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Currently, it is difficult to tell which table maps to which patch of grass when using the Wild Encounter editor, as the tables are simply numbered. Some sort of map view would be useful for this. This could be something as simple as a map of each area with the grass patches/water areas numbered according to their corresponding encounter table.
The text was updated successfully, but these errors were encountered:
I don't think anyone has documented a way of determining which patch corresponds to which patch on the map. Would probably need the following documented:
The map format and how it creates grass-regions.
How the encounter table is assigned to a grass-region.
How the map can be displayed in the editor.
The easy way out is to manually test/document each grass patch, and compute some sort of lookup to be used as help text (because creating sprites from the map is really too much).
This is better suited for a pull request, as the amount of effort doesn't really justify the gain for some cosmetic comfort. Nobody has bothered yet in the past 4 years.
Currently, it is difficult to tell which table maps to which patch of grass when using the Wild Encounter editor, as the tables are simply numbered. Some sort of map view would be useful for this. This could be something as simple as a map of each area with the grass patches/water areas numbered according to their corresponding encounter table.
The text was updated successfully, but these errors were encountered: