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the-maze.js
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the-maze.js
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/**
* The Maze
*
* There is a ball in a maze with empty spaces and walls.
* The ball can go through empty spaces by rolling up, down, left or right,
* but it won't stop rolling until hitting a wall. When the ball stops,
* it could choose the next direction.
*
* Given the ball's start position, the destination and the maze,
* determine whether the ball could stop at the destination.
*
* The maze is represented by a binary 2D array.
* 1 means the wall and 0 means the empty space.
* You may assume that the borders of the maze are all walls.
* The start and destination coordinates are represented by row and column indexes.
*
* Example 1
*
* Input 1: a maze represented by a 2D array
*
* 0 0 1 0 0
* 0 0 0 0 0
* 0 0 0 1 0
* 1 1 0 1 1
* 0 0 0 0 0
*
* Input 2: start coordinate (rowStart, colStart) = (0, 4)
* Input 3: destination coordinate (rowDest, colDest) = (4, 4)
*
* Output: true
* Explanation: One possible way is : left -> down -> left -> down -> right -> down -> right.
*
* Example 2
*
* Input 1: a maze represented by a 2D array
*
* 0 0 1 0 0
* 0 0 0 0 0
* 0 0 0 1 0
* 1 1 0 1 1
* 0 0 0 0 0
*
* Input 2: start coordinate (rowStart, colStart) = (0, 4)
* Input 3: destination coordinate (rowDest, colDest) = (3, 2)
*
* Output: false
* Explanation: There is no way for the ball to stop at the destination.
*
* Note:
* - There is only one ball and one destination in the maze.
* - Both the ball and the destination exist on an empty space, and they will not be at the same position initially.
* - The given maze does not contain border (like the red rectangle in the example pictures),
* but you could assume the border of the maze are all walls.
* - The maze contains at least 2 empty spaces, and both the width and height of the maze won't exceed 100.
*/
/**
* DFS Solution
*
* @param {number[][]} maze
* @param {number[]} start
* @param {number[]} destination
* @return {boolean}
*/
const hasPath = (maze, start, destination) => {
if (start[0] === destination[0] && start[1] === destination[1]) {
return true;
}
const m = maze.length;
const n = maze[0].length;
const dirs = [[-1, 0], [1, 0], [0, -1], [0, 1]];
for (let [dx, dy] of dirs) {
let i = start[0];
let j = start[1];
// Keep rolling in the current direction
while (i >= 0 && i < m && j >= 0 && j < n && maze[i][j] !== 1) {
i += dx;
j += dy;
}
// One step back
i -= dx;
j -= dy;
// Check if it's visited
if (maze[i][j] !== 0) continue;
// Mark as visited
maze[i][j] = 2;
// Continue rolling(or search) from [i, j]
if (hasPath(maze, [i, j], destination)) {
return true;
}
}
return false;
};
export { hasPath };