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the-maze-ii.js
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the-maze-ii.js
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/**
* The Maze II
*
* There is a ball in a maze with empty spaces and walls.
* The ball can go through empty spaces by rolling up, down, left or right,
* but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction.
*
* Given the ball's start position, the destination and the maze,
* find the shortest distance for the ball to stop at the destination.
* The distance is defined by the number of empty spaces traveled by the ball
* from the start position (excluded) to the destination (included). If the ball
* cannot stop at the destination, return -1.
*
* The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space.
* You may assume that the borders of the maze are all walls.
* The start and destination coordinates are represented by row and column indexes.
*
* Example 1
*
* Input 1: a maze represented by a 2D array
*
* 0 0 1 0 0
* 0 0 0 0 0
* 0 0 0 1 0
* 1 1 0 1 1
* 0 0 0 0 0
*
* Input 2: start coordinate (rowStart, colStart) = (0, 4)
* Input 3: destination coordinate (rowDest, colDest) = (4, 4)
*
* Output: 12
* Explanation: One shortest way is : left -> down -> left -> down -> right -> down -> right.
* The total distance is 1 + 1 + 3 + 1 + 2 + 2 + 2 = 12.
*
* Example 2
*
* Input 1: a maze represented by a 2D array
*
* 0 0 1 0 0
* 0 0 0 0 0
* 0 0 0 1 0
* 1 1 0 1 1
* 0 0 0 0 0
*
* Input 2: start coordinate (rowStart, colStart) = (0, 4)
* Input 3: destination coordinate (rowDest, colDest) = (3, 2)
*
* Output: -1
* Explanation: There is no way for the ball to stop at the destination.
*
* Note:
*
* 1. There is only one ball and one destination in the maze.
* 2. Both the ball and the destination exist on an empty space,
* and they will not be at the same position initially.
* 3. The given maze does not contain border (like the red rectangle in the example pictures),
* but you could assume the border of the maze are all walls.
* 4. The maze contains at least 2 empty spaces, and both the width and height of the maze won't exceed 100.
*/
/**
* BFS Solution
*
* @param {number[][]} maze
* @param {number[]} start
* @param {number[]} destination
* @return {number}
*/
const shortestDistance = (maze, start, destination) => {
const m = maze.length;
const n = maze[0].length;
const queue = [start];
const dirs = [[-1, 0], [1, 0], [0, -1], [0, 1]];
const distance = Array(m)
.fill()
.map(() => Array(n).fill(Number.MAX_SAFE_INTEGER));
distance[start[0]][start[1]] = 0;
while (queue.length > 0) {
const [x, y] = queue.shift();
for (let [dx, dy] of dirs) {
let i = x + dx;
let j = y + dy;
let count = 0;
// Keep rolling in the current direction
while (i >= 0 && i < m && j >= 0 && j < n && maze[i][j] === 0) {
count++;
i += dx;
j += dy;
}
// One step back
i -= dx;
j -= dy;
if (distance[i][j] > distance[x][y] + count) {
distance[i][j] = distance[x][y] + count;
// Continue rolling(or search) from [i, j]
queue.push([i, j]);
}
}
}
return distance[destination[0]][destination[1]] === Number.MAX_SAFE_INTEGER
? -1
: distance[destination[0]][destination[1]];
};
export { shortestDistance };