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I'm sorry for the late response. Did you resolve the issue yourself? |
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Hello!
Using your script, I've been able to additionally create a Godot 4.0.1 binary from FRT to run the game I'm developing in Godot 4 on a Raspberry Pi 4 running retropie. The system is actually a part of a full-scale arcade cabinet I recently buil;t, complete with SAMWA joysticks and buttons
Is there any way to dynamically handle input mapping from my SAMWA controllers to the game? I really just need the joystick axes and a single button mapped
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