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lorentz.py
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lorentz.py
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#! /usr/bin/env python
from __future__ import absolute_import
from __future__ import print_function
import sys
from six.moves import range
try:
from numpy import *
except ImportError as err:
try:
from Numeric import *
except ImportError as err:
print("This demo requires the numpy or Numeric extension, sorry")
import sys
sys.exit()
from OpenGL.GL import *
from OpenGL.Tk import *
n, dt = 2000, 0.01
x, y, z = 0.01, 0.01, 0.01
frac = -1.0 * (8.0/3.0)
a = array((n,3), 'd')
def lorentz(o, x, y, z, n=2000, dt=0.01):
"""Generate Lorentz attractor. Put graphic in a graphical object"""
o.grob = glGenLists(1);
glNewList(o.grob, GL_COMPILE);
try:
glDisable(GL_LIGHTING)
glBegin(GL_LINE_STRIP)
try:
glVertex3d(x, y, z)
frac = -1.0 * (8.0/3.0)
for i in range(0, n):
xp = x + (-10.0 * x * dt + 10.0 * y * dt)
yp = y + ( 28.0 * x * dt - y * dt - x * dt * z *dt)
zp = z + ( frac * z * dt + x * dt * y * dt)
x=xp
y=yp
z=zp
glVertex3d(x, y, z)
finally:
glEnd()
glEnable(GL_LIGHTING)
finally:
glEndList()
def redraw(o):
"""The main scene redraw function."""
# Clear the background and depth buffer.
glClearColor(1., 0., 1., 0.)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glColor3f(1., 1., 1.)
glCallList(o.grob)
#
# Demo starts here really.
if __name__ == "__main__":
import six.moves.tkinter, sys
# Create the opengl widget here.
o = Opengl(None, width = 400, height = 400, double = 1)
# Register the redraw procedure for the widget.
o.redraw = redraw
o.pack(side = 'top', expand = 1, fill = 'both')
o.set_centerpoint(0., 0., 2000.)
o.set_eyepoint(13000.)
o.far = 600000.
lorentz(o, 0.01, 0.01, 0.01)
# Enter the tk mainloop.
six.moves.tkinter.mainloop()