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ci-playmode-test.sh
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ci-playmode-test.sh
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#!/usr/bin/env bash
source ci-setup.sh
echo "Running playmode tests for $PROJECT_PATH"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' $UNITY_PATH/Editor/Unity \
-batchmode \
-projectPath "$PROJECT_PATH" \
-logFile "$PROJECT_PATH/playmode-logs.txt" \
-runTests \
-testPlatform PlayMode \
-testResults "$PROJECT_PATH/playmode-results.xml" \
-enableCodeCoverage \
-coverageResultsPath "$PROJECT_PATH/CodeCoverage" \
-coverageOptions "generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:-Protocol,-WebSocketSharp,-UnityGLTFAssembly,-ABConverter,-ReorderableEditor,-UnityGLTFEditorAssembly,-MainEditor,-TutorialBuilderInWorld,-DebugController,-BotsControllerInterface,-Logger,-SmartItemCommon,-EditorUtils,-Builder;pathFilters:-**/Assets/ABConverter/**,-**Test**,-**Should**,-**SmartItem**"
# Catch exit code
UNITY_EXIT_CODE=$?
cat "$PROJECT_PATH/playmode-results.xml"
# Display results
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $UNITY_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $UNITY_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $UNITY_EXIT_CODE";
fi
exit $UNITY_EXIT_CODE