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FEATURES.md

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FEATURES

There are a number of different types of updates that have been included so far. This list is not necessarily complete, but it gives a good list and will be updated semi-regularly

BUGFIXES

These are notable bugs from original Red that have been fixed

  • Frozen Pokémon can thaw naturally, or if they use a move that thaws the user as part of its effect
  • Critical Hit and Focus Energy code ported from Pokémon Crystal
  • Fixed Missingno. Glitch
  • Counter can hit any Physical attack, not just any Normal or Fighting attack
  • Fixed type strength/weakness issues
  • Fixed-Damage moves no longer ignore type immunity
  • Swift can no longer hit during the "invulnerable" turn of an attack
  • HP Draining moves don't work on substitutes
  • Not necessarily a bug, but Old Rod can catch more than just Magikarp
  • No NPCs making impossible claims about Pokémon evolving
  • Fixed the bug where Item Evolutions can happen accidentally by level-up
  • Changed Struggle to be ???-Type so nothing can be immune to it
  • Player turns to face an enemy trainer, like in every game except Red and FireRed
  • More

NEW FEATURES

These are notable features which have been added

  • Gender selection
  • Running Shoes (2x faster than walking)
  • Faster surfing speed (2x faster than walking)
  • Bicycle is 4x faster than walking
  • Updated graphics
  • Berry Trees (working off of a step counter)
  • Option to choose (during the intro) how traded Pokémon behave
  • New trainer classes added
  • Trainers have individual names
  • Animated EXP Bar in battle
  • Caught indicator icon for Wild Pokémon
  • EXP Share functions like Gen 6 (But is NOT given at the start of the game)
  • BW/2 Repel System
  • Pack holds 30 items instead of 20
  • HM Moves usable without manually selecting them from the party menu
  • Physical/Special Split
  • Dark, Steel, and Fairy types
  • Several new Pokémon (NO FAKEMON)
  • Several new moves from newer generations
  • Old moves updated to Gen 6 stats
  • New evolution methods added
  • Updated move pools for all Pokémon, inspired by XY/ORAS (not exact)
  • New areas in Kanto
  • Navel Rock, Faraway Island, and Southern Island from Pokémon Emerald are all included
  • Breeding at the Day-Care
  • Offline Wonder Trade (Similar to Pokémon Christmas)
  • More

PLANNED FEATURES

These features are not in yet, but are planned

  • Battle Tower
  • Move Tutors
  • Move Deleter
  • Move Relearner
  • Shiny Pokémon
  • Special Attack/Special Defense split into two stats
  • "PokéCom" Device, basically a Pokégear or Pokénav
  • Dive areas
  • Additional item pockets in the bag
  • More

POKéMON FOREVER - A bonus hack

Previously known as Pokémon: Secrets and Rumours

  • Will eventually build as pokeforever.gbc (currently is identical to the normal rom)
  • Will contain all features of Red++
  • Will include "Pokégods" such as Pikablu, Mewthree, Etc.
  • Will include rumoured locations, such as Brick Town
  • Will include rumoured items and events, such as the Mist Stone and the Truck

BEHIND-THE-SCENES FEATURES

These are probably only interesting to people wanting to use this as a baserom

  • Pokémon IDs sorted by Pokédex Number internally
  • Trainer sprite and AI no longer forced to be the same for every trainer within a class
  • Variable overworld sprite IDs, like Gen 2 has
  • Trainer sprites can be stored in any Rombank
  • Town Map is no longer RLE encoded, uses the more flexible Gen 2 format (a standard tilemap)
  • Trainer custom moves are more customizable (currently using Yellow Version format)
  • Removed this weird unnecessary duplicate check causing some trainer class names to be listed twice
  • Fixed a bug causing new moves above a certain ID to be listed as HMs
  • More