-
Notifications
You must be signed in to change notification settings - Fork 38
/
cglegenditem__define.pro
1172 lines (1080 loc) · 50.6 KB
/
cglegenditem__define.pro
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
; docformat = 'rst'
;
; NAME:
; cgLegendItem__Define
;
; PURPOSE:
; The purpose of this program is to a create simple legend object that can be drawn on
; a data plot.
;
;******************************************************************************************;
; ;
; Copyright (c) 2012, by Fanning Software Consulting, Inc. All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;+
; The purpose of this program is to create a simple legend object that can be drawn on
; a data plot. The user can include any number of legend "items" in the final legend.
;
; :Categories:
; Graphics
;
; :Examples:
; A plot with a simple legend::
; cgDisplay, 800, 450
; cgPlot, cgDemoData(17), PSym=-6, SymColor='red7', Position=[0.15, 0.15, 0.7, 0.9]
; cgOPlot, cgDemoData(17), PSym=-15, SymColor='blu7'
; legendObj = Obj_New('cgLegendItem', SymColor=['red7', 'blu7'], $
; PSym=[6,15], Symsize=1.5, Location=[0.725, 0.9], Titles=['May 27', 'June 27'], $
; Length=0.075, /Box, VSpace=2.75, /Background, BG_Color='rose', /Draw)
; Obj_Destroy, legendObj
;
; Same as the previous example, but in a resizeable graphics window::
; cgWindow, WXSize=800, WYSize=450
; cgPlot, cgDemoData(17), PSym=-6, SymColor='red7', Position=[0.15, 0.15, 0.7, 0.9], /AddCmd
; cgOPlot, cgDemoData(17), PSym=-15, SymColor='blu7', /AddCmd
; legendObj = Obj_New('cgLegendItem', SymColor=['red7', 'blu7'], $
; PSym=[6,15], Symsize=1.5, Location=[0.725, 0.9], Titles=['May 27', 'June 27'], $
; Length=0.075, /Box, VSpace=2.75, /Background, BG_Color='rose', /AddCmd)
;
; :Author:
; FANNING SOFTWARE CONSULTING::
; David W. Fanning
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: [email protected]
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
; Change History::
; Written 18 July 2012. DWF.
; Adapted to accept multiple legend elements. Legend elements are stacked vertically.
; Each legend element can be given its own title, color, symbol symbol color, and
; linestyle. Legend elements are offset by 1.3*!D.Y_CH_Size/!D.YSize. A single
; symbol can now be drawn in the center of the line instead of one at each end
; point with the CENTER_SYM keyword. 04/25/2013, Matthew Argall.
; Many changes to make this work like a simple, but useful, legend-drawing program. Now
; called by the wrapper cgLegend. 5 Dec 2013. DWF.
; Several small problems with pointers in the SetProperty method fixed. 10 June 2014. DWF.
; Added CharThick keyword. 1 Sept 2014. DWF.
;
; :Copyright:
; Copyright (c) 2013, Fanning Software Consulting, Inc.
;
;-
;+--------------------------------------------------------------------------
; This is the initialization method for the object. It creates an instance of
; the object.
;
; :Keywords:
; addcmd: in, optional, type=boolean,default=0
; If this keyword is set, the object is added to the resizeable graphics
; window, cgWindow. The DRAW method of the object is called in cgWindow.
; alignment: in, optional, type=integer, default=0
; This keyword affects the alignment of the legend box with respect to the `Location` point.
; There are nine possible values (0 to 8) that assign the location point to be one of the
; four corners of the legend box, or the middle of one of the four sides of the legend box.
; The values are specified as follows::
; 0 - Location specifies the upper left corner of the legend box.
; 1 - Location specifies the upper right corner of the legend box.
; 2 - Location specifies the lower right corner of the legend box.
; 3 - Location specifies the lower left corner of the legend box.
; 4 - Location specifies the top side of the legend box (centered horizontally).
; 5 - Location specifies the bottom side of the legend box (centered horizontally).
; 6 - Location specifies the left side of the legend box (centered vertically).
; 7 - Location specifies the right side of the legend box (centered vertically).
; 8 - Location specified the very center of the legend box.
; background: out, optional, type=boolean, default=0
; Set this keyword to draw a colored background for the legend.
; bg_color: out, optional, type=string, default="white"
; The name of the background color.
; box: in, optional, type=boolean, default=0
; Set this keyword to draw a box around the legend items.
; bx_color: in, optional, type=varies, default="black"
; The color of the box drawn around the legend items.
; bx_thick: in, optional, type=float
; The thickness of the line used to draw the box around the legend items.
; If not set, use !P.Thick at drawing time.
; center_sym: in, optional, type=boolean
; Set this keyword to place a single symbol in the center of the line. The default
; is to draw a symbol at each endpoint of the line.
; charsize: in, optional, type=float
; The character size for the legend text. Uses cgDefCharsize by default.
; Ignored if using hardware fonts on the display.
; charthick: in, optional, type=float
; The thickness of the legend text. If undefined, use `Thick` value.
; colors: in, optional, type=varies, default="black"
; The name of the data color. This is the color of each data line. May be an array.
; data: in, optional, type=boolean, default=0
; If set the values specified by the `Location` keyword are taken to be in data
; coordinate space.
; draw: in, optional, type=boolean, default=0
; Set this keyword to immediately draw the object as soon as it has been initialized.
; hardware: in, optional, type=boolean
; Set this keyword if you want to output the legend text in a hardware font.
; length: in, optional, type=float, default=0.075
; The length of the line connecting symbols in the legend, in normalized
; coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
; you wish to only plot symbols in the legend.
; linestyles: in, optional, type=integer
; The line style for drawing each line. May be an array.
; location: in, optional, type=fltarr
; A two-element vector giving the X and Y location of upper-left corner of the legend
; (or legend box, if the `Box` keyword is set) in normalized coordinates. If the `Data`
; keyword is set, the locations are taken to be in data coordinate space.
; psyms: in, optional, type=integer
; Any normal IDL PSYM values, plus any value supported by the Coyote Library
; routine cgSYMCAT. An integer between 0 and 46. May be an array.
; symcolors: in, optional, type=varies
; The name of the symbol color. By default, the same as the `COLOR` keyword. May be an array.
; symsize: in, optional, type=float, default=1.0
; The symbol size.
; symthick: in, optional, type=float
; The thickness of the symbol. If not set, use !P.Thick at drawing time.
; tcolors: in, optional, type=varies, default="black"
; The `Title` color. May be an array.
; thick: in, optional, type=float
; The thickness of the line. If not set, use !P.Thick at drawing time.
; titles: in, optional, type=string/strarr, default='Plot Item'
; The "title" or text for each legend item.
; tt_font: in, optional, type=string
; The name of a true-type font to use for the legend text.
; visible: in, optional, type=boolean, default=1
; Set this keyword to determine if the legend should be drawn (visible=1), or
; if the legend should not be drawn (visible=0).
; vspace: in, optional, type=float, default=1.5
; A scale factor for vertical spacing between legend items. This number is multiplied by
; `Charsize` to determine vertical spacing.
; x_margin: in, optional, type=float, default=2.25
; A scale factor for the horizontal margin within a box. This number is multiplied by
; `Charsize` to determine horizontal spacing.
; y_margin: in, optional, type=float, default=1.75
; A scale factor for the vertical margin within a box. This number is multiplied by
; `Charsize` to determine vertical spacing.
; window: in, optional, type=boolean, default=0
; If this keyword is set, the object replaces any commands in a current
; cgWindow or it opens a new cgWindow and adds itself to it.
;---------------------------------------------------------------------------
FUNCTION cgLegendItem::INIT, $
ADDCMD=addcmd, $
ALIGNMENT=alignment, $
BACKGROUND=background, $
BG_COLOR=bg_color, $
BOX=box, $
BX_COLOR=bx_color, $
BX_THICK=bx_thick, $
CENTER_SYM=center_sym, $
CHARSIZE=charsize, $
CHARTHICK=charthick, $
COLORS=colors, $
DATA=data, $
DRAW=draw, $
HARDWARE=hardware, $
LENGTH=length, $
LINESTYLES=linestyles, $
LOCATION=location, $
PSYMS=psyms, $
SYMCOLORS=symcolors, $
SYMSIZE=symsize, $
SYMTHICK=symthick, $
TCOLORS=tcolors, $
THICK=thick, $
TITLES=titles, $
TT_FONT=tt_font, $
VISIBLE=visible, $
VSPACE=vspace, $
WINDOW=window, $
X_MARGIN=x_margin, $
Y_MARGIN=y_margin
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
void = cgErrorMsg()
RETURN, 0
ENDIF
; How many items are we drawing?
nlegends = N_Elements(titles)
IF nlegends EQ 0 THEN BEGIN
titles = 'Plot Item'
nlegends = 1
ENDIF
; Define default parameters.
SetDefaultValue, alignment, 0
SetDefaultValue, background, 0, /Boolean
SetDefaultValue, bg_color, 'white'
SetDefaultValue, box, 0, /Boolean
SetDefaultValue, bx_color, 'black'
SetDefaultValue, center_sym, /BOOLEAN
IF N_Elements(charsize) EQ 0 THEN charsize = cgDefCharsize()
CASE N_Elements(colors) OF
0: colors = Replicate('black', nlegends)
1: colors = Replicate(colors, nlegends)
ELSE: IF N_Elements(colors) NE nlegends THEN BEGIN
Message, 'Number of COLORS elements not equal to the number of legend items.
END
ENDCASE
SetDefaultValue, data, 0, /Boolean
CASE N_Elements(linestyles) OF
0: linestyles = Replicate(0, nlegends)
1: linestyles = Replicate(linestyles, nlegends)
ELSE: IF N_Elements(linestyles) NE nlegends THEN BEGIN
Message, 'Number of LINESTYLES elements not equal to the number of legend items.
END
ENDCASE
CASE N_Elements(psyms) OF
0: psyms = Replicate(0, nlegends)
1: psyms = Replicate(psyms, nlegends)
ELSE: IF N_Elements(psyms) NE nlegends THEN BEGIN
Message, 'Number of PSYMS elements not equal to the number of legend items.
END
ENDCASE
SetDefaultValue, hardware, 0
SetDefaultValue, length, 0.075
SetDefaultValue, location, [0.1, 0.95]
CASE N_Elements(symcolors) OF
0: symcolors = colors
1: symcolors = Replicate(symcolors, nlegends)
ELSE: IF N_Elements(symcolors) NE nlegends THEN BEGIN
Message, 'Number of SYMCOLORS elements not equal to the number of legend items.
END
ENDCASE
SetDefaultValue, symsize, 1.0
CASE N_Elements(tcolors) OF
0: tcolors = Replicate('black', nlegends)
1: tcolors = Replicate(tcolors, nlegends)
ELSE: IF N_Elements(tcolors) NE nlegends THEN BEGIN
Message, 'Number of TCOLORS elements not equal to the number of legend items.
END
ENDCASE
SetDefaultValue, visible, 1
SetDefaultValue, vspace, 1.5
SetDefaultValue, x_margin, 2.25
SetDefaultValue, y_margin, 1.75
; Set the appropriate alignment keywords.
alignment = 0 > alignment < 8
CASE alignment OF
0: BEGIN
align_hcenter = 0
align_vcenter = 0
align_right = 0
align_bottom = 0
END
1: BEGIN
align_hcenter = 0
align_vcenter = 0
align_right = 1
align_bottom = 0
END
2: BEGIN
align_hcenter = 0
align_vcenter = 0
align_right = 1
align_bottom = 1
END
3: BEGIN
align_hcenter = 0
align_vcenter = 0
align_right = 0
align_bottom = 1
END
4: BEGIN
align_hcenter = 1
align_vcenter = 0
align_right = 0
align_bottom = 0
END
5: BEGIN
align_hcenter = 1
align_vcenter = 0
align_right = 0
align_bottom = 1
END
6: BEGIN
align_hcenter = 0
align_vcenter = 1
align_right = 0
align_bottom = 0
END
7: BEGIN
align_hcenter = 0
align_vcenter = 1
align_right = 1
align_bottom = 0
END
8: BEGIN
align_hcenter = 1
align_vcenter = 1
align_right = 0
align_bottom = 0
END
ENDCASE
; Populate the object.
self.alignment = alignment
self.align_bottom = Keyword_Set(align_bottom)
self.align_hcenter = Keyword_Set(align_hcenter)
self.align_vcenter = Keyword_Set(align_vcenter)
self.align_right = Keyword_Set(align_right)
self.background = background
self.bg_color = Ptr_New(bg_color)
self.box = Keyword_Set(box)
self.bx_color = Ptr_New(bx_color)
IF N_Elements(bx_thick) NE 0 THEN self.bx_thick = bx_thick
self.center_sym = Keyword_Set(center_sym)
self.charsize = charsize
self.colors = Ptr_New(colors)
self.data = Keyword_Set(data)
IF N_Elements(tt_font) NE 0 THEN self.tt_font = Ptr_New(tt_font) ELSE self.tt_font = Ptr_New(/ALLOCATE_HEAP)
self.hardware = hardware
self.length = length
self.linestyles = Ptr_New(linestyles)
self.location = location
self.psyms = Ptr_New(psyms)
self.symcolors = Ptr_New(symcolors)
self.symsize = symsize
IF N_Elements(symthick) NE 0 THEN self.symthick = symthick
self.tcolors = Ptr_New(tcolors)
IF N_Elements(thick) NE 0 THEN self.thick = thick
self.titles = Ptr_New(titles)
self.visible = Keyword_Set(visible)
self.vspace = vspace
self.wid = -1
self.x_margin = x_margin
self.y_margin = y_margin
IF (N_Elements(thick) NE 0) && (N_Elements(charthick) EQ 0) THEN charthick = thick ; Don't move these two lines.
IF N_Elements(charthick) NE 0 THEN self.charthick = charthick
; Need to add this command to a resizeable cgWindow?
IF Keyword_Set(window) THEN self -> AddCmd, /REPLACE, /DESTROY_OBJECT
IF Keyword_Set(addcmd) THEN self -> AddCmd, /DESTROY_OBJECT
; Need immediate draw?
IF Keyword_Set(draw) THEN self -> Draw
RETURN, 1
END
;+--------------------------------------------------------------------------
; Adds the object as a command (the DRAW method is called) in a cgWindow
; resizeable graphics window. If there is no current cgWindow, one is
; created. The object is destroyed when the cgWindow is destroyed.
;
; :Keywords:
; destroy_object: in, optional, type=boolean, default=0
; Set this keyword to allow the cgWindow to destroy the object when finished with it.
; method: in, optional, type='string', default='draw'
; The object method to add to the cgWindow.
; replace: in, optional, type=boolean, default=0
; If this keyword is set, object DRAW method replaces any commands in the
; current graphics window.
;---------------------------------------------------------------------------
PRO cgLegendItem::AddCmd, REPLACE=replace, METHOD=method, DESTROY_OBJECT=destroy_object
IF N_Elements(method) EQ 0 THEN method = 'DRAW'
; Which method are we adding?
currentWindow = cgQuery(/CURRENT, COUNT=wincnt)
; Do we have a window to add it to?
IF (wincnt EQ 0) && ( (!D.Flags AND 256) NE 0) THEN cgWindow
; Which method are we adding?
currentWindow = cgQuery(/CURRENT, COUNT=wincnt)
; Add (or replace) the command to the window.
IF wincnt GT 0 THEN BEGIN
IF Keyword_Set(replace) THEN BEGIN
cgWindow, method, self, /Method, WDestroyObjects=Keyword_Set(destroy_object), /ReplaceCmd ; Replace all commands in the window
ENDIF ELSE BEGIN
cgWindow, method, self, /Method, WDestroyObjects=Keyword_Set(destroy_object), /AddCmd ; Add this command to the window.
ENDELSE
; Get the window ID of the window we put this in and store it.
wid = cgQuery(/Current)
self.wid = wid
ENDIF
END
;+--------------------------------------------------------------------------
; This method calculates the size of the box needed for the legend.
;---------------------------------------------------------------------------
PRO cgLegendItem::CalculateBoxSize
; Set up thickness values, if needed.
IF self.bx_thick EQ 0 THEN thick = !P.Thick ELSE thick = self.bx_thick
IF self.symthick EQ 0 THEN symthick = !P.Thick ELSE symthick = self.symthick
IF self.thick EQ 0 THEN thick = !P.Thick ELSE thick = self.thick
IF self.charthick EQ 0 THEN charthick = self.thick ELSE charthick = self.charthick ; Don't move line.
; Do we need to convert location to normalized coordinate space?
IF self.data THEN BEGIN
location = Convert_Coord(self.location, /Data, /TO_Normal)
ENDIF ELSE location = self.location
; If you are drawing a box, then the position refers to the box position, not
; the first legend item.
IF self.box THEN BEGIN
bx0 = location[0]
by1 = location[1]
x0 = bx0 + (self.x_margin * Float(!D.X_CH_Size)/!D.X_Size)
x1 = x0 + self.length
y = by1 - (self.y_margin * Float(!D.Y_CH_Size)/!D.Y_Size)
y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
ENDIF ELSE BEGIN
x0 = location[0]
x1 = x0 + self.length
y = location[1]
y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
bx0 = x0 - (2 * Float(!D.X_CH_Size)/!D.X_Size)
by1 = y + (2 * Float(!D.Y_CH_Size)/!D.Y_Size)
ENDELSE
; We want to keep track of the item width as we draw it.
IF Ptr_Valid(self.width) THEN BEGIN
Ptr_Free, self.width
self.width = Ptr_New(/Allocate_Heap)
ENDIF ELSE self.width = Ptr_New(/Allocate_Heap)
itemWidth = FltArr(N_Elements(*self.titles))
IF !D.Name EQ 'PS' THEN BEGIN
xx = 0.1
yy=1.25
xsize = !D.X_Size
ysize = !D.Y_Size
ENDIF ELSE BEGIN
xsize = !D.X_Size
ysize = !D.Y_Size
currentID = !D.Window
; This has to be WINDOW, rather than cgDisplay because cgDisplay means
; something different in cgWindows.
Window, XSIZE=xsize, YSIZE=30, /Pixmap, /Free
pixID = !D.Window
xx = 0.5
yy=0.5
ENDELSE
; For each legend item.
FOR j = 0, N_Elements(*self.titles) - 1 DO BEGIN
; Need to draw a line?
IF x0 NE x1 THEN BEGIN
itemWidth[j] = x1-x0
widthFudgeFactor = 1.15
ENDIF ELSE widthFudgeFactor = 1.0
; Need to draw symbols?
IF (*self.psyms)[j] NE 0 THEN BEGIN
; Center the symbol on the line?
IF self.center_sym THEN BEGIN
x2 = x0 + (x1 - x0) / 2.0
ENDIF
itemWidth[j] = itemWidth[j] + (self.symsize * (Float(!D.X_CH_Size)/xsize))
ENDIF
; Draw the title.
IF self.hardware THEN BEGIN
thisFont = !P.Font
!P.Font = (!D.Name EQ 'PS') ? 1 : 0
ENDIF
by0 = y-(0.5*!D.Y_CH_SIZE/ysize)-(j*y_offset)
cgSetColorState, 1, Current=currentState
backgroundColor = cgColor('background')
cgText, xx, yy, Alignment=0.5, /Normal, (*self.titles)[j], COLOR=backgroundColor, $
TT_FONT=*self.tt_font, CHARSIZE=self.charsize, FONT=!P.Font, WIDTH=width, CHARTHICK=charthick
cgSetColorState, currentState
; The text width should be a little overestimated if you are drawing a line.
itemWidth[j] = itemWidth[j] + (width*widthFudgeFactor)
IF self.hardware THEN !P.Font = thisFont
ENDFOR
*self.width = itemWidth
; Cleanup
IF N_Elements(pixID) NE 0 THEN BEGIN
WDelete, pixID
IF currentID GE 0 THEN WSet, currentID
ENDIF
; Calculate the end position of the legend box.
len = Max(itemWidth)
bx1 = x0 + len + (2.0 * Float(!D.X_CH_Size)/xsize)
by0 = by0 - Float(!D.Y_CH_Size)/ysize
xlength = bx1 - bx0
ylength = by1 - by0
; There are 8 possible positions for the legend box, depending on the values of certain keywords,
; with respect to the location specified.
CASE 1 OF
~self.align_bottom && ~self.align_vcenter && ~self.align_hcenter && ~self.align_right: ; Location is upper-left corner.
~self.align_bottom && self.align_vcenter && self.align_hcenter && ~self.align_right: BEGIN ; Location is dead center of box.
; Move to left by half an x length.
bx0 = bx0 - (xlength/2.0)
bx1 = bx1 - (xlength/2.0)
; Translate Y coordinates up by half the length of box
by0 = by0 + (ylength/2.0)
by1 = by1 + (ylength/2.0)
END
~self.align_bottom && self.align_right && ~self.align_vcenter: BEGIN ; Location is upper-right corner.
; Translate X coordinates to the left by length of box.
bx0 = bx0 - xlength
bx1 = bx1 - xlength
END
self.align_bottom && self.align_right && ~self.align_vcenter: BEGIN ; Location is bottom-right corner.
; Translate X coordinates to the left by length of box.
; Translate Y coordinates up by length of box.
bx0 = bx0 - xlength
bx1 = bx1 - xlength
by0 = by0 + ylength
by1 = by1 + ylength
END
self.align_bottom && ~self.align_right && ~self.align_vcenter && ~self.align_hcenter: BEGIN ; Location is bottom-left corner.
; Translate Y coordinates up by length of box.
by0 = by0 + ylength
by1 = by1 + ylength
END
~self.align_bottom && self.align_hcenter && ~self.align_right: BEGIN ; Location is top center.
; Move to left by half an x length.
bx0 = bx0 - (xlength/2.0)
bx1 = bx1 - (xlength/2.0)
END
self.align_bottom && self.align_hcenter && ~self.align_right: BEGIN ; Location is bottom center.
; Move to left by half an x length.
; Translate Y coordinates up by length of box.
bx0 = bx0 - (xlength/2.0)
bx1 = bx1 - (xlength/2.0)
by0 = by0 + ylength
by1 = by1 + ylength
END
self.align_vcenter && ~self.align_right && ~self.align_bottom: BEGIN ; Location is left center.
; Translate Y coordinates up by half the length of box
by0 = by0 + (ylength/2.0)
by1 = by1 + (ylength/2.0)
END
self.align_vcenter && self.align_right && ~self.align_bottom: BEGIN ; Location is right center.
; Translate X coordinates to the left by length of box.
bx0 = bx0 - xlength
bx1 = bx1 - xlength
; Translate Y coordinates up by half the length of box
by0 = by0 + (ylength/2.0)
by1 = by1 + (ylength/2.0)
END
ELSE: Message, 'Confusing use of alignment keywords. Continuing...', /Informational
ENDCASE
self.bx_pos = [bx0, by0, bx1, by1]
END
;+--------------------------------------------------------------------------
; This method draws the legend item or items in a graphics window.
;---------------------------------------------------------------------------
PRO cgLegendItem::Draw
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
void = cgErrorMsg()
IF N_Elements(thisFont) NE 0 THEN !P.Font = thisFont
IF N_Elements(incomingColorState) THEN cgSetColorState, incomingColorState
RETURN
ENDIF
; If this is not visible, return now.
IF ~self.visible THEN RETURN
; Set the current graphics window.
IF self.wid EQ -1 THEN wid = !D.Window ELSE wid = self.wid
IF (!D.Flags AND 256) NE 0 THEN WSet, wid
; We want to draw in decomposed color, if possible.
cgSetColorState, 1, Current=incomingColorState
self -> CalculateBoxSize
; Do we need to draw a background? If so, we have a problem. We can't figure out where
; to draw the background "box" until after we have actually drawn the legend in the window
; because we can't apriori determine the width of each item. We are going to use the AL_LEGEND
; practice of drawing the legend twice, but the first time, we will draw everything in the background
; color, hoping we don't see a "flash" of drawing. If we have box coordinates already, we don't have to
; do this again.
IF self.background && (Total(self.bx_pos) EQ 0.0) THEN BEGIN
background_color = cgColor('background')
bg_color = *self.bg_color
bx_color = background_color
colors = Replicate(background_color, N_Elements(*self.colors))
symcolors = Replicate(background_color, N_Elements(*self.symcolors))
tcolors = Replicate(background_color, N_Elements(*self.tcolors))
drawAgain = 1
ENDIF ELSE BEGIN
bg_color = *self.bg_color
bx_color = *self.bx_color
colors = *self.colors
symcolors = *self.symcolors
tcolors = *self.tcolors
drawAgain = 0
; Draw the background box, if needed.
IF self.background THEN cgColorFill, Position=self.bx_pos, COLOR=bg_color
ENDELSE
; Set up thickness values, if needed.
IF self.bx_thick EQ 0 THEN thick = !P.Thick ELSE thick = self.bx_thick
IF self.symthick EQ 0 THEN symthick = !P.Thick ELSE symthick = self.symthick
IF self.thick EQ 0 THEN thick = !P.Thick ELSE thick = self.thick
IF self.charthick EQ 0 THEN charthick = self.thick ELSE charthick = self.charthick ; Don't move line.
; Do we need to convert location to normalized coordinate space?
IF self.data THEN BEGIN
location = Convert_Coord(self.location, /Data, /TO_Normal)
ENDIF ELSE location = self.location
; If you are drawing a box, then the position refers to the box position, not
; the first legend item.
IF self.box THEN BEGIN
bx0 = self.bx_pos[0]
by1 = self.bx_pos[3]
x0 = bx0 + (self.x_margin * Float(!D.X_CH_Size)/!D.X_Size)
x1 = x0 + self.length
y = by1 - (self.y_margin * Float(!D.Y_CH_Size)/!D.Y_Size)
y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
ENDIF ELSE BEGIN
x0 = self.bx_pos[0] + (2 * Float(!D.X_CH_Size)/!D.X_Size)
x1 = x0 + self.length
y = self.bx_pos[3] -(2 * Float(!D.Y_CH_Size)/!D.Y_Size)
y_offset = self.vspace * Float(!D.Y_CH_Size)/!D.Y_Size
bx0 = self.bx_pos[0]
by1 = self.bx_pos[3]
ENDELSE
; For each legend item.
FOR j = 0, N_Elements(*self.titles) - 1 DO BEGIN
; Need to draw a line?
IF x0 NE x1 THEN BEGIN
cgPlotS, [x0,x1], [y,y]-(j*y_offset), COLOR=colors[j], $
LINESTYLE=(*self.linestyles)[j], THICK=thick, /NORMAL
ENDIF
; Need to draw symbols?
IF (*self.psyms)[j] NE 0 THEN BEGIN
; Center the symbol on the line?
IF self.center_sym THEN BEGIN
x2 = x0 + (x1 - x0) / 2.0
cgPlotS, [x2,x2], [y,y]-(j*y_offset), PSYM=(*self.psyms)[j], THICK=symthick, $
SYMSIZE=self.symsize, SYMCOLOR=symcolors[j], /NORMAL
ENDIF ELSE BEGIN
cgPlotS, [x0,x1], [y,y]-(j*y_offset), PSYM=(*self.psyms)[j], THICK=symthick, $
SYMSIZE=self.symsize, SYMCOLOR=symcolors[j], /NORMAL
ENDELSE
ENDIF
; Draw the title.
IF self.hardware THEN BEGIN
thisFont = !P.Font
!P.Font = (!D.Name EQ 'PS') ? 1 : 0
ENDIF
cgText, x1+(2.0*!D.X_CH_SIZE/!D.X_Size), y-(0.5*!D.Y_CH_SIZE/!D.Y_Size)-(j*y_offset),$
/NORMAL, ALIGNMENT=0.0, (*self.titles)[j], COLOR=tcolors[j], $
TT_FONT=*self.tt_font, CHARSIZE=self.charsize, FONT=!P.Font, WIDTH=width, CHARTHICK=charthick
IF self.hardware THEN !P.Font = thisFont
ENDFOR
; Calculate the end position of the legend box.
bx0 = self.bx_pos[0]
bx1 = self.bx_pos[2]
by0 = self.bx_pos[1]
by1 = self.bx_pos[3]
; Draw the box, if needed.
IF self.box THEN BEGIN
cgPlots, [bx0, bx0, bx1, bx1, bx0], [by1, by0, by0, by1, by1], /Normal, $
Color=bx_color, Thick=bx_thick
ENDIF
; We have to calculate the box each time, or else this won't work in resizeable
; graphics windows.
self.bx_pos = FltArr(4)
; Restore starting color state.
cgSetColorState, incomingColorState
END
;+--------------------------------------------------------------------------
; This method obtains properties from the object.
;
; :Keywords:
; alignment: out, optional, type=integer
; The current alignment of the legend box.
; background: out, optional, type=boolean, default=0
; Set this keyword to draw a colored background for the legend.
; bg_color: out, optional, type=string, default="white"
; The name of the background color.
; box: out, optional, type=boolean, default=0
; Set to 1 if a box is drawn around the legend items.
; bx_color: out, optional
; The color of the box drawn around the legend items.
; bx_thick: out, optional, type=float
; The thickness of the line used to draw the box around the legend items.
; center_sym: out, optional, type=boolean
; This keyword is set if symbols are placed in the center of the line.
; charsize: out, optional, type=float
; The character size for the legend text. Uses cgDefCharsize by default.
; Ignored if using hardware fonts on the display.
; charthick: out, optional, type=float
; The thickness of the legend text.
; colors: out, optional, type=string/strarr
; The name of the data color. This is the color of each data line.
; data: out, optional, type=boolean
; Indicates if the `Location` is in data coordinates.
; hardware: out, optional, type=boolean
; Set this keyword if you want to output the legend text in a hardware font.
; length: out, optional, type=float, default=0.075
; The length of the line connecting symbols in the legend, in normalized
; coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
; you wish to only plot symbols in the legend.
; linestyles: out, optional, type=integer/intarr
; The line style for drawing each line.
; location: out, optional, type=fltarr
; The location of the upper-left corner of the legend item,
; in normalized coordinates (0 to 1 in the graphics window).
; psyms: out, optional, type=integer/intarr
; Any normal IDL PSYM values, plus any value supported by the Coyote Library
; routine cgSYMCAT. An integer between 0 and 46.
; symcolors: out, optional, type=string/strarr
; The name of the symbol color. By default, the same as the `COLORS` keyword.
; symsize: out, optional, type=float, default=1.0
; The symbol size.
; symthick: out, optional, type=float, default=1.0
; The thickness of the symbol.
; tcolors: out, optional, type=string/strarr
; The `Titles` color. Set by default to `Colors`.
; thick: out, optional, type=float, default=1.0
; The thickness of the line.
; titles: out, optional, type=string/strarr, default='Plot Item'
; The "title" or text for each legend item.
; tt_font: out, optional, type=string
; The name of a true-type font to use for the legend text.
; visible: out, optional, type=boolean, default=1
; The current visibility of the legend.
; vspace: out, optional, type=float, default=1.5
; A scale factor for vertical spacing between legend items. This number is multiplied by
; `Charsize` to determine vertical spacing.
; x_margin: out, optional, type=float, default=2.25
; A scale factor for the horizontal margin within a box. This number is multiplied by
; `Charsize` to determine horizontal spacing.
; y_margin: out, optional, type=float, default=1.75
; A scale factor for the vertical margin within a box. This number is multiplied by
; `Charsize` to determine vertical spacing.
;---------------------------------------------------------------------------
PRO cgLegendItem::GetProperty, $
ALIGNMENT=alignment, $
BACKGROUND=background, $
BG_COLOR=bg_color, $
BOX=box, $
BX_COLOR=bx_color, $
BX_THICK=bx_thick, $
CENTER_SYM=center_sym, $
CHARSIZE=charsize, $
CHARTHICK=charthick, $
COLORS=colors, $
DATA=data, $
HARDWARE=hardware, $
LENGTH=length, $
LINESTYLES=linestyles, $
LOCATION=location, $
PSYMS=psyms, $
SYMCOLORS=symcolors, $
SYMSIZE=symsize, $
SYMTHICK=symthick, $
TCOLORS=tcolors, $
THICK=thick, $
TITLES=titles, $
TT_FONT=tt_font, $
VISIBLE=visible, $
VSPACE=vspace, $
X_MARGIN=x_margin, $
Y_MARGIN=y_margin
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
void = cgErrorMsg()
RETURN
ENDIF
IF Arg_Present(alignment) THEN alignment = self.alignment
IF Arg_Present(background) THEN background = self.background
IF Arg_Present(bg_color) THEN bg_color = *self.bg_color
IF Arg_Present(box) THEN box = self.box
IF Arg_Present(bx_color) THEN bx_color = *self.bx_color
IF Arg_Present(bx_thick) THEN bx_thick = self.bx_thick
IF Arg_Present(center_sym) THEN center_sym = self.center_sym
IF Arg_Present(charsize) THEN charsize = self.charsize
IF Arg_Present(charthick) THEN charthick = self.charthick
IF Arg_Present(colors) THEN colors = *self.colors
IF Arg_Present(data) THEN data = self.data
IF Arg_Present(hardware) THEN hardware = self.hardware
IF Arg_Present(length) THEN length = self.length
IF Arg_Present(linestyles) THEN linestyles = *self.linestyles
IF Arg_Present(location) THEN location = self.location
IF Arg_Present(psyms) THEN psyms = *self.psyms
IF Arg_Present(symcolors) THEN symcolors = *self.symcolors
IF Arg_Present(symsize) THEN symsize = self.symsize
IF Arg_Present(symthick) THEN symthick = self.symthick
IF Arg_Present(thick) THEN thick = self.thick
IF Arg_Present(tcolors) THEN tcolors = *self.tcolors
IF Arg_Present(titles) THEN titles = *self.titles
IF Arg_Present(tt_font) THEN tt_font = *self.tt_font
IF Arg_Present(visible) THEN visible = self.visible
IF Arg_Present(vspace) THEN vspace = self.vspace
IF Arg_Present(x_margin) THEN x_margin = self.x_margin
IF Arg_Present(y_margin) THEN y_margin = self.y_margin
END
;+--------------------------------------------------------------------------
; This method sets properties of the object.
;
; :Keywords:
; alignment: in, optional, type=integer, default=0
; This keyword affects the alignment of the legend box with respect to the `Location` point.
; There are nine possible values (0 to 8) that assign the location point to be one of the
; four corners of the legend box, or the middle of one of the four sides of the legend box.
; The values are specified as follows::
; 0 - Location specifies the upper left corner of the legend box.
; 1 - Location specifies the upper right corner of the legend box.
; 2 - Location specifies the lower right corner of the legend box.
; 3 - Location specifies the lower left corner of the legend box.
; 4 - Location specifies the top side of the legend box (centered horizontally).
; 5 - Location specifies the bottom side of the legend box (centered horizontally).
; 6 - Location specifies the left side of the legend box (centered vertically).
; 7 - Location specifies the right side of the legend box (centered vertically).
; 8 - Location specified the very center of the legend box.
; background: in, optional, type=boolean, default=0
; Set this keyword to draw a colored background for the legend.
; bg_color: in, optional, type=string, default="white"
; The name of the background color.
; box: in, optional, type=boolean, default=0
; Set this keyword to draw a box around the legend items.
; bx_color: in, optional, type=varies, default="black"
; The color of the box drawn around the legend items.
; bx_thick: in, optional, type=float
; The thickness of the line used to draw the box around the legend items.
; If not set, use !P.Thick at drawing time.
; center_sym: in, optional, type=boolean
; Set this keyword to place a single symbol in the center of the line.
; charsize: in, optional, type=float
; The character size for the legend text. Uses cgDefCharsize by default.
; Ignored if using hardware fonts on the display.
; charthick: in, optional, type=float
; The thickness of the legend text. If undefined, use `Thick` value.
; colors: in, optional, type=string/strarr
; The name of the data color. This is the color of each data line.
; data: in, optional, type=boolean, default=0
; If set the values specified by the `Location` keyword are taken to be in data
; coordinate space.
; hardware: in, optional, type=boolean
; Set this keyword if you want to output the legend text in a hardware font.
; length: in, optional, type=float, default=0.075
; The length of the line connecting symbols in the legend, in normalized
; coordinates (0 to 1 in the graphics window). Set this equal to 0.0 if
; you wish to only plot symbols in the legend.
; linestyles: in, optional, type=integer/intarr
; The line style for drawing each line.
; location: in, optional, type=fltarr
; The location of the upper-left corner of the legend item,
; in normalized coordinates (0 to 1 in the graphics window).
; The default is [0.1, 0.95].
; psyms: in, optional, type=integer/intarr
; Any normal IDL PSYM values, plus any value supported by the Coyote Library
; routine cgSYMCAT. An integer between 0 and 46.
; symcolors: in, optional, type=string/strarr
; The name of the symbol color. By default, the same as the `COLOR` keyword.
; symsize: in, optional, type=float, default=1.0
; The symbol size.
; symthick: in, optional, type=float, default=1.0
; The thickness of the symbol.
; tcolors: in, optional, type=string/strarr
; The `Titles` color. Set by default to `Color`.
; thick: in, optional, type=float, default=1.0
; The thickness of the line.
; titles: in, optional, type=string/strarr, default='Plot Item'
; The "title" or text for each legend item.
; tt_font: in, optional, type=string
; The name of a true-type font to use for the legend text.
; visible: in, optional, type=boolean, default=1
; Set this keyword to determine in the line should be drawn (visible=1), or
; if the line should not be drawn (visible=0).
; vspace: in, optional, type=float, default=1.5
; A scale factor for vertical spacing between legend items. This number is multiplied by
; `Charsize` to determine vertical spacing.
; x_margin: in, optional, type=float, default=2.25
; A scale factor for the horizontal margin within a box. This number is multiplied by
; `Charsize` to determine horizontal spacing.
; y_margin: in, optional, type=float, default=1.75
; A scale factor for the vertical margin within a box. This number is multiplied by
; `Charsize` to determine vertical spacing.
;---------------------------------------------------------------------------
PRO cgLegendItem::SetProperty, $
ALIGNMENT=alignment, $ $
BACKGROUND=background, $
BG_COLOR=bg_color, $
BOX=box, $
BX_COLOR=bx_color, $
BX_THICK=bx_thick, $
CENTER_SYM=center_sym, $
CHARSIZE=charsize, $
CHARTHICK=charthick, $
COLORS=colors, $
DATA=data, $
HARDWARE=hardware, $
LENGTH=length, $
LINESTYLES=linestyles, $
LOCATION=location, $
PSYMS=psyms, $
SYMCOLORS=symcolors, $
SYMSIZE=symsize, $
SYMTHICK=symthick, $
TCOLORS=tcolors, $
THICK=thick, $
TITLES=titles, $
TT_FONT=tt_font, $
VISIBLE=visible, $
VSPACE=vspace, $
X_MARGIN=x_margin, $
Y_MARGIN=y_margin