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This repository has been archived by the owner on Oct 1, 2022. It is now read-only.
On PC as well comparing to The Settlers III - (I have Intel i5).
About Android: in my case the game becomes unplayable after 20-30 min with 2-3 players on my LG F60. Also the phone overheats.
I think it's also strongly affected by movement of units e.g. soldiers when AI sends them somewhere.
Please open a new issue for your Android problem because this issue is about 0.8 fps right from the beginning and therefore a completely different case.
JSettlers will never reach the performance of The Settlers 3 because Java Bytecode is too slow.
in my case the game becomes unplayable after 20-30 min with 2-3 players on my LG F60.
Do you mean a low framerate or laggy soldier movement etc. ?
JSettlers will never reach the performance of The Settlers 3 because Java Bytecode is too slow.
You're right, that's why I wasn't fully happy about making this remake on Java
Do you mean a low framerate or laggy soldier movement etc.
The whole game freezes (or very low framerate). I don't use this phone anymore, but according to this what I remember, you could move the camera. But not fully sure. Anyway the game is running very slow also on my PC after a while of playing. But here is the overall optimization.
0.8 fps right from the beginning and therefore a completely different case.
Yes I think that's different case.
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More information in #747
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