State of the art texture compression for BC6H, BC7, ETC1 and ASTC.
Uses ISPC compiler.
-
Windows:
- Use Visual Studio 2012 on later, build solution or project files.
- ISPC version 1.8.2 is included in this repo.
-
Mac OS X:
- Xcode project file included only for compressor itself, not for the examples.
- You'll need to get ISPC compiler version 1.8.2 build and put the compiler executable into
ISPC Texture Compressor/ispc_osx
. - Use
ISPC Texture Compressor/ispc_texcomp.xcodeproj
, tested with Xcode 7.3. - Minimum OS X deployment version set to 10.9.
- dylib install name is set to
@executable_path/../Frameworks/$(EXECUTABLE_PATH)
-
Linux:
- Makefile included only for compressor itself, not for the examples.
- You'll need to get ISPC compiler version 1.8.2 build and put the compiler executable into
ISPC Texture Compressor/ispc_linux
. make -f Makefile.linux
fromISPC Texture Compressor
folder.