera path way * Follow fixture – camera follows given entity from specified angle (specified angle is determined when the fixture is being added) @@ -478,10 +500,10 @@ how many times you want. * Added `camera` command which allows players to manage profiles and fixtures * Added camera profile rendering * Added camera key bindings for: - * Removing last fixture - * Adding idle, look or follow fixture to current camera profile - * Toggle camera profile rendering - * Start or stop camera profile + * Removing last fixture + * Adding idle, look or follow fixture to current camera profile + * Toggle camera profile rendering + * Start or stop camera profile * Added lava and water support to place block action * Added playback button GUI and lores * Fixed actor's rotation when he is spawned with `/action play` command