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app.js
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app.js
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var origBoard;
const huPlayer = 'O';
const aiPlayer = 'X';
const winCombos =[
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[6,4,2]
];
const cells = document.querySelectorAll('.game-cell');
startGame();
function startGame(){
document.querySelector(".endgame").style.display = "none";
origBoard = Array.from(Array(9).keys());
for(var i=0; i<cells.length; i++){
cells[i].innerText = '';
cells[i].style.removeProperty('background-color');
cells[i].addEventListener('click', turnClick, false);
}
}
function turnClick(square){
if(typeof origBoard[square.target.id] == 'number'){
turn(square.target.id, huPlayer);
if(!checkWin(origBoard, huPlayer) && !checkTie())
turn(bestSpot(), aiPlayer);
}
}
function turn(squareId, player){
origBoard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player);
if(gameWon) gameOver(gameWon);
}
function checkWin(board, player){
let plays = board.reduce((a,e,i) => (e == player ? a.concat(i) : a), []);
let gameWon = null;
for (let [index, win] of winCombos.entries()){
if(win.every((elem) => plays.indexOf(elem)> -1)){
gameWon = {index: index, player: player};
break;
}
}
return gameWon;
}
function gameOver(gameWon){
for(let index of winCombos[gameWon.index]){
document.getElementById(index).style.backgroundColor = gameWon.player == huPlayer? "blue" : "#FFC2B4";
}
for(var i = 0; i<cells.length; i++){
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner(gameWon.player==huPlayer ? 'You win!' : 'You lose!');
}
function declareWinner(who){
document.querySelector(".endgame").style.display = "block";
document.querySelector(".endgame .text").innerText = who;
}
function emptySquares(){
return origBoard.filter((s) => typeof s == 'number');
}
function bestSpot(){
return minimax(origBoard, aiPlayer).index;
}
function checkTie(){
if(emptySquares().length == 0){
for(var i=0; i<cells.length; i++){
cells[i].style.backgroundColor = "#F6C065";
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner("Tie Game!");
return true;
}
return false;
}
function minimax(newBoard, player){
var availSpots = emptySquares(newBoard);
if(checkWin(newBoard, huPlayer)){
return {score: -10};
}else if(checkWin(newBoard, aiPlayer)){
return {score:20};
}else if(availSpots.length == 0){
return {score: 0};
}
var moves = [];
for(var i=0; i<availSpots.length; i++){
var move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if(player == aiPlayer){
var result = minimax(newBoard, huPlayer);
move.score = result.score;
} else{
var result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
var bestMove;
if(player == aiPlayer){
var bestScore = -10000;
for(var i = 0; i<moves.length; i++){
if(moves[i].score > bestScore){
bestScore = moves[i].score;
bestMove = i;
}
}
} else{
var bestScore = 10000;
for(var i = 0; i<moves.length; i++){
if(moves[i].score < bestScore){
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}