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[workstream] Resources #8
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Blocked on the design being finalized |
For the middle/back end parts we need the following tasks:
I'll make a separate list for frontend parts |
In clang, we'll need these tasks:
|
@bogner - particle life seems to coincidentally be using alignment for structured buffers that work well, but @python3kgae suggests that we'll need to has plan for the vector alignment difference between hlsl(the element) and c++(the whole vector) . (This note to remind us to capture this somewhere in our plans). |
HLSL has buffer, texture, and sampler types that need to be lowered to resource representations when lowered to DXIL and SPIR-V.
Milestones
Compile a runnable shader from clang (#7)
Compile particle_life.hlsl (#20)
Compile all DML shaders, and they pass the validator (#11)
Render Simple Triangle (#13)
Pixel and Vertex Shaders (#16)
Ray Tracing (#18)
V1 Release (#19)
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