forked from exult/exult
-
Notifications
You must be signed in to change notification settings - Fork 0
/
drag.h
72 lines (65 loc) · 2.59 KB
/
drag.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/*
* drag.cc - Dragging objects in Game_window.
*
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef INCL_DRAG_H
#define INCL_DRAG_H
#include "mouse.h"
#include "objs.h"
#include "rect.h"
#include "singles.h"
#include "tiles.h"
class Gump;
class Gump_button;
class Image_buffer;
/*
* Data needed when dragging an object.
*/
class Dragging_info : public Game_singletons {
Game_object_shared obj; // What's being dragged.
bool is_new; // Object was newly created.
Gump* gump;
Gump_button* button;
Tile_coord old_pos; // Original pos. of object if it wasn't
// in a container.
TileRect old_foot; // Original footprint.
int old_lift; // Lift of obj OR its owner.
int quantity; // Amount of object being moved.
int readied_index; // If it was a 'readied' item.
// Last mouse, paint positions:
int mousex, mousey, paintx, painty;
Mouse::Mouse_shapes mouse_shape; // Save starting mouse shape.
TileRect rect; // Rectangle to repaint.
bool okay; // True if drag constructed okay.
bool possible_theft; // Moved enough to be 'theft'.
bool start(int x, int y); // First motion.
void put_back(); // Put back object.
bool drop_on_gump(int x, int y, Game_object* to_drop, Gump* gump);
bool drop_on_map(int x, int y, Game_object* to_drop);
public:
friend class Game_window;
// Create for dropping new object.
Dragging_info(Game_object_shared newobj);
Dragging_info(int x, int y); // Create for given mouse position.
bool moved(int x, int y); // Mouse moved.
void paint(); // Paint object being dragged.
bool drop(int x, int y); // Drop obj. at given position.
// Mouse button released.
bool drop(int x, int y, bool moved);
};
#endif /* INCL_DRAG_H */