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1.3.0b5 issues on Hue #97
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Oh, just checked again and see these errors (if they are important?):
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and this one just popped up:
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@hugobloem any thoughts on the hue issues? |
@hugobloem do you think you'll be able to solve this issue or is Hue support a non-starter do you think? |
I am having the same issues when testing 1.3.0b5! |
Not heard from Hugo in some time. Hopefully he'll have some time at some point to get this working. |
Do you think you'll ever get this working? Might be best to remove Hue support if not. |
Unfortunately, I have never been able to reproduce this issue. With the changes in #113 the callback functions should be internally known to the Scene which should hopefully make it more robust. |
Let me know if this fixes things, please. |
I'll give it another try. |
Hi,
I've now setup and tested b5.
The good news is no more errors in the log like I had before. However, I get inconsistent behaviour:I have Three Hue scenes setup in Stateful Scenes with 9 lamps in the scene. There are additional group entries that cover combinations of lamps e.g. my ceiling light is made up of three lamps and the way the Hue integration imports them, it sets up a group called 'ceiling light'. I'm not sure if this makes a difference as I only added the actual lamps, not the groups.
I have tried debounce time of 0.5, 1 and 1.5 seconds - no difference. Restore on deactivate is OFF for all. Transit time is 1 sec for all.
Stateful scene will always turn off. I have these scenes controlled via Blacky's sensor light blueprint but I have also bypassed it, so there shouldn't be anything else affecting the lights. Just watching them, nothing changes that I can see when the Stateful Scene turns off.
Any ideas why it might be deactivating?
Thanks.
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