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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lospequarium"
config/version="6"
config/tags=PackedStringArray("lospec_collab", "real_game")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://art/icons/icon.png"
[display]
window/size/viewport_width=480
window/size/viewport_height=270
window/size/initial_position_type=3
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
[dotnet]
project/assembly_name="Fishtank"
[file_customization]
folder_colors={
"res://art/": "red",
"res://fish/": "blue",
"res://particles/": "yellow",
"res://scripts/": "green",
"res://shaders/": "teal",
"res://sound/": "pink",
"res://themes/": "teal"
}
[input]
ChangeFish={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/default_gravity=5.0
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/default_filters/anisotropic_filtering_level=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true