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keys.h
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keys.h
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/*
* Copyright (C) 2001-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KEYS_H
#define KEYS_H
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wold-style-cast"
# pragma GCC diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif // __GNUC__
#include <SDL.h>
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif // __GNUC__
#include "game.h"
#include <map>
#include <string>
#include <vector>
const int c_maxparams = 4;
struct Action;
struct ActionType {
const Action* action;
int params[c_maxparams];
};
struct ltSDLkeysym {
bool operator()(SDL_Keysym k1, SDL_Keysym k2) const {
if (k1.sym == k2.sym) {
return k1.mod < k2.mod;
} else {
return k1.sym < k2.sym;
}
}
};
using KeyMap = std::map<SDL_Keysym, ActionType, ltSDLkeysym>;
class KeyBinder {
private:
KeyMap bindings;
std::vector<std::string> keyhelp;
std::vector<std::string> cheathelp;
std::vector<std::string> mapedithelp;
std::vector<std::string> last_created_key;
void LoadFromFileInternal(const char* filename);
KeyMap::const_iterator TranslateEvent(const SDL_Event& ev) const;
public:
KeyBinder();
/* Add keybinding */
void AddKeyBinding(
SDL_Keycode key, int mod, const Action* action, int nparams,
const int* params);
/* Delete keybinding */
void DelKeyBinding(SDL_Keycode sym, int mod);
/* Other methods */
void Flush() {
bindings.clear();
keyhelp.clear();
cheathelp.clear();
mapedithelp.clear();
last_created_key.clear();
}
bool DoAction(const ActionType& action, bool press) const;
bool HandleEvent(const SDL_Event& ev) const;
bool IsMotionEvent(const SDL_Event& ev) const;
void LoadFromFile(const char* filename);
void LoadFromPatch();
void LoadDefaults();
void ShowHelp() const;
void ShowCheatHelp() const;
void ShowMapeditHelp() const;
void ShowBrowserKeys() const;
private:
void ParseText(char* text, int len);
void ParseLine(char* line);
void FillParseMaps();
};
#endif /* KEYS_H */