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org.mapeditor.Tiled.appdata.xml
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org.mapeditor.Tiled.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>org.mapeditor.Tiled.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0+ and BSD-2-Clause</project_license>
<name>Tiled</name>
<summary>General purpose map editor</summary>
<summary xml:lang="de">Leveleditor für allgemeine Zwecke</summary>
<developer id="org.mapeditor">
<name>Thorbjørn Lindeijer</name>
</developer>
<keywords>
<keyword>2D</keyword>
<keyword>mapeditor</keyword>
<keyword>tool</keyword>
<keyword>development</keyword>
<keyword>tile</keyword>
<keyword>editor</keyword>
</keywords>
<content_rating type="oars-1.0" />
<releases>
<release version="1.11.0" type="stable" date="2024-06-27">
<url>https://www.mapeditor.org/2024/06/27/tiled-1-11-released.html</url>
<description>
<ul>
<li>Added --project command-line parameter for use when exporting (#3797)</li>
<li>Added group layer names in "Move Object to Layer" menu (#3454)</li>
<li>Added lock icon to open tabs for which the file is read-only</li>
<li>Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)</li>
<li>Made adding "Copy" when duplicating optional and disabled by default (#3917)</li>
<li>Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)</li>
<li>Layer names are now trimmed when edited in the UI, to avoid accidental whitespace</li>
<li>Scripting: Added API for working with worlds (#3539)</li>
<li>Scripting: Added Object.setProperty overload for setting nested values</li>
<li>Scripting: Added Tile.image for accessing a tile's image data</li>
<li>Scripting: Added Image.copy overload that takes a rectangle</li>
<li>Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName</li>
<li>Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)</li>
<li>Scripting: Added tiled.color to create color values</li>
<li>Scripting: Made Tileset.margin and Tileset.tileSpacing writable</li>
<li>Scripting: Restored compatibility for MapObject.polygon (#3845)</li>
<li>Scripting: Fixed issues with editing properties after setting class values from script</li>
<li>Scripting: Fixed setting/getting object reference values when nested as a class member</li>
<li>TMX format: Embedded images are now also supported on tilesets and image layers</li>
<li>JSON format: Fixed tile order when loading a tileset using the old format</li>
<li>Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)</li>
<li>Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)</li>
<li>Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)</li>
<li>GameMaker 2 plugin: Fixed positioning of objects on isometric maps</li>
<li>Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)</li>
<li>Python plugin: Raised minimum Python version to 3.8</li>
<li>Python plugin: Now built against Python 3.12 for Windows 10+</li>
<li>tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)</li>
<li>tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)</li>
<li>tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)</li>
<li>tmxviewer: Added support for viewing JSON maps (#3866)</li>
<li>tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)</li>
<li>AutoMapping: Ignore empty outputs per-rule (#3523)</li>
<li>Automapping: Added per-input-layer properties for ignoring flip flags (#3803)</li>
<li>AutoMapping: Always apply output sets with empty index</li>
<li>AutoMapping: Fixed adding of new tilesets used by applied changes</li>
<li>Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)</li>
<li>Fixed issues related to map and tileset reloading</li>
<li>Fixed possible crash after assigning to tiled.activeAsset</li>
<li>Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)</li>
<li>Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)</li>
<li>Fixed mouse handling issue when zooming while painting (#3863)</li>
<li>Fixed possible crash after a scripted tool disappears while active</li>
<li>Fixed updating of used tilesets after resizing map (#3884)</li>
<li>Fixed alignment of shortcuts in action search</li>
<li>Fixed object assignment buttons in tile collision editor (#3399)</li>
<li>AppImage: Fixed ability to open paths with spaces from the CLI (#3914)</li>
<li>AppImage: Updated to Sentry 0.7.6</li>
</ul>
</description>
</release>
<release version="1.10.2" type="stable" date="2023-08-04">
<url>https://www.mapeditor.org/2023/08/04/tiled-1-10-2-released.html</url>
<description>
<ul>
<li>Added support for setting custom properties on the project (#2903)</li>
<li>Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile</li>
<li>Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)</li>
<li>Display the image base name for unnamed tile objects referring to single images</li>
<li>Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)</li>
<li>Scripting: Added file dialog API (with dogboydog, #3782)</li>
<li>Scripting: Support erasing tiles in Tool.preview and TileMap.merge</li>
<li>Scripting: Added Geometry interface with line and ellipse helpers</li>
<li>Scripting: Added WangSet.effectiveTypeForColor</li>
<li>Fixed crash when changing file property of custom class (#3783)</li>
<li>Fixed loading of invalid color properties (#3793)</li>
<li>Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)</li>
<li>Fixed object preview position with parallax factor on group layer (#3669)</li>
<li>Fixed hover highlight rendering with active parallax factor (#3669)</li>
<li>Fixed updating of object selection outlines when changing parallax factor (#3669)</li>
<li>Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds</li>
<li>Fixed several issues with drawing ellipses (#3776)</li>
<li>Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)</li>
<li>Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)</li>
<li>AppImage: Updated to Sentry 0.6.5</li>
<li>Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)</li>
<li>macOS: The macOS 10.14+ build is now a Universal macOS Binary (#3707)</li>
</ul>
</description>
</release>
<release version="1.10.1" type="stable" date="2023-04-04">
<url>https://www.mapeditor.org/2023/04/04/tiled-1-10-1-released.html</url>
<description>
<ul>
<li>Make panning with Space require pressing a mouse button as well (#3626)</li>
<li>Scripting: Added read-only access to Project properties (by dogboydog, #3622)</li>
<li>Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)</li>
<li>Fixed object labels to adjust to application font changes</li>
<li>Fixed grid rendering for odd Hex Side Length values (#3623)</li>
<li>Fixed tile stamp getting messed up on staggered maps in some cases (#3431)</li>
<li>JSON plugin: Fixed loading of empty tilesets created by script (#3542)</li>
<li>Godot 4 plugin: Removed depth limit for .godot project file (#3612)</li>
<li>Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)</li>
<li>Removed "Add Folder to Project" button from the startup page</li>
<li>Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)</li>
<li>Qt 6 / Linux: Fixed long startup time for some icon themes</li>
<li>snap: Updated from core20 to core22 (now uses Qt 5.15)</li>
<li>Qbs: Added projects.Tiled.libDir option (#3613)</li>
</ul>
</description>
</release>
<release version="1.10.0" type="stable" date="2023-03-10">
<url>https://www.mapeditor.org/2023/03/10/tiled-1-10-released.html</url>
<description>
<ul>
<li>Restored Tiled 1.8 file format compatibility by default (#3560)</li>
<li>Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)</li>
<li>Added Godot 4 export plugin (#3550)</li>
<li>Added file system actions also for tileset image based tilesets (#3448)</li>
<li>Added custom class option to disable drawing fill for objects (with dogboydog, #3312)</li>
<li>Added option to choose a custom interface font (#3589)</li>
<li>Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)</li>
<li>Fixed new layer names to be always unique (by Logan Higinbotham, #3452)</li>
<li>Fixed broken tile images after importing/exporting a tileset</li>
<li>AutoMapping: Added support for output set probability (#3179)</li>
<li>AutoMapping: When input regions are defined, match in order by default (#3559)</li>
<li>AutoMapping: Skip locked layers when applying rules (#3544)</li>
<li>AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)</li>
<li>AutoMapping: Fixed automatic output regions for object output (#3473)</li>
<li>AutoMapping: Fixed crash on undo when output layers have properties</li>
<li>Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)</li>
<li>Scripting: Added tiled.projectFilePath</li>
<li>Scripting: Added tiled.versionLessThan</li>
<li>Scripting: Added TileMap.toImage (#3519)</li>
<li>Scripting: Added Tool.targetLayerType (#3248)</li>
<li>Scripting: Added region.contiguousRegions() (#3576)</li>
<li>Scripting: Added tiled.compress and tiled.decompress (#3153)</li>
<li>Scripting: Added Base64 encoding and decoding API (#3153)</li>
<li>Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)</li>
<li>Scripting: Allow changing the items in a combo box added to a dialog</li>
<li>Scripting: Fixed painting issues after changing TileLayer size (#3481)</li>
<li>Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)</li>
<li>Defold plugin: Allow overriding z value also when exporting to .collection (#3214)</li>
<li>Qt 6: Fixed invisible tileset tabs when only a single tileset is open</li>
<li>Qt 6: Fixed behavior of "Class of" selection popup</li>
<li>Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)</li>
<li>Fixed positioning of point object name labels (by Logan Higinbotham, #3400)</li>
<li>Fixed slight drift when zooming the map view in/out</li>
<li>Fixed remaining lag after switching off hardware acceleration (#3584)</li>
<li>Fixed point object hover highlight position (#3571)</li>
<li>Fixed drawing lines with stamps having differently sized variations (#3533)</li>
<li>Fixed compile against Qt 6.4</li>
<li>snap: Added Wayland platform plugin and additional image format plugins</li>
<li>AppImage: Updated to Sentry 0.6.0</li>
<li>Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations</li>
</ul>
</description>
</release>
<release version="1.9.2" type="stable" date="2022-09-16">
<url>https://www.mapeditor.org/2022/09/16/tiled-1-9-2-released.html</url>
<description>
<ul>
<li>Allow adding maps to image collection tilesets (#3447)</li>
<li>Auto-detect JSON file format when importing custom types (#3472)</li>
<li>Added file system actions to the tile context menu (#3448)</li>
<li>Fixed possible crash in Custom Types Editor (#3465)</li>
<li>Fixed display of overridden values from a nested class</li>
<li>Fixed ability to reset nested string and file properties (#3409)</li>
<li>Fixed changing nested property values for multiple objects (#3344)</li>
<li>Fixed resolving of class properties on export to affect all data types (#3470)</li>
<li>Fixed possible duplication of Automapping Rules Tileset (#3462)</li>
<li>Fixed case where object labels could become visible for hidden layer (#3442)</li>
<li>Fixed updating of custom property colors when changing style</li>
<li>Scripting: Added Tileset.findTile</li>
<li>AutoMapping: Fixed applying of rule probability (#3425)</li>
<li>Defold plugin: Assign incrementing z values and allow specifying tile\_set (#3214)</li>
<li>Updates to German translation (by Christian Pervoelz)</li>
</ul>
</description>
</release>
<release version="1.9.1" type="stable" date="2022-08-11">
<url>https://www.mapeditor.org/2022/08/11/tiled-1-9-1-released.html</url>
<description>
<ul>
<li>Fixed properties-related crash when having no project loaded</li>
<li>Fixed loading of custom tile image rectangles (#3405)</li>
<li>Fixed loading of member values for nested classes (#3414)</li>
<li>Fixed visibility of "Move Object to Layer" sub-menu (#3417)</li>
<li>Fixed shadow offset for other maps in a world (#3429)</li>
<li>Fixed class dropdown to update immediately when changing custom types (#3398)</li>
<li>Fixed deleting an overridden property to not make it disappear (#3409)</li>
<li>Scripting: Added TilesetsView.currentTilesetChanged</li>
<li>JSON plugin: Fixed loading image layer "repeatx/y" properties (by Jene Litsch, #3428)</li>
<li>snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408)</li>
<li>AppImage: Updated to Sentry 0.5.0</li>
</ul>
</description>
</release>
<release version="1.9.0" type="stable" date="2022-06-24">
<url>https://www.mapeditor.org/2022/06/25/tiled-1-9-released.html</url>
<description>
<ul>
<li>Ignore transparent pixels when selecting tile objects (#1477)</li>
<li>Added support for sub-images in image collection tilesets (#1008)</li>
<li>Added Tile Render Size and Fill Mode options to Tileset</li>
<li>Added %worldfile variable for custom commands (by Pixel-Nori, #3352)</li>
<li>Added 'New Project' action, replacing 'Save Project As' (#3279)</li>
<li>Added ability to load .tiled-session files from command-line</li>
<li>Don't scale point objects with the zoom level (#3356)</li>
<li>Take into account image layer content when determining visual map size (#3386)</li>
<li>Scripting: Added Dialog API for building custom UI (by tileboydog, #3384)</li>
<li>Scripting: Added -e,--evaluate to run a script from command-line</li>
<li>Scripting: Added Tool.toolBarActions property (#3318)</li>
<li>Scripting: Added Tileset.columnCount property</li>
<li>Scripting: Added ImageLayer.image property</li>
<li>Scripting: Added access to selected terrain in tileset editor</li>
<li>AutoMapping: Applying rules is now 10-30x faster</li>
<li>AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918)</li>
<li>AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166)</li>
<li>AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100)</li>
<li>AutoMapping: A custom tile with "MatchType" set to "Negate" can be used instead of "inputnot" layers</li>
<li>AutoMapping: Added built-in tileset with these custom rule tiles</li>
<li>AutoMapping: Added a number of per-rule options which can be set using rectangle objects</li>
<li>AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100)</li>
<li>AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313)</li>
<li>AutoMapping: Support map name filters in rules.txt (#3014)</li>
<li>AutoMapping: Show relevant custom properties when a rules map is detected</li>
<li>Split up object types file type selection</li>
<li>Optimized rendering of tinted layers by caching tinted images</li>
<li>tmxrasterizer: Added options to hide certain layer types (#3343)</li>
<li>Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support)</li>
<li>Raised minimum C++ version to C++17</li>
<li>Removed qmake project files (only Qbs supported now)</li>
<li>AppImage: Updated to Sentry 0.4.18</li>
<li>Python plugin: Now built against Python 3.8 on Windows and Linux</li>
<li>Updated Bulgarian, Czech, French and Russian translations</li>
</ul>
</description>
</release>
<release version="1.8.6" type="stable" date="2022-06-14">
<url>https://www.mapeditor.org/2022/06/14/tiled-1-8-6-released.html</url>
<description>
<ul>
<li>Keep references between objects when copy/pasting or duplicating (#3361)</li>
<li>Improved default translation used in case of multiple options</li>
<li>Terrain Brush: Update preview on mouse release (#3381)</li>
<li>Fixed 'Add Variation' action in Tile Stamps context menu (#3362)</li>
<li>Fixed importing of removed shortcuts (#3367)</li>
<li>Fixed breaking of alternative shortcuts on import or reset (#3367)</li>
<li>Fixed conflict detection to handle alternative shortcuts (#3368)</li>
<li>Fixed locking up UI on property type name conflict (#3380)</li>
<li>Scripting: Fixed possible crash when accessing Layer.map</li>
<li>Defold plugins: Added support for rotated tiles (#3369)</li>
</ul>
</description>
</release>
<release version="1.8.5" type="stable" date="2022-05-16">
<url>https://www.mapeditor.org/2022/05/17/tiled-1-8-5-released.html</url>
<description>
<ul>
<li>Made expanded group layers persistent (#3282)</li>
<li>Improved snapping behavior for scalable objects on staggered maps</li>
<li>Allow setting a shortcut on the 'Edit Tileset' action</li>
<li>Always select first entry while using the Open File in Project action</li>
<li>Improved Add Property dialog layout in case of long type names (#3302)</li>
<li>Fixed restoring of window layout when maximized (#590)</li>
<li>Fixed snapping when dragging templates into a map (#3326)</li>
<li>Fixed map selection rectangle in world for infinite maps (#3340)</li>
<li>Fixed 'Merge Layer Down' action for infinite maps</li>
<li>Fixed several small issues in the image color picker (#3348)</li>
<li>Fixed missing name for undo commands that add/remove maps from world</li>
<li>Fixed selection issues for tile objects with a non-zero tile offset</li>
<li>Fixed hover indicator sometimes overlapping selection indicator</li>
<li>Fixed removal of terrain info when removing tiles from a collection</li>
<li>Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13</li>
<li>Scripting: Layer.tintColor is now #ffffff when not set</li>
<li>macOS: Enabled support for loading SVGs</li>
<li>macOS: Show shortcuts in context menus when using Tiled Fusion style (#1978)</li>
<li>AppImage: Updated to Sentry 0.4.17</li>
<li>Updated Chinese (Simplified) and Portuguese (Portugal) translations</li>
</ul>
</description>
</release>
<release version="1.8.4" type="stable" date="2022-03-31">
<url>https://www.mapeditor.org/2022/03/31/tiled-1-8-3-released.html</url>
</release>
<release version="1.8.3" type="stable" date="2022-03-31">
<url>https://www.mapeditor.org/2022/03/31/tiled-1-8-3-released.html</url>
</release>
<release version="1.8.2" type="stable" date="2022-02-17">
<url>https://www.mapeditor.org/2022/02/17/tiled-1-8-2-released.html</url>
</release>
<release version="1.8.1" type="stable" date="2022-02-11">
<url>https://www.mapeditor.org/2022/02/17/tiled-1-8-1-released.html</url>
</release>
<release version="1.8.0" type="stable" date="2022-02-07">
<url>https://www.mapeditor.org/2022/02/07/tiled-1-8-0-released.html</url>
</release>
<release version="1.7.2" type="stable" date="2021-08-10">
<url>https://www.mapeditor.org/2021/08/10/tiled-1-7-2-released.html</url>
</release>
</releases>
<description>
<p>
Tiled is a general purpose 2D level editor with powerful tile map editing
features. It’s built to be easy to use and is suitable for many type of
games.
</p>
<p xml:lang="de">
Tiled ist ein allgemeiner 2D Leveleditor mit mächtigen Funktionen zum bearbeiten von Tiled Maps.
Er hat eine einfache Bedienung und ist entwickelt worden, um möglichst viele unterschiedliche Spiele
zu unterstützen.
</p>
<p>
The Tiled map format is supported by a large amount of game engines and
libraries. In addition, Tiled supports plugins to read and write map formats
other than its own map format.
</p>
<p xml:lang="de">
Das Tiled Dateiformat wird von vielen Spielengines und Bibliotheken unterstützt.
Zudem bietet Tiled eine Pluginunterstützung, durch die auch andere Formate geöffnet
und gespeichert werden können.
</p>
</description>
<screenshots>
<!-- GPL 2 by TMW -->
<screenshot type="default" width="800" height="600">
<image>https://www.mapeditor.org/img/appdata/screenshot_objects.png</image>
</screenshot>
<!-- CC BY SA 3.0 By Clint Bellanger -->
<screenshot width="800" height="600">
<image>https://www.mapeditor.org/img/appdata/screenshot_terrain.png</image>
</screenshot>
</screenshots>
<kudos>
<kudo>ModernToolkit</kudo>
<kudo>UserDocs</kudo>
</kudos>
<url type="homepage">https://www.mapeditor.org/</url>
<url type="bugtracker">https://github.com/mapeditor/tiled/issues</url>
<url type="help">https://doc.mapeditor.org/</url>
<url type="donation">https://www.mapeditor.org/donate</url>
<url type="translate">https://hosted.weblate.org/projects/tiled/translations/</url>
<url type="vcs-browser">https://github.com/mapeditor/tiled</url>
<launchable type="desktop-id">org.mapeditor.Tiled.desktop</launchable>
<provides>
<binary>tiled</binary>
<id>tiled.desktop</id>
</provides>
<requires>
<control>pointing</control>
<control>keyboard</control>
</requires>
<supports>
<control>tablet</control>
<control>touch</control>
</supports>
<translation type="qt">tiled</translation>
<update_contact>[email protected]</update_contact>
</component>