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It seems like dispose() in FLTUnityWidgetController is never called on iOS. This prevent the last UnityWidget to be reattached when multiple UnityWidget are in the tree.
Push multiples UnityWidget in the navigator (tested with GoRouter)
Pop one time
The UnityWidget does not get attached anymore
The UnityView should be reattached to the last UnityWidget
It seems like dispose() in FLTUnityWidgetController is never called on iOS. This prevent the last UnityWidget to be reattached when multiple UnityWidget are in the tree.
Push multiples UnityWidget in the navigator (tested with GoRouter)
Pop one time
The UnityWidget does not get attached anymore
The UnityView should be reattached to the last UnityWidget
Can you check this out @juicycleff ?
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