diff --git a/frontend/gtkmm/CMakeLists.txt b/frontend/gtkmm/CMakeLists.txt index 4cc49923ee..d7ffcc3a8a 100644 --- a/frontend/gtkmm/CMakeLists.txt +++ b/frontend/gtkmm/CMakeLists.txt @@ -152,6 +152,22 @@ else() add_executable(cadabra2-gtk WIN32 ${cadabra_gtk_src}) endif() +include_directories( + "." + "${CADABRA_LIBS_DIR}/pybind11/include" + ${Python_INCLUDE_DIRS} +) + +add_executable(example_glarea example_glarea.cc) +target_link_libraries( + example_glarea + PUBLIC + ${GTKMM3_LIBRARIES} + epoxy + pybind11::embed + ${Python_LIBRARIES} +) + if(USE_MICROTEX) message(STATUS "MicroTeX binaries will be built at ${microtex_BINARY_DIR}") include_directories( diff --git a/frontend/gtkmm/example_glarea.cc b/frontend/gtkmm/example_glarea.cc new file mode 100644 index 0000000000..4f9442864f --- /dev/null +++ b/frontend/gtkmm/example_glarea.cc @@ -0,0 +1,512 @@ +/* Open GL Area + * + * Gtk::GLArea is a widget that allows custom drawing using OpenGL calls. + * + */ + +#include +#include +#include + +#include +#include +#include + +#include +namespace py = pybind11; + +using std::cerr; +using std::endl; +using std::string; + +enum { + X_AXIS, + Y_AXIS, + Z_AXIS, + + N_AXIS +}; + +static const GLfloat vertex_data[] = { + 0.f, 0.5f, 0.f, 1.f, + 0.5f, -0.366f, 0.f, 1.f, + -0.5f, -0.366f, 0.f, 1.f, +}; + +class Example_GLArea : public Gtk::Window +{ +public: + Example_GLArea(); + ~Example_GLArea() override; + +protected: + // The m_GLContext must be deleted after m_GLArea, therefore declared before m_GLArea. + Glib::RefPtr m_GLContext; + Gtk::Box m_VBox {Gtk::ORIENTATION_VERTICAL, false}; + Gtk::GLArea m_GLArea; + Gtk::Box m_Controls {Gtk::ORIENTATION_VERTICAL, false}; + Gtk::Button m_Button {"Quit"}; + + GLuint m_Vao {0}; + GLuint m_Buffer {0}; + GLuint m_Program {0}; + GLuint m_Mvp {0}; + + py::scoped_interpreter guard; + + std::vector m_RotationAngles; + + void on_axis_value_change(int axis, const Glib::RefPtr& adj); + + void realize(); + void unrealize(); + bool render(const Glib::RefPtr& context); + + Gtk::Box* create_axis_slider_box(int axis); + void init_buffers(); + void init_shaders(const std::string& vertex_path, const std::string& fragment_path); + void draw_triangle(); + void first_render(); +}; + +Gtk::Window* do_glarea() +{ + return new Example_GLArea(); +} + +Example_GLArea::Example_GLArea() : m_RotationAngles(N_AXIS, 0.0f) +{ + set_title("GL Area"); + set_default_size(400, 600); + set_border_width(12); + + m_VBox.set_spacing(6); + add(m_VBox); + + m_GLArea.set_hexpand(true); + m_GLArea.set_vexpand(true); + m_GLArea.set_auto_render(true); + m_GLArea.set_required_version(3, 3); + m_GLArea.set_has_depth_buffer(true); + m_VBox.add(m_GLArea); + + // Connect gl area signals + // Important that the realize signal calls our handler to clean up + // GL resources _after_ the default unrealize handler is called (the "true") + m_GLArea.signal_realize().connect(sigc::mem_fun(*this, &Example_GLArea::realize), true); + // Important that the unrealize signal calls our handler to clean up + // GL resources _before_ the default unrealize handler is called (the "false") + m_GLArea.signal_unrealize().connect(sigc::mem_fun(*this, &Example_GLArea::unrealize), false); + m_GLArea.signal_render().connect(sigc::mem_fun(*this, &Example_GLArea::render)); + + m_VBox.add(m_Controls); + m_Controls.set_hexpand(true); + + for(int i = 0 ; i < N_AXIS ; ++i) + { + auto sliderBox = create_axis_slider_box(i); + m_Controls.add(*sliderBox); + } + + m_Button.set_hexpand(true); + m_VBox.add(m_Button); + // Connect clicked to close of window + m_Button.signal_clicked().connect(sigc::mem_fun(*this, &Gtk::Window::close)); + + show_all(); +} + +Example_GLArea::~Example_GLArea() +{ +} + +void Example_GLArea::first_render() + { + py::exec(R"( +import moderngl +import struct +ctx = moderngl.create_context(require=330) +print(ctx) +prog = ctx.program( + vertex_shader = """ + #version 330 + in vec2 vert; + + void main() { + gl_Position = vec4(vert, 0.0, 1.0); + } + """, + fragment_shader = """ + #version 330 + out vec4 color; + + void main() { + color = vec4(0.3, 0.5, 1.0, 1.0); + } + """ +) +print(prog) + +vbo = ctx.buffer(struct.pack( + "6f", + 0.0, 0.8, + -0.6, -0.8, + 0.6, -0.8, +)) +print(vbo) +vao = ctx.simple_vertex_array(prog, vbo, "vert") +)"); + } + + +void Example_GLArea::on_axis_value_change(int axis, const Glib::RefPtr& adj) +{ + m_RotationAngles[axis] = adj->get_value(); + m_GLArea.queue_draw(); +} + +void Example_GLArea::realize() +{ + m_GLArea.make_current(); + try + { + m_GLArea.throw_if_error(); + init_buffers(); + + const bool use_es = m_GLArea.get_context()->get_use_es(); + const std::string vertex_path = use_es ? "/glarea/glarea-gles.vs.glsl" : "/glarea/glarea-gl.vs.glsl"; + const std::string fragment_path = use_es ? "/glarea/glarea-gles.fs.glsl" : "/glarea/glarea-gl.fs.glsl"; + init_shaders(vertex_path, fragment_path); + + // GtkGLArea can drop its reference on the GLContext before the unrealize signal + // is emitted. We get our own reference and keep it until Example_GLArea::unrealize() + // has been called, thus making sure the context is not prematurely deleted. + // https://gitlab.gnome.org/GNOME/gtkmm/issues/63 + // m_GLContext is unnecessary if https://gitlab.gnome.org/GNOME/gtk/issues/2309 + // is fixed as in gtk4. + m_GLContext = m_GLArea.get_context(); + } + catch(const Gdk::GLError& gle) + { + cerr << "An error occured making the context current during realize:" << endl; + cerr << gle.domain() << "-" << gle.code() << "-" << gle.what() << endl; + } +} + +void Example_GLArea::unrealize() +{ + // Does nothing if GtkGLArea has dropped its reference on the GLContext. + m_GLArea.make_current(); + + if (m_GLContext) + // Necessary if m_GLArea.make_current() does nothing. + m_GLContext->make_current(); + + try + { + m_GLArea.throw_if_error(); + + // Delete buffers and program + glDeleteBuffers(1, &m_Buffer); + glDeleteProgram(m_Program); + } + catch(const Gdk::GLError& gle) + { + cerr << "An error occured making the context current during unrealize" << endl; + cerr << gle.domain() << "-" << gle.code() << "-" << gle.what() << endl; + } +} + +bool Example_GLArea::render(const Glib::RefPtr& context) + { + static bool first_call=true; + +std::cerr << "GLArea::render" << std::endl; + m_GLArea.throw_if_error(); + + try { + if(first_call) { + first_call=false; + first_render(); + } + py::exec(R"( +print("rendering") +vao.render() +)"); + +// try +// { +// m_GLArea.throw_if_error(); +// glClearColor(0.5, 0.5, 0.5, 1.0); +// glClear(GL_COLOR_BUFFER_BIT); +// +// draw_triangle(); +// +// glFlush(); +// +// return true; +// } +// catch(const Gdk::GLError& gle) +// { +// cerr << "An error occurred in the render callback of the GLArea" << endl; +// cerr << gle.domain() << "-" << gle.code() << "-" << gle.what() << endl; +// return false; +// } + } + catch(py::error_already_set &e) { + std::cerr << "Python exception: " << e.what() << std::endl; + } + return true; +} + +Gtk::Box* Example_GLArea::create_axis_slider_box(int axis) +{ + auto box = Gtk::manage(new Gtk::Box{Gtk::ORIENTATION_HORIZONTAL, false}); + + const char* text; + + switch(axis) + { + case X_AXIS: + { + text = "X axis"; + break; + } + case Y_AXIS: + { + text = "Y axis"; + break; + } + case Z_AXIS: + { + text = "Z axis"; + break; + } + default: + { + g_assert_not_reached(); + } + } + + auto label = Gtk::manage(new Gtk::Label{text}); + box->add(*label); + label->show(); + + auto adj = Gtk::Adjustment::create(0.0, 0.0, 360.0, 1.0, 12.0, 0.0); + + adj->signal_value_changed().connect( + sigc::bind(sigc::mem_fun(*this, &Example_GLArea::on_axis_value_change), axis, adj) + ); + auto slider = Gtk::manage(new Gtk::Scale{adj, Gtk::ORIENTATION_HORIZONTAL}); + box->add(*slider); + slider->set_hexpand(true); + slider->show(); + + box->show(); + + return box; +} + +void Example_GLArea::init_buffers() +{ + glGenVertexArrays(1, &m_Vao); + glBindVertexArray(m_Vao); + + glGenBuffers(1, &m_Buffer); + glBindBuffer(GL_ARRAY_BUFFER, m_Buffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +static GLuint create_shader(int type, const char *src) +{ + auto shader = glCreateShader(type); + glShaderSource(shader, 1, &src, nullptr); + glCompileShader(shader); + + int status; + glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + if(status == GL_FALSE) + { + int log_len; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len); + + string log_space(log_len+1, ' '); + glGetShaderInfoLog(shader, log_len, nullptr, (GLchar*)log_space.c_str()); + + cerr << "Compile failure in " << + (type == GL_VERTEX_SHADER ? "vertex" : "fragment") << + " shader: " << log_space << endl; + + glDeleteShader(shader); + + return 0; + } + + return shader; +} + +void Example_GLArea::init_shaders(const std::string& vertex_path, const std::string& fragment_path) +{ + auto vshader_bytes = Gio::Resource::lookup_data_global(vertex_path); + if(!vshader_bytes) + { + cerr << "Failed fetching vertex shader resource" << endl; + m_Program = 0; + return; + } + gsize vshader_size {vshader_bytes->get_size()}; + auto vertex = create_shader(GL_VERTEX_SHADER, + (const char*)vshader_bytes->get_data(vshader_size)); + + if(vertex == 0) + { + m_Program = 0; + return; + } + + auto fshader_bytes = Gio::Resource::lookup_data_global(fragment_path); + if(!fshader_bytes) + { + cerr << "Failed fetching fragment shader resource" << endl; + glDeleteShader(vertex); + m_Program = 0; + return; + } + gsize fshader_size {fshader_bytes->get_size()}; + auto fragment = create_shader(GL_FRAGMENT_SHADER, + (const char*)fshader_bytes->get_data(fshader_size)); + + if(fragment == 0) + { + glDeleteShader(vertex); + m_Program = 0; + return; + } + + m_Program = glCreateProgram(); + glAttachShader(m_Program, vertex); + glAttachShader(m_Program, fragment); + + glLinkProgram(m_Program); + + int status; + glGetProgramiv(m_Program, GL_LINK_STATUS, &status); + if(status == GL_FALSE) + { + int log_len; + glGetProgramiv(m_Program, GL_INFO_LOG_LENGTH, &log_len); + + string log_space(log_len+1, ' '); + glGetProgramInfoLog(m_Program, log_len, nullptr, (GLchar*)log_space.c_str()); + + cerr << "Linking failure: " << log_space << endl; + + glDeleteProgram(m_Program); + m_Program = 0; + } + else + { + /* Get the location of the "mvp" uniform */ + m_Mvp = glGetUniformLocation(m_Program, "mvp"); + + glDetachShader(m_Program, vertex); + glDetachShader(m_Program, fragment); + } + glDeleteShader(vertex); + glDeleteShader(fragment); +} + +static void compute_mvp(float *res, + float phi, + float theta, + float psi) +{ + float x {phi * ((float)G_PI / 180.f)}; + float y {theta * ((float)G_PI / 180.f)}; + float z {psi * ((float)G_PI / 180.f)}; + float c1 {cosf (x)}; + float s1 {sinf (x)}; + float c2 {cosf (y)}; + float s2 {sinf (y)}; + float c3 {cosf (z)}; + float s3 {sinf (z)}; + float c3c2 {c3 * c2}; + float s3c1 {s3 * c1}; + float c3s2s1 {c3 * s2 * s1}; + float s3s1 {s3 * s1}; + float c3s2c1 {c3 * s2 * c1}; + float s3c2 {s3 * c2}; + float c3c1 {c3 * c1}; + float s3s2s1 {s3 * s2 * s1}; + float c3s1 {c3 * s1}; + float s3s2c1 {s3 * s2 * c1}; + float c2s1 {c2 * s1}; + float c2c1 {c2 * c1}; + + /* apply all three rotations using the three matrices: + * + * ⎡ c3 s3 0 ⎤ ⎡ c2 0 -s2 ⎤ ⎡ 1 0 0 ⎤ + * ⎢ -s3 c3 0 ⎥ ⎢ 0 1 0 ⎥ ⎢ 0 c1 s1 ⎥ + * ⎣ 0 0 1 ⎦ ⎣ s2 0 c2 ⎦ ⎣ 0 -s1 c1 ⎦ + */ + res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f; + res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f; + res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f; + res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f; +} + +void Example_GLArea::draw_triangle() +{ + float mvp[16]; + + compute_mvp(mvp, + m_RotationAngles[X_AXIS], + m_RotationAngles[Y_AXIS], + m_RotationAngles[Z_AXIS]); + + glUseProgram(m_Program); + + glUniformMatrix4fv(m_Mvp, 1, GL_FALSE, &mvp[0]); + + glBindBuffer(GL_ARRAY_BUFFER, m_Buffer); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableVertexAttribArray(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glUseProgram(0); +} + +/* main.cc + * + * Copyright (C) 2001-2002 The gtkmm Development Team + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include + +int main(int argc, char* argv[]) +{ + Glib::RefPtr app = + Gtk::Application::create(argc, argv); + + Example_GLArea window; + + return app->run(window); +}