-
Notifications
You must be signed in to change notification settings - Fork 180
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add option for SSAA #2875
Comments
Thanks for the tip on the driver settings. As a question how does it compare to just increasing the internal resolution modifier about the output? |
I have the same question: is enabling of SSAA somehow different from just increasing the internal resolution modifier? Alas, I can't find how to enable SSAA in OpenGL context. It is probably a feature of NVidia drivers. |
It has a significantly smaller performance penalty vs doubling the internal resolution. Especially when it comes to the banjo tooie level unlock puzzles etc. I suspect certain really expensive framebuffer actions are not affected by ssaa but are by raising the internal resolution. |
Super sampling Anti-Aliasing significantly improves the appearance and temporal stability of high resolution texture packs. It can be forced with NVIDIA control panel but it would be much better if this could be done in the plugin itself so that systems like the steam deck, and non NVIDIA systems can take advantage.
The text was updated successfully, but these errors were encountered: