-
Notifications
You must be signed in to change notification settings - Fork 19
/
adafruit_button.py
executable file
·202 lines (172 loc) · 7.93 KB
/
adafruit_button.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
# The MIT License (MIT)
#
# Copyright (c) 2019 Limor Fried for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_button`
================================================================================
UI Buttons for displayio
* Author(s): Limor Fried
Implementation Notes
--------------------
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://github.com/adafruit/circuitpython/releases
"""
from micropython import const
import displayio
from adafruit_display_text.label import Label
from adafruit_display_shapes.rect import Rect
from adafruit_display_shapes.roundrect import RoundRect
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Button.git"
def _check_color(color):
# if a tuple is supplied, convert it to a RGB number
if isinstance(color, tuple):
r, g, b = color
return int((r << 16) + (g << 8) + (b & 0xff))
return color
class Button():
# pylint: disable=too-many-instance-attributes, too-many-locals
"""Helper class for creating UI buttons for ``displayio``.
:param x: The x position of the button.
:param y: The y position of the button.
:param width: The width of the button in pixels.
:param height: The height of the button in pixels.
:param name: The name of the button.
:param style: The style of the button. Can be RECT, ROUNDRECT, SHADOWRECT, SHADOWROUNDRECT.
Defaults to RECT.
:param fill_color: The color to fill the button. Defaults to 0xFFFFFF.
:param outline_color: The color of the outline of the button.
:param label: The text that appears inside the button. Defaults to not displaying the label.
:param label_font: The button label font.
:param label_color: The color of the button label text. Defaults to 0x0.
:param selected_fill: Inverts the fill color.
:param selected_outline: Inverts the outline color.
:param selected_label: Inverts the label color.
"""
RECT = const(0)
ROUNDRECT = const(1)
SHADOWRECT = const(2)
SHADOWROUNDRECT = const(3)
def __init__(self, *, x, y, width, height, name=None, style=RECT,
fill_color=0xFFFFFF, outline_color=0x0,
label=None, label_font=None, label_color=0x0,
selected_fill=None, selected_outline=None,
selected_label=None):
self.x = x
self.y = y
self.width = width
self.height = height
self._font = label_font
self._selected = False
self.group = displayio.Group()
self.name = name
self._label = label
self.body = self.fill = self.shadow = None
self.fill_color = _check_color(fill_color)
self.outline_color = _check_color(outline_color)
self._label_color = label_color
self._label_font = label_font
# Selecting inverts the button colors!
self.selected_fill = _check_color(selected_fill)
self.selected_outline = _check_color(selected_outline)
self.selected_label = _check_color(selected_label)
if self.selected_fill is None and fill_color is not None:
self.selected_fill = (~self.fill_color) & 0xFFFFFF
if self.selected_outline is None and outline_color is not None:
self.selected_outline = (~self.outline_color) & 0xFFFFFF
if outline_color or fill_color:
if style == Button.RECT:
self.body = Rect(x, y, width, height,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.ROUNDRECT:
self.body = RoundRect(x, y, width, height, r=10,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.SHADOWRECT:
self.shadow = Rect(x + 2, y + 2, width - 2, height - 2,
fill=outline_color)
self.body = Rect(x, y, width - 2, height - 2,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.SHADOWROUNDRECT:
self.shadow = RoundRect(x + 2, y + 2, width - 2, height - 2, r=10,
fill=self.outline_color)
self.body = RoundRect(x, y, width - 2, height - 2, r=10,
fill=self.fill_color, outline=self.outline_color)
if self.shadow:
self.group.append(self.shadow)
self.group.append(self.body)
self.label = label
# else: # ok just a bounding box
# self.bodyshape = displayio.Shape(width, height)
# self.group.append(self.bodyshape)
@property
def label(self):
"""The text label of the button"""
return self._label.text
@label.setter
def label(self, newtext):
if self._label and (self.group[-1] == self._label):
self.group.pop()
self._label = None
if not newtext or (self._label_color is None): # no new text
return # nothing to do!
if not self._label_font:
raise RuntimeError("Please provide label font")
self._label = Label(self._label_font, text=newtext)
dims = self._label.bounding_box
if dims[2] >= self.width or dims[3] >= self.height:
raise RuntimeError("Button not large enough for label")
self._label.x = self.x + (self.width - dims[2]) // 2
self._label.y = self.y + self.height // 2
self._label.color = self._label_color
self.group.append(self._label)
if (self.selected_label is None) and (self._label_color is not None):
self.selected_label = (~self._label_color) & 0xFFFFFF
@property
def selected(self):
"""Selected inverts the colors."""
return self._selected
@selected.setter
def selected(self, value):
if value == self._selected:
return # bail now, nothing more to do
self._selected = value
if self._selected:
new_fill = self.selected_fill
new_out = self.selected_outline
new_label = self.selected_label
else:
new_fill = self.fill_color
new_out = self.outline_color
new_label = self._label_color
# update all relevant colros!
if self.body is not None:
self.body.fill = new_fill
self.body.outline = new_out
if self._label is not None:
self._label.color = new_label
def contains(self, point):
"""Used to determine if a point is contained within a button. For example,
``button.contains(touch)`` where ``touch`` is the touch point on the screen will allow for
determining that a button has been touched.
"""
return (self.x <= point[0] <= self.x + self.width) and (self.y <= point[1] <=
self.y + self.height)